openclonk/planet/Objects.ocd
Maikel de Vries 7935f736fe make mooq firebomb C4D_None instead of C4D_Vehicle 2016-08-22 16:32:47 +02:00
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Animals.ocd make mooq firebomb C4D_None instead of C4D_Vehicle 2016-08-22 16:32:47 +02:00
Clonk.ocd prevent hitting self with reverse throw (#1759) 2016-08-15 19:20:08 +02:00
Effects.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Environment.ocd Simplify saving of scenario properties in saved scenarios. 2016-08-20 01:55:21 -04:00
Goals.ocd rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
HUD.ocd Merge branch 'master' into qteditor 2016-08-13 23:42:59 -04:00
Helpers.ocd rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Icons.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Items.ocd clean up bullet trail and fix offset to bullet 2016-08-22 16:32:47 +02:00
Libraries.ocd Add script goal editor properties and user actions 2016-08-20 01:55:22 -04:00
Rules.ocd Merge branch 'master' into qteditor 2016-08-13 23:42:59 -04:00
Structures.ocd Added diving helmet, must be connect to a pump! 2016-08-17 20:23:18 +02:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd Merge branch 'master' into qteditor 2016-08-13 23:42:59 -04:00
Vehicles.ocd rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00