openclonk/planet/Objects.ocd/Libraries.ocd
Günther Brammer 9741c1e853 Clonk: Don't play idle animations if Menu is open
At least, in theory. I only removed the plain GetMenu() call because the
engine GetMenu is going away.
2016-01-30 16:03:59 +01:00
..
AimManager.ocd Slight improvements to Guardians. 2016-01-03 01:53:55 +01:00
AlignVehicleRotation.ocd Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Animal.ocd prevent insects from being hit by projectiles (#1515) 2015-12-28 11:20:58 +01:00
BarrelFiller.ocd libraries clean-up: remove graphics and clean defcores 2015-02-06 19:44:22 +01:00
Bars.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
CarryHeavy.ocd Carry heavy objs draw special pickup symbol when holding Shift. 2015-09-11 01:08:54 +02:00
CarryHeavyControl.ocd prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object (#1521) 2016-01-13 23:13:44 +01:00
ClonkControl.ocd Clonk: Don't play idle animations if Menu is open 2016-01-30 16:03:59 +01:00
ClonkGamepadControl.ocd Remove unused library dummy graphics. 2016-01-10 11:59:55 -05:00
ClonkInteractionControl.ocd Do not display grab interaction when swimming (unless clonk returns true on CanGrabUnderwater callback) 2016-01-15 08:54:50 -05:00
ClonkInventoryControl.ocd Remove unused library dummy graphics. 2016-01-10 11:59:55 -05:00
Constructor.ocd fix additional preview overlay after combining with other structure 2016-01-30 12:28:35 +01:00
Cover.ocd Added shape library. 2015-07-31 00:42:01 -04:00
ElevatorControl.ocd Make big vehicles (catapult) control a double elevator but not a single one. 2015-10-11 00:16:14 +02:00
ForceField.ocd added squid 2015-09-30 18:31:44 +02:00
FuzzyLogic.ocd fuzzy logic: added DumpCache debug function 2015-11-25 11:02:54 +01:00
Goal.ocd Raid: Fix goal descroptions and buckets in Mave's foundry. 2016-01-16 01:33:06 +01:00
HUDAdapter.ocd Added magic energy support for 3rd party devs. 2015-09-30 10:20:20 +02:00
HasExtraSlot.ocd contents menu: changed stacking logic (#1424) 2015-10-17 12:09:35 +02:00
Inventory.ocd Fix nil pointer access when recovering from over-full inventory 2016-01-14 22:30:55 -05:00
LadderClimb.ocd fix ladder grabbing when at the top of the ladder 2015-12-22 09:57:35 +01:00
LadderControl.ocd clean up and small speed gain for rope library 2015-12-08 16:43:52 +01:00
LampPost.ocd lantern and torch have call back to indicate them as light sources 2015-12-16 21:06:33 +01:00
Map.ocd Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
MeleeWeapons.ocd Prevent dead clonks from sitting upright (#1358). 2015-10-11 14:08:14 +02:00
Plants.ocd merge UsageHelp into Description 2016-01-23 16:28:02 +01:00
RopePhysics.ocd improve drawing speed of ropebridge (and further clean up) 2015-12-26 15:57:30 +01:00
Scoreboard.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Shape.ocd Added shape library. 2015-07-31 00:42:01 -04:00
Stackable.ocd Library_Stackable: properly update stack count in inventory bar 2015-11-22 11:37:26 +01:00
Structures.ocd fix script error in power library when a foundry (not really a consumer) is removed 2016-01-29 11:40:08 +01:00
Vector.ocd Vector Library 2015-07-11 17:47:40 +02:00