fix additional preview overlay after combining with other structure

This caused an overlay warning in the previewer object when constructing an elevetor and combining it with another elevator and detaching it again.
objectmenu
Maikel de Vries 2016-01-30 12:28:15 +01:00
parent 2d22022a20
commit fb0932df26
1 changed files with 5 additions and 3 deletions

View File

@ -90,18 +90,18 @@ public func AdjustPreview(bool below_surface, bool look_up, bool no_call)
{
if (!stick_to)
{
SetClrModulation(RGBa(50,255,50, 100), GFX_PreviewerPictureOverlay);
if (extra_overlay) SetClrModulation(RGBa(50,255,50, 100), GFX_PreviewerPictureOverlay);
SetClrModulation(RGBa(50,255,50, 100), GFX_StructureOverlay);
}
else
{
SetClrModulation(RGBa(255,255,50, 200), GFX_PreviewerPictureOverlay);
if (extra_overlay) SetClrModulation(RGBa(255,255,50, 200), GFX_PreviewerPictureOverlay);
SetClrModulation(RGBa(255,255,50, 200), GFX_StructureOverlay);
}
}
else
{
SetClrModulation(RGBa(255,50,50, 100), GFX_PreviewerPictureOverlay);
if (extra_overlay) SetClrModulation(RGBa(255,50,50, 100), GFX_PreviewerPictureOverlay);
SetClrModulation(RGBa(255,50,50, 100), GFX_StructureOverlay);
}
}
@ -169,6 +169,8 @@ func Reposition(int x, int y)
dir = 0;
SetObjDrawTransform(1000, 0, dimension_x/2 * 1000 * dir, 0, 1000, 0, GFX_CombineIconOverlay);
}
// Update the extra overlay possibly added to the preview.
extra_overlay = structure->~ConstructionPreview(this, GFX_PreviewerPictureOverlay, direction);
// Update alternative preview in the definition to be placed.
structure->~AlternativeConstructionPreview(this, direction, stick_to);
SetPosition(x, y);