forked from Mirrors/openclonk
92ed1537a0
The FoW renderer would try drawing to texture coordinates one pixel too high (i.e. if the texture was 256 pixels high, it would draw to pixels with 1 <= y <= 256 instead of 0..255). |
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.. | ||
C4FoW.cpp | ||
C4FoW.h | ||
C4FoWAmbient.cpp | ||
C4FoWAmbient.h | ||
C4FoWBeam.cpp | ||
C4FoWBeam.h | ||
C4FoWBeamTriangle.h | ||
C4FoWDrawStrategy.cpp | ||
C4FoWDrawStrategy.h | ||
C4FoWLight.cpp | ||
C4FoWLight.h | ||
C4FoWLightSection.cpp | ||
C4FoWLightSection.h | ||
C4FoWRegion.cpp | ||
C4FoWRegion.h |