forked from Mirrors/openclonk
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Solid areas of objects, put into the landscape */
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#ifndef INC_C4SolidMask
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#define INC_C4SolidMask
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#include "object/C4ObjectList.h"
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#include "object/C4Shape.h"
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class C4SolidMask
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{
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protected:
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bool MaskPut; // if set, the mask is currently put into landscape
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int MaskPutRotation; // rotation in which the mask was put (and resides in the buffers)
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int MatBuffPitch; // pitch (and width) of mat buffer
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// last position mask was removed from
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// A rounded position is used for y, even though that causes movement to be less smooth, because gravity will counter sub-pixel movement and cause all non-attached objects to fall through the mask eventually
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C4Real MaskRemovalX;
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int32_t MaskRemovalY;
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class C4Object **ppAttachingObjects; // objects to be moved with mask motion
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int iAttachingObjectsCount, iAttachingObjectsCapacity;
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C4TargetRect MaskPutRect; // absolute bounding screen rect at which the mask is put - tx and ty are offsets within pSolidMask (for rects outside the landscape)
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BYTE *pSolidMaskMatBuff; // material replaced by this solidmask. MCVehic if no solid mask data at this position OR another solidmask was already present during put (independent of MaskMaterial)
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BYTE MaskMaterial; // Either MCVehicle or MCHalfVehicle
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C4Object *pForObject;
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// provides density within put SolidMask of an object
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class DensityProvider : public C4DensityProvider
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{
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private:
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class C4Object *pForObject;
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C4SolidMask &rSolidMaskData;
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public:
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DensityProvider(class C4Object *pForObject, C4SolidMask &rSolidMaskData)
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: pForObject(pForObject), rSolidMaskData(rSolidMaskData) {}
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virtual int32_t GetDensity(int32_t x, int32_t y) const;
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};
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// Remove the solidmask temporarily
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void RemoveTemporary(C4Rect where);
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void PutTemporary(C4Rect where);
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// Reput and update Matbuf after landscape change underneath
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void Repair(C4Rect where);
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friend class C4Landscape;
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friend class DensityProvider;
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public:
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// Linked list of all solidmasks
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static C4SolidMask * First;
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static C4SolidMask * Last;
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C4SolidMask * Prev;
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C4SolidMask * Next;
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void Put(bool fCauseInstability, C4TargetRect *pClipRect, bool fRestoreAttachment); // put mask to landscape
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void Remove(bool fBackupAttachment); // remove mask from landscape
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void Draw(C4TargetFacet &cgo); // draw the solidmask (dbg display)
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bool IsPut() { return MaskPut; }
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C4SolidMask(C4Object *pForObject); // ctor
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~C4SolidMask(); // dtor
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#ifdef SOLIDMASK_DEBUG
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static bool CheckConsistency();
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#else
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static bool CheckConsistency() { return true; }
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#endif
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static void RemoveSolidMasks();
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static void PutSolidMasks();
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static CSurface8 *LoadMaskFromFile(class C4Group &hGroup, const char *szFilename);
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void SetHalfVehicle(bool set);
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};
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#endif
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