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Animals.ocd
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make mooq firebomb C4D_None instead of C4D_Vehicle
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2016-08-22 16:32:47 +02:00 |
Clonk.ocd
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prevent hitting self with reverse throw (#1759)
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2016-08-15 19:20:08 +02:00 |
Effects.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
Environment.ocd
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Simplify saving of scenario properties in saved scenarios.
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2016-08-20 01:55:21 -04:00 |
Goals.ocd
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rename lead shot to lead bullet and clean up script
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2016-08-22 16:32:47 +02:00 |
HUD.ocd
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Merge branch 'master' into qteditor
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2016-08-13 23:42:59 -04:00 |
Helpers.ocd
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rename lead shot to lead bullet and clean up script
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2016-08-22 16:32:47 +02:00 |
Icons.ocd
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
Items.ocd
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clean up bullet trail and fix offset to bullet
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2016-08-22 16:32:47 +02:00 |
Libraries.ocd
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Add script goal editor properties and user actions
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2016-08-20 01:55:22 -04:00 |
Rules.ocd
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Merge branch 'master' into qteditor
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2016-08-13 23:42:59 -04:00 |
Structures.ocd
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Added diving helmet, must be connect to a pump!
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2016-08-17 20:23:18 +02:00 |
System.ocg
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objects on fire inflame inflammable materials
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2016-06-03 22:08:14 +02:00 |
Vegetation.ocd
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Merge branch 'master' into qteditor
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2016-08-13 23:42:59 -04:00 |
Vehicles.ocd
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rename lead shot to lead bullet and clean up script
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2016-08-22 16:32:47 +02:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |