forked from Mirrors/openclonk
092a23c2f7
This commit contains a fairly substantial rewrite of the C4Script code generator. Instead of generating bytecode while parsing the script, we're now parsing the script into a syntax tree, and have any further processing happen on that instead of the raw source. At this time, the code generator emits the same bytecode as the old parser; there are several optimization opportunities that arise from the new possibility to emit code out of order from its specification by the author. Compared to the old compiler, this one is still rather deficient when dealing with incorrect code; it's also not emitting several warnings that used to be diagnosed. |
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.. | ||
c4group | ||
config | ||
control | ||
editor | ||
game | ||
graphics | ||
gui | ||
landscape | ||
lib | ||
mape | ||
netio | ||
network | ||
object | ||
platform | ||
player | ||
res | ||
script | ||
zlib | ||
C4Globals.cpp | ||
C4Include.cpp | ||
C4Include.h | ||
C4Prototypes.h | ||
C4Version.h.in |