openclonk/src/game
Nicolas Hake cac94659d0 wGL: Allow OpenGL debugging
This introduces a new command line parameter "--debug-opengl", which
will create special debug OpenGL contexts and attach a callback that the
driver will invoke when it detects a problem. The callback will then
write the error message to the logfile, and break into the debugger if
one is attached.
Currently only works on Windows.
2015-02-16 17:45:10 +01:00
..
C4Application.cpp wGL: Allow OpenGL debugging 2015-02-16 17:45:10 +01:00
C4Application.h Move C4ApplicationSec1Timer to StdScheduler.h 2015-01-03 21:06:25 +01:00
C4FullScreen.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4FullScreen.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Game.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4Game.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4GameVersion.h reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
C4GraphicsSystem.cpp Fix full map screenshots (#1220). 2015-02-03 01:00:16 +01:00
C4GraphicsSystem.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Physics.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Viewport.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4Viewport.h Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
ClonkMain.cpp linux: Crash-handler prints the address that caused the signal if applicable 2014-04-19 19:02:21 +02:00