..
fow
Fix off-by-one error in FoW renderer ( #1678 )
2016-02-15 13:52:03 +01:00
C4Landscape.cpp
block construction sites based on Exclusive and not on planes ( #1534 )
2016-02-14 13:36:10 +01:00
C4Landscape.h
block construction sites based on Exclusive and not on planes ( #1534 )
2016-02-14 13:36:10 +01:00
C4LandscapeRender.cpp
Revert "Replace 3D texture in landscape shader by a 2D texture array"
2016-01-04 18:27:44 -08:00
C4LandscapeRender.h
Revert "Replace 3D texture in landscape shader by a 2D texture array"
2016-01-04 18:27:44 -08:00
C4LandscapeRenderClassic.cpp
C4Draw: Remove C4Draw::IsShaderific()
2015-12-27 01:54:41 +01:00
C4Map.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4Map.h
Introduce background map
2015-08-04 21:21:23 -04:00
C4MapCreatorS2.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4MapCreatorS2.h
Make the C4MapCreatorS2 create background maps
2015-08-04 21:21:23 -04:00
C4MapScript.cpp
Aul: Throw exceptions by value, not by pointer
2015-12-08 13:17:40 +01:00
C4MapScript.h
C4MapScriptMatTexMask: Rename fg_mask and bg_mask to sky_mask and tunnel_mask.
2015-10-16 00:24:15 -04:00
C4MapScriptAlgo.cpp
Aul: Throw exceptions by value, not by pointer
2015-12-08 13:17:40 +01:00
C4MassMover.cpp
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
2015-05-01 18:13:41 +02:00
C4MassMover.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Material.cpp
moved sounds into subfolders
2015-12-13 22:14:55 +01:00
C4Material.h
Don't ZeroMem non-POD types
2015-11-14 16:43:19 +01:00
C4MaterialList.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4MaterialList.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4PXS.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4PXS.h
New script function: GetPXSCount.
2014-12-07 19:52:05 +01:00
C4Particles.cpp
particles: fix high severity OpenGL API error
2016-01-10 23:31:17 +01:00
C4Particles.h
Particle system: make sure to always use a VBO
2016-01-01 22:28:22 -08:00
C4PathFinder.cpp
Move C4PathFinderRay from header into implementation
2015-03-31 17:57:56 +02:00
C4PathFinder.h
Move C4PathFinderRay from header into implementation
2015-03-31 17:57:56 +02:00
C4Scenario.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4Scenario.h
Add support for hidden scenarios.
2015-09-24 23:51:16 -04:00
C4ScenarioSection.cpp
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
C4Sky.cpp
Create mipmaps only for static textures that are expected to be zoomed
2015-09-18 21:10:39 -04:00
C4Sky.h
Fix rendering of colorfade (non-bitmap) sky
2015-09-13 16:46:27 -04:00
C4SolidMask.cpp
Drop Min, Max, Swap for std::min, std::max, std::swap
2015-11-15 13:53:01 +01:00
C4SolidMask.h
Fix clonks and objects falling off airships on vertical movement ( #1391 ).
2015-09-08 20:20:29 -04:00
C4Texture.cpp
Fix loading of shape textures from packed groups ( #1421 ).
2015-10-15 20:29:56 -04:00
C4Texture.h
Texture shape coverage fix and mape build fix.
2015-10-09 14:49:31 -04:00
C4TextureShape.cpp
Fix two typos in comments.
2015-12-02 20:27:39 -05:00
C4TextureShape.h
Texture shape coverage fix and mape build fix.
2015-10-09 14:49:31 -04:00
C4Weather.cpp
Remove WindLoop sound from engine.
2015-12-13 01:22:00 -05:00
C4Weather.h
Remove GBackIFT in favor of a lookup in the background surface
2015-08-04 21:21:23 -04:00