openclonk/planet/Objects.ocd/Structures.ocd
Sven Eberhardt 4cdbd8641c Rebalanced wood usage so you need fewer trees to get a settlement started.
* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
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Armory.ocd Drop all but first texture coordinate set from mesh files 2012-10-28 12:18:18 +01:00
ChemicalLab.ocd Nicer smoke for chemlab 2012-11-11 16:51:22 -08:00
Chest.ocd Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Compensator.ocd added new model for armory with texture 2012-10-14 16:56:49 +02:00
Elevator.ocd Move the elevator case behind airships 2012-11-10 18:38:50 +01:00
Flagpole.ocd Rebalanced wood usage so you need fewer trees to get a settlement started. 2012-12-17 13:52:53 +01:00
Foundry.ocd Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Idol.ocd Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
InventorsLab.ocd Added untextured Inventor's Lab 3D graphics (uv-map ready to paint) 2012-11-07 23:04:41 -08:00
Kitchen.ocd Drop all but first texture coordinate set from mesh files 2012-10-28 12:18:18 +01:00
Loom.ocd New model for loom 2012-11-15 15:19:30 +01:00
Pump.ocd fixed the pump's irritating power consumption 2012-10-25 20:14:13 +02:00
Sawmill.ocd Rebalanced wood usage so you need fewer trees to get a settlement started. 2012-12-17 13:52:53 +01:00
Shipyard.ocd Shipyard texture 2012-11-13 20:18:46 -08:00
SteamEngine.ocd Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
StoneDoor.ocd Adapted stone door to open for all players if set team == 0 2012-11-23 23:07:40 +01:00
ToolsWorkshop.ocd Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
WindGenerator.ocd Rebalanced wood usage so you need fewer trees to get a settlement started. 2012-12-17 13:52:53 +01:00
Windmill.ocd Moved construction direction to stucture library 2012-05-12 10:16:33 +02:00
WoodenCabin.ocd Fixed wooden cabin collecting objects dropped from a contained clonk 2012-10-27 21:27:11 -07:00