openclonk/planet/Objects.ocd
Mark 5224eb5b18 Goal Resource: Variable amounts of exploitation
It is possible to set the amount of resources to be extracted with an additional parameter in SetResource() now. The default amount to be extracted is 95 percent, which is the same behaviour as before the changes.
2016-02-11 22:16:19 +01:00
..
Animals.ocd disable contact calls for dead bats (#1676) 2016-02-08 21:25:43 +01:00
Clonk.ocd clean up shovel script 2016-02-07 10:24:36 +01:00
Effects.ocd Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Environment.ocd fix plane for several C4D_None objects which where C4D_Structure before 2016-02-10 22:40:44 +01:00
Goals.ocd Goal Resource: Variable amounts of exploitation 2016-02-11 22:16:19 +01:00
HUD.ocd inventory bar: moved slot number to the top (#1639) 2016-01-29 21:14:07 +01:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd fix plane for several C4D_None objects which where C4D_Structure before 2016-02-10 22:40:44 +01:00
Libraries.ocd disallow collection via shift when contained (#1677) 2016-02-10 18:12:09 +01:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd fix plane for several C4D_None objects which where C4D_Structure before 2016-02-10 22:40:44 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd make ContactCalls a property instead of DefCore entry 2016-02-08 21:25:43 +01:00
Vehicles.ocd lorry: play a sound when dumping contents 2016-02-09 19:33:30 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00