// grenade_launcher genrated by blender2ogre 0.6.0 material grenade_launcher { receive_shadows on technique { pass grenade_launcher { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.02459016442298889 0.02459016442298889 0.02459016442298889 1.0 2.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off cull_hardware clockwise depth_check on depth_write on scene_blend one zero texture_unit { texture grenadelauncher.jpg tex_address_mode wrap scale 1.0 1.0 colour_op modulate } } } }