openclonk/planet/Objects.ocd
Maikel de Vries 9cf08594cf fixed description of the chest interaction 2015-05-21 22:26:59 +02:00
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Animals.ocd in c4script: SetCategory(0) -> SetCategory(C4D_None) 2015-03-02 22:24:25 +01:00
Clonk.ocd fix vertex changing when swimming (#1176) 2015-03-28 08:36:18 +01:00
Effects.ocd Light up target door on remote control by switch (#1296). 2015-05-14 12:32:43 +02:00
Environment.ocd remove celestial environment object in favor of scenario callback 2015-05-14 12:30:21 +02:00
Goals.ocd parkour: players respawn at best team checkpoint 2015-05-18 20:15:37 +02:00
HUD.ocd fixed description of the chest interaction 2015-05-21 22:26:59 +02:00
Helpers.ocd Remove dialogue when target NPC dies (#1295). 2015-05-14 12:32:22 +02:00
Icons.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Items.ocd fix grenade launcher blocking hands after shooting 2015-05-17 18:43:49 +02:00
Libraries.ocd construction site: sign in front and transparency for non-mesh structures 2015-05-14 12:29:16 +02:00
Rules.ocd make GetBases a single function in base respawn rule 2015-03-01 14:02:16 +01:00
Structures.ocd fixed description of the chest interaction 2015-05-21 22:26:59 +02:00
Vegetation.ocd fix mushroom bugs (#1051) and (#1291) 2015-03-28 08:36:01 +01:00
Vehicles.ocd lorry: pass controller to objects which are casted on destruction 2015-05-17 14:04:44 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00