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fow
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Update all copyright notices for 2016
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2016-04-03 20:24:42 +02:00 |
C4Landscape.cpp
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Use PCG as random number generator
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2016-04-20 22:42:00 +02:00 |
C4Landscape.h
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Rewrite header inclusions to #include "path/to/file.h" style
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2016-04-03 20:24:42 +02:00 |
C4LandscapeRender.cpp
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2016-04-03 20:24:42 +02:00 |
C4LandscapeRender.h
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2016-04-03 20:24:42 +02:00 |
C4Map.cpp
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2016-04-03 20:24:42 +02:00 |
C4Map.h
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2016-04-03 20:24:42 +02:00 |
C4MapCreatorS2.cpp
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2016-04-03 20:24:42 +02:00 |
C4MapCreatorS2.h
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2016-04-03 20:24:42 +02:00 |
C4MapScript.cpp
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Scripted landscape: Always release surfaces back to C4Landscape
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2016-04-05 13:50:49 +02:00 |
C4MapScript.h
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2016-04-03 20:24:42 +02:00 |
C4MapScriptAlgo.cpp
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2016-04-03 20:24:42 +02:00 |
C4MassMover.cpp
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2016-04-03 20:24:42 +02:00 |
C4MassMover.h
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2016-04-03 20:24:42 +02:00 |
C4Material.cpp
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2016-04-03 20:24:42 +02:00 |
C4Material.h
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2016-04-03 20:24:42 +02:00 |
C4MaterialList.cpp
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2016-04-03 20:24:42 +02:00 |
C4MaterialList.h
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2016-04-03 20:24:42 +02:00 |
C4PXS.cpp
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2016-04-03 20:24:42 +02:00 |
C4PXS.h
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2016-04-03 20:24:42 +02:00 |
C4Particles.cpp
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Use PCG as random number generator
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2016-04-20 22:42:00 +02:00 |
C4Particles.h
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2016-04-03 20:24:42 +02:00 |
C4PathFinder.cpp
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2016-04-03 20:24:42 +02:00 |
C4PathFinder.h
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2016-04-03 20:24:42 +02:00 |
C4Scenario.cpp
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Use PCG as random number generator
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2016-04-20 22:42:00 +02:00 |
C4Scenario.h
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2016-04-03 20:24:42 +02:00 |
C4ScenarioSection.cpp
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2016-04-03 20:24:42 +02:00 |
C4Sky.cpp
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2016-04-03 20:24:42 +02:00 |
C4Sky.h
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2016-04-03 20:24:42 +02:00 |
C4SolidMask.cpp
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2016-04-03 20:24:42 +02:00 |
C4SolidMask.h
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2016-04-03 20:24:42 +02:00 |
C4Texture.cpp
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2016-04-03 20:24:42 +02:00 |
C4Texture.h
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2016-04-03 20:24:42 +02:00 |
C4TextureShape.cpp
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2016-04-03 20:24:42 +02:00 |
C4TextureShape.h
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2016-04-03 20:24:42 +02:00 |
C4TransferZone.cpp
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2016-04-03 20:24:42 +02:00 |
C4TransferZone.h
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2016-04-03 20:24:42 +02:00 |
C4Weather.cpp
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2016-04-03 20:24:42 +02:00 |
C4Weather.h
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2016-04-03 20:24:42 +02:00 |