openclonk/planet/Objects.ocd
David Dormagen 76ac759533 shovel: fix the Destruction functionality
Previously, it was checked incorrectly whether the action was "Dig". Then the check was thrown out completely in https://git.openclonk.org/openclonk.git/commit/39e86474fccbd54eb357175d2b8fbec5c60639ab - which did remove the warning but not solve the defect.
This should be a proper fix. The shovel only does stuff when the user is digging AND actually using this very shovel for it.
2016-02-01 20:15:01 +01:00
..
Animals.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Clonk.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Effects.ocd Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Environment.ocd Change cloud color 2016-01-27 05:47:57 +01:00
Goals.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
HUD.ocd inventory bar: moved slot number to the top (#1639) 2016-01-29 21:14:07 +01:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd shovel: fix the Destruction functionality 2016-02-01 20:15:01 +01:00
Libraries.ocd fix additional preview overlay after combining with other structure 2016-01-30 12:28:35 +01:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd correctly place/preview basement for elevator (#1534) 2016-01-30 12:28:35 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Remove some unnecessery animation weights. 2016-01-28 23:47:53 -05:00
Vehicles.ocd fuse and activate iron bomb on cannon shot, fuse dynamite as well 2016-02-01 00:10:23 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00