openclonk/planet/Objects.ocd/Vehicles.ocd
Maikel de Vries add7f23251 moved plane crash sound to plane object
This makes it usable in other scenarios besides DarkCastle
2014-10-24 17:50:55 +02:00
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Airplane.ocd moved plane crash sound to plane object 2014-10-24 17:50:55 +02:00
Airship.ocd removed unnecessary defcore Value entries 2014-05-26 21:38:32 +02:00
Cannon.ocd DarkCastle intro sequence added. 2014-10-04 22:40:17 +02:00
Catapult.ocd fix typo in catapult script 2013-01-18 23:12:17 +01:00
Lorry.ocd Call MaxContentsCount using this->MaxContentsCount() to allow runtime overload 2013-12-30 13:46:34 +01:00