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DarkMine.ocs
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no overpowered weapons on dark mine respawn
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2015-05-14 12:27:32 +02:00 |
FrozenFortress.ocs
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remove celestial environment object in favor of scenario callback
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2015-05-14 12:30:21 +02:00 |
Hideout.ocs
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Use CreateObject() in scripts (#1214)
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2015-01-11 19:04:42 +01:00 |
HotIce.ocs
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HotIce alternate map added.
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2015-05-14 12:30:43 +02:00 |
MoltenMonarch.ocs
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MoltenMonarch.ocs/System.ocg/King_Javelin.c: fAiming -> aiming
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2015-03-28 08:35:22 +01:00 |
Overcast.ocs
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no FoW for Overcast and Thunderous Skies
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2015-01-20 19:35:05 +01:00 |
RockBottom.ocs
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Use CreateObject() in scripts (#1214)
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2015-01-11 19:04:42 +01:00 |
Ruins.ocs
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Use CreateObject() in scripts (#1214)
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2015-01-11 19:04:42 +01:00 |
ScorchedGardens.ocs
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option to choose goal in scorched gardens
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2015-05-14 12:34:40 +02:00 |
ThunderousSkies.ocs
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no FoW for Overcast and Thunderous Skies
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2015-01-20 19:35:05 +01:00 |
Windmill.ocs
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Use CreateObject() in scripts (#1214)
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2015-01-11 19:04:42 +01:00 |
DescDE.rtf
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Scenario folder descriptions added and synchronised
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2012-10-13 13:17:59 +02:00 |
DescUS.rtf
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Scenario folder descriptions added and synchronised
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2012-10-13 13:17:59 +02:00 |
Folder.txt
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Renamed Settlement.ocf to Missions.ocf
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2013-10-05 17:39:14 +02:00 |
Title.png
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Title.pngs for Arena, Parkour, and Settlement scenario folders
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2012-10-11 19:39:48 -07:00 |
Title.txt
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |