forked from Mirrors/openclonk
Fix drawing of the FoW debug mode (#1659)
parent
d3428003a8
commit
eb1750a7d3
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@ -371,6 +371,7 @@ void C4FoWDrawWireframeStrategy::End(C4ShaderCall& call)
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{
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glBufferSubData(GL_ARRAY_BUFFER, 0, vertices.size() * sizeof(Vertex), &vertices[0]);
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// Upload indices
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
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@ -383,12 +384,15 @@ void C4FoWDrawWireframeStrategy::End(C4ShaderCall& call)
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{
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, triangulator.GetNIndices() * sizeof(GLuint), triangulator.GetIndices());
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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GLuint vao;
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const bool has_vao = pGL->GetVAO(vaoid, vao);
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glBindVertexArray(vao);
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if (!has_vao)
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{
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
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glEnableVertexAttribArray(call.GetAttribute(C4FoWRSA_Position));
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glEnableVertexAttribArray(call.GetAttribute(C4FoWRSA_Color));
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@ -404,8 +408,6 @@ void C4FoWDrawWireframeStrategy::End(C4ShaderCall& call)
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// Reset GL state
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// Assume the capacity stays the same:
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