.. |
AimManager.ocd
|
fixed possible zero pointer error
|
2012-11-12 18:58:39 +01:00 |
AlignVehicleRotation.ocd
|
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
|
2014-01-08 01:55:33 +01:00 |
Animal.ocd
|
deleted descriptions for libraries
|
2012-04-15 13:13:41 +02:00 |
BarrelFiller.ocd
|
Liquid Pipe System Update
|
2011-10-12 00:32:46 +02:00 |
Bars.ocd
|
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
|
2013-12-27 17:10:09 +01:00 |
Base.ocd
|
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
|
2013-12-27 17:10:09 +01:00 |
CarryHeavy.ocd
|
Fixed clonk's physical not being reset sometimes.
|
2014-01-28 19:40:11 +01:00 |
ClonkControl.ocd
|
Call MaxContentsCount using this->MaxContentsCount() to allow runtime overload
|
2013-12-30 13:46:34 +01:00 |
Constructor.ocd
|
fix #1012: Construction removed when all materials available
|
2014-01-25 16:20:27 +07:00 |
DoorControl.ocd
|
descriptions for structures
|
2012-04-15 13:13:14 +02:00 |
ElevatorControl.ocd
|
rewritten elevator case to be less hacky and adjusted its power-consumption-behavior
|
2012-11-03 16:17:30 +01:00 |
Flag.ocd
|
Fix some null pointer errors in power system when objects are destructed.
|
2014-01-03 19:43:14 +01:00 |
Goal.ocd
|
Added GetDescription to all goals
|
2014-02-17 20:41:02 +01:00 |
GoldSeller.ocd
|
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
|
2013-12-17 22:32:01 +01:00 |
HUDAdapter.ocd
|
Fix CrewSelector HUD for non-Clonk crew memebers
|
2014-01-04 14:21:44 +01:00 |
HasExtraSlot.ocd
|
Objects: All Versions to 5,2,0,1
|
2011-10-01 10:54:15 +02:00 |
LadderClimb.ocd
|
Make Eclipse happy by changing some zeros to nils and stuff
|
2013-05-26 00:01:08 +02:00 |
LadderControl.ocd
|
Objects: All Versions to 5,2,0,1
|
2011-10-01 10:54:15 +02:00 |
Map.ocd
|
replace sulphur material with firestone material
|
2014-01-11 22:29:19 +07:00 |
MeleeWeapons.ocd
|
removed some commented-out particle creations
|
2013-11-26 21:25:05 +01:00 |
Ownable.ocd
|
Fix flag ownership change to allies when original owner dies.
|
2013-03-02 23:38:29 +01:00 |
Plants.ocd
|
Reworked tree splitting.
|
2014-04-03 17:36:35 +02:00 |
Power.ocd
|
Fix some null pointer errors in power system when objects are destructed.
|
2014-01-03 19:43:14 +01:00 |
PowerConsumer.ocd
|
removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior (#828)
|
2012-11-10 14:19:59 +01:00 |
PowerProducer.ocd
|
Implemented IsPowerConsumer/Producer callback in corresponding libraries
|
2012-03-01 20:56:44 +01:00 |
Producer.ocd
|
Fixed clonk's physical not being reset sometimes.
|
2014-01-28 19:40:11 +01:00 |
RopePhysics.ocd
|
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
|
2012-07-15 22:42:17 +02:00 |
Scoreboard.ocd
|
#374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished
|
2012-11-11 16:08:48 -08:00 |
Stackable.ocd
|
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
|
2013-12-27 17:10:09 +01:00 |
Structure.ocd
|
added Rule_EnergyBarsAboveStructures and adjusted Krakatoa to use that
|
2013-01-22 18:44:29 +01:00 |
Tank.ocd
|
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
|
2013-12-27 17:10:09 +01:00 |