openclonk/planet/Objects.ocd
Sven Eberhardt 2808a3983b Move FlightlessBird from Objects.ocd to Experimental.ocd.
Moved because it causes annoying errors on startup. It's not even a full definition and the material doesn't seem to be used anywhere.
2014-12-09 23:37:38 +01:00
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Animals.ocd Move FlightlessBird from Objects.ocd to Experimental.ocd. 2014-12-09 23:37:38 +01:00
Clonk.ocd Added BaseRespawn rule and neutral flagpoles to be used for consistent respawn handling in all missions. 2014-09-22 19:21:28 +02:00
Effects.ocd moved all particle definition into separate folder Particles.ocd 2014-10-26 19:49:22 +01:00
Environment.ocd Rockfall dissolves when hitting the ground in acid. 2014-10-19 20:19:47 +02:00
Goals.ocd removed unused var effect in expansion goal 2014-10-24 20:24:13 +02:00
HUD.ocd added object name to menu item tooltips (#1146) 2014-10-18 09:57:49 +02:00
Helpers.ocd AI ignores contained enemies. 2014-10-04 19:39:06 +02:00
Icons.ocd stop and play icons 2013-05-26 13:10:44 +02:00
Items.ocd allow for infinite gunpowder in the powder keg 2014-09-29 20:10:58 +02:00
Libraries.ocd fix c4script error in clonkcontrol library 2014-10-28 18:01:59 +01:00
Rules.ocd Added BaseRespawn rule and neutral flagpoles to be used for consistent respawn handling in all missions. 2014-09-22 19:21:28 +02:00
Structures.ocd Fix typo in elevator description (github #3) 2014-11-07 20:25:16 -05:00
Vegetation.ocd Merge branch 'master' of ssh://git.openclonk.org/openclonk 2014-10-04 00:47:13 +02:00
Vehicles.ocd moved plane crash sound to plane object 2014-10-24 17:50:55 +02:00
normal_map.material Add base mesh material for normal maps 2014-10-26 21:32:08 -04:00
normal_map_fragment.glsl Fix texture name in normal map shader 2014-11-03 14:38:17 -05:00
normal_map_vertex.glsl Add base mesh material for normal maps 2014-10-26 21:32:08 -04:00