openclonk/src/object
Nicolas Hake 652c7e43e2 Fix headless build
Several rendering changes have resulted in a non-rendering build that
failed to build from source. Dummy out all of these functions to make it
work again.

Cherry-picked.
Author:    Nicolas Hake <isilkor@openclonk.org>
Date:      Wed Jun 17 21:30:56 2015 +0200
Conflicts:
	src/lib/StdMesh.h
2015-09-23 21:12:56 +02:00
..
C4Action.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Command.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Command.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Def.cpp Fix headless build 2015-09-23 21:12:56 +02:00
C4Def.h remove obsolete BuildTurnTo defcore entry 2015-05-14 12:34:53 +02:00
C4DefGraphics.cpp Fix memory leaks on definitions without or with invalid bitmap graphics. 2015-01-25 18:24:27 +01:00
C4DefGraphics.h Remove several instances of disabled legacy code 2015-01-18 22:59:45 +01:00
C4DefList.cpp Fix assertion failure when definition to append/include does not exist 2015-01-06 19:33:33 +01:00
C4DefList.h Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
C4GameObjects.cpp new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
C4GameObjects.h new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
C4IDList.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4IDList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Id.cpp Remove deprecated evaluation of CNMT rule in engine. 2015-01-25 14:35:18 +01:00
C4Id.h Remove deprecated evaluation of CNMT rule in engine. 2015-01-25 14:35:18 +01:00
C4InfoCore.cpp Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen. 2014-09-24 23:08:40 +02:00
C4InfoCore.h Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen. 2014-09-24 23:08:40 +02:00
C4MeshAnimation.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4MeshAnimation.h Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
C4Movement.cpp Fix moving SolidMasks. 2014-01-03 17:39:00 +01:00
C4Object.cpp clonks do not attempt to scale underwater (#1176) 2015-03-28 08:36:37 +01:00
C4Object.h Different implementation of CreateObject() (#1214) 2015-01-13 21:03:27 +01:00
C4ObjectCom.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectCom.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectList.cpp Fix leaked light and some possible dead pointers on game end and section switch. 2015-01-25 18:39:34 +01:00
C4ObjectList.h C4ObjectList: Add more iterator functionality 2014-10-25 18:43:23 +02:00
C4ObjectMenu.cpp C4ObjectList: Replace trivial cases of manual list traversal with iterator usage 2014-10-25 21:25:52 +02:00
C4ObjectMenu.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.h Remove several instances of disabled legacy code 2015-01-18 22:59:45 +01:00
C4ObjectScript.cpp introduce a constant for no category 2015-03-02 20:42:34 +01:00
C4Sector.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Sector.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.cpp Allow CNAT_* constants in VertexCNAT definition of DefCore (#1307) 2015-05-14 12:31:15 +02:00
C4Shape.h Update copyright notices 2013-12-23 13:03:19 +01:00