openclonk/src/landscape
Nicolas Hake 92ed1537a0 Fix off-by-one error in FoW renderer (#1678)
The FoW renderer would try drawing to texture coordinates one pixel
too high (i.e. if the texture was 256 pixels high, it would draw to
pixels with 1 <= y <= 256 instead of 0..255).
2016-02-15 13:52:03 +01:00
..
fow Fix off-by-one error in FoW renderer (#1678) 2016-02-15 13:52:03 +01:00
C4Landscape.cpp block construction sites based on Exclusive and not on planes (#1534) 2016-02-14 13:36:10 +01:00
C4Landscape.h block construction sites based on Exclusive and not on planes (#1534) 2016-02-14 13:36:10 +01:00
C4LandscapeRender.cpp Revert "Replace 3D texture in landscape shader by a 2D texture array" 2016-01-04 18:27:44 -08:00
C4LandscapeRender.h Revert "Replace 3D texture in landscape shader by a 2D texture array" 2016-01-04 18:27:44 -08:00
C4LandscapeRenderClassic.cpp C4Draw: Remove C4Draw::IsShaderific() 2015-12-27 01:54:41 +01:00
C4Map.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Map.h Introduce background map 2015-08-04 21:21:23 -04:00
C4MapCreatorS2.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4MapCreatorS2.h Make the C4MapCreatorS2 create background maps 2015-08-04 21:21:23 -04:00
C4MapScript.cpp Aul: Throw exceptions by value, not by pointer 2015-12-08 13:17:40 +01:00
C4MapScript.h C4MapScriptMatTexMask: Rename fg_mask and bg_mask to sky_mask and tunnel_mask. 2015-10-16 00:24:15 -04:00
C4MapScriptAlgo.cpp Aul: Throw exceptions by value, not by pointer 2015-12-08 13:17:40 +01:00
C4MassMover.cpp Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe. 2015-05-01 18:13:41 +02:00
C4MassMover.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Material.cpp moved sounds into subfolders 2015-12-13 22:14:55 +01:00
C4Material.h Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
C4MaterialList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4MaterialList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4PXS.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4PXS.h New script function: GetPXSCount. 2014-12-07 19:52:05 +01:00
C4Particles.cpp particles: fix high severity OpenGL API error 2016-01-10 23:31:17 +01:00
C4Particles.h Particle system: make sure to always use a VBO 2016-01-01 22:28:22 -08:00
C4PathFinder.cpp Move C4PathFinderRay from header into implementation 2015-03-31 17:57:56 +02:00
C4PathFinder.h Move C4PathFinderRay from header into implementation 2015-03-31 17:57:56 +02:00
C4Scenario.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Scenario.h Add support for hidden scenarios. 2015-09-24 23:51:16 -04:00
C4ScenarioSection.cpp Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
C4Sky.cpp Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4Sky.h Fix rendering of colorfade (non-bitmap) sky 2015-09-13 16:46:27 -04:00
C4SolidMask.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4SolidMask.h Fix clonks and objects falling off airships on vertical movement (#1391). 2015-09-08 20:20:29 -04:00
C4Texture.cpp Fix loading of shape textures from packed groups (#1421). 2015-10-15 20:29:56 -04:00
C4Texture.h Texture shape coverage fix and mape build fix. 2015-10-09 14:49:31 -04:00
C4TextureShape.cpp Fix two typos in comments. 2015-12-02 20:27:39 -05:00
C4TextureShape.h Texture shape coverage fix and mape build fix. 2015-10-09 14:49:31 -04:00
C4Weather.cpp Remove WindLoop sound from engine. 2015-12-13 01:22:00 -05:00
C4Weather.h Remove GBackIFT in favor of a lookup in the background surface 2015-08-04 21:21:23 -04:00