clean up shovel script

liquid_container
Maikel de Vries 2016-02-07 10:17:47 +01:00
parent 145b902f65
commit 978b236596
2 changed files with 119 additions and 96 deletions

View File

@ -1228,21 +1228,31 @@ func FxRollingStop(object target, proplist effect, int reason, temp)
The effect just is responsible for the sound and the termination of digging.
--*/
func StartDigging()
public func StartDigging()
{
if(!GetEffect("IntDig", this))
if (!GetEffect("IntDig", this))
AddEffect("IntDig", this, 1, 1, this);
}
func StopDigging()
public func StopDigging()
{
if(GetAction() != "Dig") RemoveEffect("IntDig", this);
if (GetAction() != "Dig")
RemoveEffect("IntDig", this);
}
func FxIntDigStart(pTarget, effect, fTmp)
public func GetDiggingAnimation()
{
if(fTmp) return;
effect.var1 = PlayAnimation("Dig", CLONK_ANIM_SLOT_Movement, Anim_Linear(0, 0, GetAnimationLength("Dig"), 36, ANIM_Loop), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
var dig_effect = GetEffect("IntDig", this);
if (dig_effect)
return dig_effect.animation;
return;
}
public func FxIntDigStart(object target, effect fx, int temp)
{
if (temp)
return FX_OK;
fx.animation = PlayAnimation("Dig", CLONK_ANIM_SLOT_Movement, Anim_Linear(0, 0, GetAnimationLength("Dig"), 36, ANIM_Loop), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
// Update carried items
UpdateAttach();
@ -1252,26 +1262,29 @@ func FxIntDigStart(pTarget, effect, fTmp)
// Set proper turn type
SetTurnType(0);
return FX_OK;
}
func FxIntDigTimer(pTarget, effect, iTime)
public func FxIntDigTimer(object target, effect fx, int time)
{
if(iTime % 36 == 0)
if (time % 36 == 0)
{
Sound("Clonk::Action::Dig::Dig?");
}
if( (iTime-18) % 36 == 0 || iTime > 35)
if (time == 18 || time >= 36)
{
var noDig = 1;
for(var pShovel in FindObjects(Find_ID(Shovel), Find_Container(this)))
if(pShovel->IsDigging()) noDig = 0;
if(noDig)
var no_dig = true;
for (var shovel in FindObjects(Find_ID(Shovel), Find_Container(this)))
if (shovel->IsDigging())
no_dig = false;
if (no_dig)
{
SetAction("Walk");
SetComDir(COMD_Stop);
return -1;
return FX_Execute_Kill;
}
}
return FX_OK;
}
/*--

View File

@ -1,4 +1,12 @@
/*-- Shovel --*/
/**
Shovel
Essential tool for the clonk, used to dig through materials.
@author Newtom, Sven2, Zapper, Maikel
*/
local is_digging;
private func Hit()
{
@ -20,63 +28,60 @@ private func Destruction()
public func GetCarryMode(clonk) { return CARRY_Back; }
public func GetCarrySpecial(clonk) { if(clonk->~GetAction() == "Dig") return "pos_hand1"; }
public func GetCarrySpecial(clonk) { if (clonk->~GetAction() == "Dig") return "pos_hand1"; }
local fDigging;
local DigAngle;
local DigX, DigY;
local stuck_count;
public func IsDigging() { return fDigging; }
public func IsDigging() { return is_digging; }
public func ControlUseStart(object clonk, int x, int y)
{
AddEffect("ShovelDig",clonk,1,1,this);
// ControlUseHolding(clonk, x, y);
//temporary workaround to allow clonks to dig free when they are stuck in dirt
if(clonk->Stuck()){
DigFree(clonk->GetX(), clonk->GetY(), 10);
}
ControlUseHolding(clonk, x, y); // initial coordinate setup
return true;
}
/*-- Usage --*/
public func HoldingEnabled() { return true; }
public func ControlUseStart(object clonk, int x, int y)
{
AddEffect("ShovelDig", clonk, 1, 1, this);
// Temporary workaround to allow clonks to dig free when they are stuck in dirt.
if (clonk->Stuck())
DigFree(clonk->GetX(), clonk->GetY(), 10);
// Initial coordinate setup.
ControlUseHolding(clonk, x, y);
return true;
}
public func ControlUseHolding(object clonk, int x, int y)
{
DigX = x;
DigY = y;
DigAngle = Angle(0,0,x,y);
var dig_effect = GetEffect("ShovelDig", clonk);
if (dig_effect)
{
dig_effect.dig_x = x;
dig_effect.dig_y = y;
dig_effect.dig_angle = Angle(0, 0, x, y);
}
return true;
}
public func ControlUseCancel(object clonk, int x, int y)
{
ControlUseStop(clonk, x, y);
return ControlUseStop(clonk, x, y);
}
public func ControlUseStop(object clonk, int x, int y)
{
fDigging = 0;
RemoveEffect("ShovelDig",clonk);
if(clonk->GetAction() != "Dig") return true;
// EffectCall(clonk, GetEffect("IntDig", clonk), "StopDig");
clonk->SetXDir(0,100);
clonk->SetYDir(0,100);
// clonk->SetAction("Walk");
// clonk->SetComDir(COMD_Stop);
is_digging = false;
RemoveEffect("ShovelDig", clonk);
if (clonk->GetAction() != "Dig")
return true;
clonk->SetXDir(0);
clonk->SetYDir(0);
return true;
}
public func FxShovelDigTimer(object clonk, effect, int time)
public func FxShovelDigTimer(object clonk, effect fx, int time)
{
// Left the clonk?
if (Contained() != clonk)
@ -90,26 +95,28 @@ public func FxShovelDigTimer(object clonk, effect, int time)
}
var xdir_boost = 0, ydir_boost = 0;
// Currently not digging?
if(clonk->GetAction() != "Dig" || clonk->GBackLiquid(0,-4))
if (clonk->GetAction() != "Dig" || clonk->GBackLiquid(0, -4))
{
var is_scaling = (clonk->GetProcedure() == "SCALE");
var can_dig = (clonk->GetAction() == "Walk" || is_scaling || clonk->GetProcedure() == "HANGLE");
// Prevent clonk from starting to dig if in deep liquid
if (clonk->GBackLiquid(0,-4)) can_dig = false;
// Prevent clonk from starting to dig if in deep liquid.
if (clonk->GBackLiquid(0, -4))
can_dig = false;
if (can_dig)
{
clonk->SetAction("Dig");
clonk->SetComDir(COMD_Stop);
if (is_scaling)
{
// speed boost when Clonk started digging from scaling, so we don't drop down
var clnk_xdir = clonk->GetDir()*2-1;
if (Abs(DigX) > Abs(DigY) && DigX*clnk_xdir > 0) // only if player actually wants to go sideways in the scaling direction (|x|>|y| and sign(x)==sign(clnk_xdir))
// Speed boost when Clonk started digging from scaling, so we don't drop down.
var clnk_xdir = clonk->GetDir() * 2 - 1;
// Only if player actually wants to go sideways in the scaling direction (|x|>|y| and sign(x)==sign(clnk_xdir)).
if (Abs(fx.dig_x) > Abs(fx.dig_y) && fx.dig_x * clnk_xdir > 0)
{
// not if standing on ground (to prevent speed boost digging) or on ceiling (to make working your way upwards through earth a little harder)
if (!clonk->GetContact(-1, CNAT_Top|CNAT_Bottom))
// Not if standing on ground (to prevent speed boost digging) or on ceiling (to make working your way upwards through earth a little harder).
if (!clonk->GetContact(-1, CNAT_Top | CNAT_Bottom))
{
xdir_boost = clnk_xdir*1000;
xdir_boost = clnk_xdir * 1000;
ydir_boost = -100;
}
}
@ -117,82 +124,80 @@ public func FxShovelDigTimer(object clonk, effect, int time)
}
else
{
if (fDigging)
if (is_digging)
{
fDigging = false;
RemoveEffect("ShovelDust",clonk);
is_digging = false;
}
return true;
return FX_OK;
}
}
// Dig start procedure
if(!fDigging && clonk->GetAction() == "Dig")
if (!is_digging && clonk->GetAction() == "Dig")
{
AddEffect("ShovelDust",clonk,1,1,this);
fDigging = true;
stuck_count = 0;
is_digging = true;
fx.stuck_count = 0;
}
if(fDigging)
if (is_digging)
{
// Get animation-adjusted dig speed.
var speed = this->GetDigSpeed(clonk);
// Limit the digging angle: one can dig maximally 30 degrees upwards.
DigAngle = BoundBy(DigAngle, 60, 300);
var dig_xdir = Sin(DigAngle, speed);
var dig_ydir = -Cos(DigAngle, speed);
fx.dig_angle = BoundBy(fx.dig_angle, 60, 300);
var dig_xdir = Sin(fx.dig_angle, speed);
var dig_ydir = -Cos(fx.dig_angle, speed);
// Stuck-check: When player wants to go horizontally while standing on the ground but can't, add a vertical redirect
// This helps with Clonks getting "stuck" not moving on certain terrain when dig speed is not sufficient to push him up a slope
// It also helps e.g. when just digging through earth just above rock, because it will nudge the clonk over the rock
if (!clonk->GetXDir(100) && !clonk->GetYDir(100) && GetContact(-1, CNAT_Bottom) && Abs(dig_xdir) > Abs(dig_ydir) && Abs(dig_xdir) > 10)
{
if (stuck_count++)
{
if (fx.stuck_count++)
ydir_boost -= 100;
}
}
else
{
stuck_count = 0;
fx.stuck_count = 0;
}
clonk->SetXDir(dig_xdir+xdir_boost,100);
clonk->SetYDir(dig_ydir+ydir_boost,100);
clonk->SetXDir(dig_xdir + xdir_boost, 100);
clonk->SetYDir(dig_ydir + ydir_boost, 100);
// Dust
if (!Random(10))
Dust(clonk);
}
return FX_OK;
}
private func GetDigSpeed(object clonk)
{
var speed = clonk.ActMap.Dig.Speed * 2;
// Adjust speed at current animation position.
var iAnimation = GetEffect("IntDig", clonk).var1;
var iPosition = clonk->GetAnimationPosition(iAnimation)*180/clonk->GetAnimationLength("Dig");
speed = speed*(Cos(iPosition-45, 50)**2)/2500;
var animation = clonk->GetDiggingAnimation();
var position = clonk->GetAnimationPosition(animation) * 180 / clonk->GetAnimationLength("Dig");
speed = speed * Cos(position - 45, 50)**2 / 2500;
return speed;
}
public func Dust(object target)
{
// Only when the clonk moves the shovel
var iAnimation = GetEffect("IntDig", target).var1;
var iPosition = target->GetAnimationPosition(iAnimation)*100/target->GetAnimationLength("Dig");
if(iPosition > 50)
// Only when the clonk moves the shovel.
var animation = target->GetDiggingAnimation();
var position = target->GetAnimationPosition(animation) * 100 / target->GetAnimationLength("Dig");
if (position > 50)
return;
var xdir = target->GetXDir();
var ydir = target->GetYDir();
// particle effect
var angle = Angle(0,0,xdir,ydir)+iPosition-25;//RandomX(-25,25);
var groundx = Sin(angle,15);
var groundy = -Cos(angle,15);
// Particle effect.
var angle = Angle(0, 0, xdir, ydir) + position - 25;
var groundx = Sin(angle, 15);
var groundy = -Cos(angle, 15);
var mat = GetMaterial(groundx, groundy);
var tex = GetTexture(groundx,groundy);
if(GetMaterialVal("DigFree","Material",mat))
var tex = GetTexture(groundx, groundy);
if (GetMaterialVal("DigFree", "Material", mat))
{
var clr = GetAverageTextureColor(tex);
var particles =
@ -203,17 +208,22 @@ public func Dust(object target)
B = clr & 0xff,
Size = PV_KeyFrames(0, 0, 0, 300, 20, 1000, 7),
};
CreateParticle("Dust", groundx/2, groundy/2, PV_Random(-6, 6), PV_Random(-6, 6), PV_Random(18, 1 * 36), particles, 8);
CreateParticle("Dust", groundx / 2, groundy / 2, PV_Random(-6, 6), PV_Random(-6, 6), PV_Random(18, 36), particles, 8);
}
return;
}
public func IsTool() { return true; }
public func IsToolProduct() { return true; }
func Definition(def) {
SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(135, 0, 0, 1),Trans_Rotate(30, 0, 1, 0)),def);
/*-- Properties --*/
public func Definition(proplist def)
{
def.PictureTransformation = Trans_Mul(Trans_Rotate(135, 0, 0, 1), Trans_Rotate(30, 0, 1, 0));
}
local Collectible = 1;
local Collectible = true;
local Name = "$Name$";
local Description = "$Description$";