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Animals.ocd
disable contact calls for dead bats ( #1676 )
2016-02-08 21:25:43 +01:00
Clonk.ocd
clean up shovel script
2016-02-07 10:24:36 +01:00
Effects.ocd
Fix infinite air supply through breathing of own bubbles #1545
2016-01-09 16:15:20 -04:00
Environment.ocd
fix plane for several C4D_None objects which where C4D_Structure before
2016-02-10 22:40:44 +01:00
Goals.ocd
Goal Resource: Variable amounts of exploitation
2016-02-11 22:16:19 +01:00
HUD.ocd
inventory bar: moved slot number to the top ( #1639 )
2016-01-29 21:14:07 +01:00
Helpers.ocd
gui clock: add optional in screen countdown
2016-01-27 20:19:19 +01:00
Icons.ocd
fixed Height of Icon_Cancel
2016-01-31 23:36:05 +01:00
Items.ocd
fix plane for several C4D_None objects which where C4D_Structure before
2016-02-10 22:40:44 +01:00
Libraries.ocd
disallow collection via shift when contained ( #1677 )
2016-02-10 18:12:09 +01:00
Rules.ocd
add option to respawn rule to keep contents
2016-01-24 18:05:06 +01:00
Structures.ocd
fix plane for several C4D_None objects which where C4D_Structure before
2016-02-10 22:40:44 +01:00
System.ocg
moved sounds into subfolders
2015-12-13 22:14:55 +01:00
Vegetation.ocd
make ContactCalls a property instead of DefCore entry
2016-02-08 21:25:43 +01:00
Vehicles.ocd
lorry: play a sound when dumping contents
2016-02-09 19:33:30 +01:00
normal_map.material
Make mesh shaders use the C4Shader slice machinery
2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00