..
Template.ocg
Add another default scenario template
2017-02-05 16:08:30 -05:00
AStar.c
Add generic A* implementation for path finding in graphs
2016-09-26 16:30:47 +02:00
Action.c
Script: Prototypes for CreateEffect should inherit from Effect
2016-05-15 15:22:42 +02:00
Array.c
Fix some implicit for loop declaration errors
2016-10-24 21:02:02 -04:00
CollectStatistics.c
Send script-defined statistics to the masterserver
2017-02-17 23:29:16 +01:00
Colors.c
fix function HSLa(h,s,l,a)
2011-07-31 02:00:12 +02:00
Components.c
allow more components than def for Oversize objects
2016-05-21 13:34:34 +02:00
Controls.c
Use regular Throw instead of ThrowDelayed for gamepads
2016-03-21 18:45:42 +01:00
Creation.c
add some variation to the maximum size of trees
2016-05-21 13:34:34 +02:00
Definition.c
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Effect.c
Script: Prototypes for CreateEffect should inherit from Effect
2016-05-15 15:22:42 +02:00
Explode.c
take into account container velocity in shockwaves
2016-04-24 20:33:44 +02:00
Fade.c
prevent bubble from growing infinitely large
2015-09-11 23:15:23 +02:00
FindObject.c
removed Libraries/Animal/CreatureControl (and thus the automatic script player)
2016-08-07 17:05:53 +02:00
Fire.c
objects on fire inflame inflammable materials
2016-06-03 22:08:14 +02:00
FunctionOverview.txt
remove base library
2016-12-28 18:19:10 +01:00
GUIs.c
moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg ( #1473 )
2015-12-02 12:46:02 +01:00
GetXVal.c
rename NoComponentMass to NoMassFromContents
2016-05-21 13:34:33 +02:00
Heal.c
Foodstuff heals the Clonk over time.
2015-10-29 11:33:31 +01:00
HitChecks.c
make IsProjectileTarget default to true for living beings
2015-12-28 11:20:11 +01:00
LanguageDE.txt
Editor: Add templates for new scenarios
2017-02-05 16:08:29 -05:00
LanguageUS.txt
Editor: Add templates for new scenarios
2017-02-05 16:08:29 -05:00
Library_Inventory.c
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Material.c
fix variable shadowing in some scripts
2017-02-13 19:04:27 +01:00
Math.c
make line overlap check a global function
2016-09-24 17:30:19 +02:00
MeshAnimation.c
Add the Anim_RDir AVP
2014-10-09 17:11:13 -04:00
NamedParams.c
Add variants of Sound(At) taking a proplist for options
2016-02-10 13:14:06 +01:00
Names.txt
Change .c4g extension to .ocg
2011-03-13 16:16:45 +01:00
Object.c
remove base library
2016-12-28 18:19:10 +01:00
Particles.c
Add optional size parameter to Particles_Flash
2016-10-02 23:47:01 -04:00
Player.c
remove base library
2016-12-28 18:19:10 +01:00
PlayerControl.c
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
PlayerControls.txt
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
Proplists.c
add function to make properties writable
2016-05-21 13:34:34 +02:00
SaveScenario.c
Add AI attack mode (weapon) to editor properties
2017-02-14 01:36:12 -05:00
Schedule.c
Fix a runtime error in DarkCastle
2013-10-25 17:32:53 +02:00
String.c
add simple string to integer conversion function
2016-09-18 11:30:35 +02:00
StringTblDE.txt
Add missing string table entries for CON_FallThrough(_Desc).
2016-01-20 21:35:37 -05:00
StringTblUS.txt
Add missing string table entries for CON_FallThrough(_Desc).
2016-01-20 21:35:37 -05:00
Version.txt
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Vertices.c
Add Unstick() script function
2016-09-05 01:59:58 -04:00