openclonk/planet/Objects.ocd/Libraries.ocd
Clonkonaut a5b8caab9d Reworked tree splitting.
Moved the logic from the axe to the tree library for better handling.
Also, dual splitting with two players is effective now (hasn't been before).
2014-04-03 17:36:35 +02:00
..
AimManager.ocd fixed possible zero pointer error 2012-11-12 18:58:39 +01:00
AlignVehicleRotation.ocd Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics. 2014-01-08 01:55:33 +01:00
Animal.ocd deleted descriptions for libraries 2012-04-15 13:13:41 +02:00
BarrelFiller.ocd Liquid Pipe System Update 2011-10-12 00:32:46 +02:00
Bars.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Base.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
CarryHeavy.ocd Fixed clonk's physical not being reset sometimes. 2014-01-28 19:40:11 +01:00
ClonkControl.ocd Call MaxContentsCount using this->MaxContentsCount() to allow runtime overload 2013-12-30 13:46:34 +01:00
Constructor.ocd fix #1012: Construction removed when all materials available 2014-01-25 16:20:27 +07:00
DoorControl.ocd descriptions for structures 2012-04-15 13:13:14 +02:00
ElevatorControl.ocd rewritten elevator case to be less hacky and adjusted its power-consumption-behavior 2012-11-03 16:17:30 +01:00
Flag.ocd Fix some null pointer errors in power system when objects are destructed. 2014-01-03 19:43:14 +01:00
Goal.ocd Added GetDescription to all goals 2014-02-17 20:41:02 +01:00
GoldSeller.ocd renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
HUDAdapter.ocd Fix CrewSelector HUD for non-Clonk crew memebers 2014-01-04 14:21:44 +01:00
HasExtraSlot.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
LadderClimb.ocd Make Eclipse happy by changing some zeros to nils and stuff 2013-05-26 00:01:08 +02:00
LadderControl.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Map.ocd replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
MeleeWeapons.ocd removed some commented-out particle creations 2013-11-26 21:25:05 +01:00
Ownable.ocd Fix flag ownership change to allies when original owner dies. 2013-03-02 23:38:29 +01:00
Plants.ocd Reworked tree splitting. 2014-04-03 17:36:35 +02:00
Power.ocd Fix some null pointer errors in power system when objects are destructed. 2014-01-03 19:43:14 +01:00
PowerConsumer.ocd removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior (#828) 2012-11-10 14:19:59 +01:00
PowerProducer.ocd Implemented IsPowerConsumer/Producer callback in corresponding libraries 2012-03-01 20:56:44 +01:00
Producer.ocd Fixed clonk's physical not being reset sometimes. 2014-01-28 19:40:11 +01:00
RopePhysics.ocd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500 2012-07-15 22:42:17 +02:00
Scoreboard.ocd #374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished 2012-11-11 16:08:48 -08:00
Stackable.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Structure.ocd added Rule_EnergyBarsAboveStructures and adjusted Krakatoa to use that 2013-01-22 18:44:29 +01:00
Tank.ocd Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00