forked from Mirrors/openclonk
118 lines
3.3 KiB
C
118 lines
3.3 KiB
C
/**
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Scorches Gardens
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A melee in a fiery setting.
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@author Mimmo_O
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*/
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protected func Initialize()
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{
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// Goal.
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if (SCENPAR_GoalType == 0)
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CreateObject(Goal_LastManStanding);
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else if (SCENPAR_GoalType == 1)
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CreateObject(Goal_DeathMatch);
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CreateObject(Rule_KillLogs);
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CreateObject(Rule_Gravestones);
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// Enviroment.
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CreateObject(Rule_ObjectFade)->DoFadeTime(10 * 36);
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SetSkyAdjust(RGB(255, 128, 0));
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SetSkyParallax(1, 20, 20, 0, 0, nil, nil);
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CreateObjectAbove(Column, 160, 304)->SetClrModulation(RGB(255, 100, 80));
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CreateObjectAbove(Column, 448, 272)->SetClrModulation(RGB(255, 100, 80));
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SetMatAdjust(RGB(255, 150, 128));
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AddEffect("RandomMeteor", nil, 100, 20);
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AddEffect("DangerousLava", nil, 100, 1);
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// Smooth brick edges.
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PlaceEdges();
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PlaceGras();
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return;
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}
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// Lava hurts a lot.
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global func FxDangerousLavaTimer()
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{
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for (var burning in FindObjects(Find_ID(Clonk),Find_OCF(OCF_OnFire)))
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burning->DoEnergy(-3);
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}
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global func FxRandomMeteorTimer()
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{
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if (!Random(GetPlayerCount() + 2))
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return FX_OK;
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LaunchMeteor(50 + Random(LandscapeWidth() - 100), -10, 40 + Random(40), RandomX(-20, 20), 0);
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return FX_OK;
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}
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private func PlaceEdges()
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{
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var x=[69, 69, 76, 84, 484, 76, 565, 565, 532, 68, 68, 476, 468, 235, 665, 675, 685, 775, 685, 775, 532, 765, 695, 765, 765, 365, 525, 505];
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var y=[357, 349, 364, 364, 260, 300, 305, 313, 313, 300, 308, 260, 268, 495, 375, 365, 355, 355, 275, 415, 305, 345, 345, 255, 285, 445, 445, 435];
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var d=[3, 1, 3, 2, 0, 0, 1, 3, 2, 1, 3, 1, 1, 3, 1, 1, 1, 0, 3, 2, 0, 0, 1, 1, 3, 3, 2, 3];
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for (var i = 0; i < GetLength(x); i++)
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{
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var edge=CreateObjectAbove(BrickEdge, x[i], y[i] + 4, NO_OWNER);
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edge->Initialize();
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edge->SetP(d[i]);
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edge->SetPosition(x[i],y[i]);
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edge->PermaEdge();
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}
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return;
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}
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private func PlaceGras()
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{
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var x=[502,468,530,525,548,560,555,551,461,483,354,425,348,343,338,420,412,405,300,315,310,305,290,193,198,169,181,176,127,137,142,133,122,147,35,45,41,30,122];
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var y=[225,221,201,206,191,178,181,185,228,220,190,234,190,188,188,231,226,221,229,218,221,228,229,262,260,261,261,259,227,227,230,228,237,240,221,221,219,222,224];
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var r=[45,-45,-45,-45,-45,-45,-45,-45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-45,45,45,0,-45,0,-45,45,0,-45,90];
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for (var i = 0; i < GetLength(x); i++)
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{
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while(GBackSolid(x[i],y[i])) y[i]--;
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var edge=CreateObjectAbove(Grass, x[i], y[i] + 5, NO_OWNER);
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edge->SetCategory(C4D_StaticBack);
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edge->SetR(r[i]);
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edge->Initialize();
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edge->SetClrModulation(RGB(225+Random(30), Random(30), Random(30)));
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}
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return;
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}
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protected func OnPlayerRelaunch(int plr)
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{
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var clonk = GetCrew(plr);
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clonk->DoEnergy(100000);
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var x = RandomX(75,500);
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var y=100;
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while(!GBackSolid(x,y)) y+=1;
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y-=30;
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var relaunch = CreateObjectAbove(RelaunchContainer, x, y, clonk->GetOwner());
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relaunch->StartRelaunch(clonk);
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relaunch->SetRelaunchTime(3);
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clonk->CreateContents(TeleGlove);
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return;
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}
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public func OnClonkLeftRelaunch(object clonk)
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{
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clonk->CreateParticle("Fire", 0, 0, PV_Random(-20, 20), PV_Random(-40, 5), PV_Random(20, 90), Particles_Glimmer(), 30);
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clonk->SetYDir(-5);
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return;
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}
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// Remove contents of clonks on their death.
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public func OnClonkDeath(object clonk)
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{
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while (clonk->Contents())
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clonk->Contents()->RemoveObject();
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return;
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}
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// Settings for LMS and DM.
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public func RelaunchCount() { return 5; }
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public func WinKillCount() { return 5; }
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