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Animals.ocd
Remove some unnecessery animation weights.
2016-01-28 23:47:53 -05:00
Clonk.ocd
Remove some unnecessery animation weights.
2016-01-28 23:47:53 -05:00
Effects.ocd
Fix infinite air supply through breathing of own bubbles #1545
2016-01-09 16:15:20 -04:00
Environment.ocd
Change cloud color
2016-01-27 05:47:57 +01:00
Goals.ocd
Remove some unnecessery animation weights.
2016-01-28 23:47:53 -05:00
HUD.ocd
inventory bar: moved slot number to the top ( #1639 )
2016-01-29 21:14:07 +01:00
Helpers.ocd
gui clock: add optional in screen countdown
2016-01-27 20:19:19 +01:00
Icons.ocd
fixed Height of Icon_Cancel
2016-01-31 23:36:05 +01:00
Items.ocd
shovel: fix the Destruction functionality
2016-02-01 20:15:01 +01:00
Libraries.ocd
fix additional preview overlay after combining with other structure
2016-01-30 12:28:35 +01:00
Rules.ocd
add option to respawn rule to keep contents
2016-01-24 18:05:06 +01:00
Structures.ocd
correctly place/preview basement for elevator ( #1534 )
2016-01-30 12:28:35 +01:00
System.ocg
moved sounds into subfolders
2015-12-13 22:14:55 +01:00
Vegetation.ocd
Remove some unnecessery animation weights.
2016-01-28 23:47:53 -05:00
Vehicles.ocd
fuse and activate iron bomb on cannon shot, fuse dynamite as well
2016-02-01 00:10:23 +01:00
normal_map.material
Make mesh shaders use the C4Shader slice machinery
2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00