Maikel de Vries
02252b31bd
option to choose goal in scorched gardens
2015-05-14 12:34:40 +02:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
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SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
08fc85f13c
updated Scorched Garden to use the "normal" Meteor instead of a Firestone with particles; made Scorched Gardens use the new particle system everywhere else, too
2013-11-28 21:35:11 +01:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Maikel de Vries
3ff27f728a
Fixed c4script runtime error in Scorched Gardens
2012-10-18 22:55:01 +02:00
Maikel de Vries
3fa4ce5350
Fixed Scorched Garden weapon list message
2012-10-18 22:34:01 +02:00
David Dormagen
1d4c38a09d
fixed possible null-pointer in ScorchedGardens' meteor
2012-10-14 13:20:56 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00