openclonk/planet/Objects.ocd/Structures.ocd/Flagpole.ocd
Sven Eberhardt 4cdbd8641c Rebalanced wood usage so you need fewer trees to get a settlement started.
* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
..
DefCore.txt Rebalanced wood usage so you need fewer trees to get a settlement started. 2012-12-17 13:52:53 +01:00
Graphics.mesh Added 3D graphics for settlement flagpole 2011-09-09 15:20:21 -07:00
Graphics.png first version of flagpole and flag-libraries added 2011-06-18 15:22:34 +02:00
Scene.material Added 3D graphics for settlement flagpole 2011-09-09 15:20:21 -07:00
Script.c Fixed numbering of ringmenu, applied to buying at flag and weapon selector 2012-05-22 20:34:10 +02:00
SettlementFlag.png Added 3D graphics for settlement flagpole 2011-09-09 15:20:21 -07:00
SettlementFlag.skeleton Added 3D graphics for settlement flagpole 2011-09-09 15:20:21 -07:00
SettlementFlagBanner.png Low-res flag-banner to reduce moire effect 2012-03-18 06:25:22 -07:00
StringTblDE.txt New rule: Rule_BuyAtFlagpole 2012-03-11 00:55:45 +01:00
StringTblUS.txt New rule: Rule_BuyAtFlagpole 2012-03-11 00:55:45 +01:00