openclonk/planet/Objects.ocd
Sven Eberhardt dc77020586 Add user actions: Invincibility and invisibility 2016-09-03 22:07:10 -04:00
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Animals.ocd chippies: fix unintended growth through animal library 2016-09-02 09:34:19 +02:00
Clonk.ocd Add extra clonk skins to skin selection menu in editor props 2016-08-27 19:04:50 -04:00
Effects.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Environment.ocd fix scenario saving of waterfall 2016-09-03 19:37:39 +02:00
Goals.ocd C4D_Vehicle to C4D_None for some non-vehicles 2016-08-26 22:11:18 +02:00
HUD.ocd Fix disappearing health bars after crew reactivation and savegame reload (#1629, #1740) 2016-08-28 22:13:08 -04:00
Helpers.ocd Add user actions: Invincibility and invisibility 2016-09-03 22:07:10 -04:00
Icons.ocd add icon for swap 2016-08-27 17:10:30 +02:00
Items.ocd C4D_Vehicle to C4D_None for some non-vehicles 2016-08-26 22:11:18 +02:00
Libraries.ocd Fixes and EditorProps for plant reproduction 2016-09-01 23:54:27 -04:00
Rules.ocd Fix respawn at flagpole position 2016-08-30 14:45:41 -04:00
Structures.ocd C4D_Vehicle to C4D_None for some non-vehicles 2016-08-26 22:11:18 +02:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd allow branch placement in alternative materials 2016-09-03 19:38:52 +02:00
Vehicles.ocd C4D_Vehicle to C4D_None for some non-vehicles 2016-08-26 22:11:18 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00