openclonk/planet/Objects.ocd/Items.ocd/Tools.ocd/DynamiteBox.ocd/Script.c

139 lines
2.9 KiB
C

/**
Dynamite box
Contains five dynamite sticks which can be placed and detonated from a distance.
@author Newton
*/
static const DYNA_MaxLength = 500;
static const DYNA_MaxCount = 5;
local count;
local dynamite_sticks;
local wires;
local wire;
public func Initialize()
{
count = DYNA_MaxCount;
dynamite_sticks = [];
wires = [];
for (var i = 0; i < count; i++)
{
dynamite_sticks[i] = nil;
wires[i] = nil;
}
this.PictureTransformation = Trans_Scale(); // Hide it TODO: Remove if the mesh isn't shown if there is a picture set
UpdatePicture();
return;
}
private func Hit()
{
Sound("DullWoodHit?");
}
public func HoldingEnabled() { return true; }
public func GetCarryMode() { return CARRY_BothHands; }
public func GetCarryPhase() { return 450; }
public func ControlUse(object clonk, int x, int y)
{
var dynamite = dynamite_sticks[count - 1] = CreateContents(Dynamite);
if (!dynamite->ControlUse(clonk, x, y, 1))
{
dynamite->RemoveObject();
return true;
}
if(wire)
wire->Connect(dynamite_sticks[count], dynamite);
wire = CreateObject(Fuse);
wire->Connect(dynamite, this);
Sound("Connect");
wires[count - 1] = wire;
count--;
UpdatePicture();
if (count == 0)
{
var pos = clonk->GetItemPos(this);
ChangeDef(Igniter);
SetGraphics("Picture", Igniter, 1, GFXOV_MODE_Picture);
clonk->UpdateAttach();
clonk->OnSlotFull(pos);
}
return true;
}
private func UpdatePicture()
{
var s = 400;
var yoffs = 14000;
var xoffs = 22000;
SetGraphics(Format("%d", count), Icon_Number, 12, GFXOV_MODE_Picture);
SetObjDrawTransform(s, 0, xoffs, 0, s, yoffs, 12);
SetGraphics(Format("%d", 6 - count), DynamiteBox, 1, GFXOV_MODE_Picture);
return;
}
public func OnFuseFinished()
{
DoExplode();
}
public func DoExplode()
{
// Activate all fuses.
for (var obj in FindObjects(Find_Category(C4D_StaticBack), Find_Func("IsFuse"), Find_ActionTargets(this)))
obj->~StartFusing(this);
// Explode, calc the radius out of the area of a explosion of a single dynamite times the amount of dynamite
// This results to 18, 25, 31, 36, and 40
Explode(Sqrt(18**2*count));
}
protected func Incineration(int caused_by)
{
AddEffect("Fuse", this, 100, 1, this);
Sound("Fuse");
SetController(caused_by);
return;
}
protected func Damage(int change, int type, int by_player)
{
Incinerate(nil, by_player);
return;
}
public func FxFuseTimer(object target, effect, int timer)
{
CreateParticle("Fire", 0, 0, PV_Random(-10, 10), PV_Random(-20, 10), PV_Random(10, 40), Particles_Glimmer(), 6);
if (timer > 90)
DoExplode();
return FX_OK;
}
public func IsTool() { return true; }
public func IsChemicalProduct() { return true; }
/*-- Properties --*/
func Definition(def) {
SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(150, 1, 0, 0), Trans_Rotate(140, 0, 1, 0)), def);
}
local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";
local UsageHelp = "$UsageHelp$";
local Rebuy = true;
local BlastIncinerate = 1;
local ContactIncinerate = 2;