openclonk/planet/Missions.ocf/TreasureHunt.ocs/Objects.c

549 lines
19 KiB
C

/* Automatically created objects file */
static g_flagpole, npc_dagobert, npc_tarzan, g_golden_shovel;
func InitializeObjects()
{
CreateObjectAbove(Grass, 1627, 396);
CreateObjectAbove(Grass, 1636, 385);
CreateObjectAbove(Grass, 1786, 469);
CreateObjectAbove(Grass, 1574, 493);
CreateObjectAbove(Grass, 1564, 493);
CreateObjectAbove(Grass, 1537, 525);
CreateObjectAbove(Grass, 1585, 486);
CreateObject(Grass, 1739, 429);
var Chest001 = CreateObjectAbove(Chest, 1002, 313);
Chest001.Plane = 50;
var Column001 = CreateObjectAbove(Column, 779, 591);
Column001->SetClrModulation(0xffffd0d0);
Column001->SetMeshMaterial("AncientColumn", 0);
Column001.Plane = 50;
var Rule_BaseRespawn001 = CreateObject(Rule_BaseRespawn);
Rule_BaseRespawn001->SetInventoryTransfer(true);
Rule_BaseRespawn001->SetFreeCrew(true);
CreateObject(Rule_TeamAccount);
CreateObject(Rule_NoPowerNeed);
var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 1308, 1038);
LargeCaveMushroom001->SetClrModulation(0xffe4effc);
var LargeCaveMushroom002 = CreateObjectAbove(LargeCaveMushroom, 1345, 1028);
LargeCaveMushroom002->SetClrModulation(0xffe1e3ee);
LargeCaveMushroom002->SetMeshMaterial("FlyAmanitaMushroom", 0);
var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 1399, 1025);
LargeCaveMushroom003->SetClrModulation(0xfff3e3e7);
LargeCaveMushroom003->SetMeshMaterial("FlyAmanitaMushroom", 0);
var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 1464, 999);
LargeCaveMushroom004->SetClrModulation(0xffe0e6dd);
var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 1450, 1012);
LargeCaveMushroom005->SetClrModulation(0xffe4eae2);
var LargeCaveMushroom006 = CreateObjectAbove(LargeCaveMushroom, 1523, 993);
LargeCaveMushroom006->SetClrModulation(0xffe2deee);
LargeCaveMushroom006->SetMeshMaterial("FlyAmanitaMushroom", 0);
CreateObjectAbove(Trunk, 1000, 313);
CreateObjectAbove(Trunk, 1006, 313);
CreateObjectAbove(EnvPack_Painting, 606, 434);
CreateObjectAbove(EnvPack_Guidepost, 81, 743);
CreateObjectAbove(EnvPack_BridgeRustic, 591, 356);
CreateObjectAbove(EnvPack_Bag, 506, 968);
CreateObjectAbove(EnvPack_Lantern, 356, 458);
CreateObject(EnvPack_TreeTrunks, 601, 408);
CreateObjectAbove(EnvPack_Rail, 564, 354);
CreateObjectAbove(EnvPack_Rail, 616, 356);
CreateObjectAbove(EnvPack_Rail, 633, 354);
CreateObjectAbove(EnvPack_Rail, 554, 353);
CreateObjectAbove(EnvPack_WineBarrel, 627, 455);
CreateObjectAbove(EnvPack_Crate, 494, 385);
CreateObjectAbove(Fern, 1793, 474);
CreateObjectAbove(Fern, 1645, 384);
CreateObjectAbove(Fern, 1525, 535);
var Branch001 = CreateObject(Branch, 1320, 329);
Branch001->SetR(148);
var Branch002 = CreateObject(Branch, 1327, 291);
Branch002->SetR(165);
var Branch003 = CreateObject(Branch, 1424, 260);
Branch003->SetR(108);
var Branch004 = CreateObject(Branch, 1430, 240);
Branch004->SetR(39);
var Branch005 = CreateObject(Branch, 1413, 265);
Branch005->SetR(128);
var Branch006 = CreateObject(Branch, 1396, 266);
Branch006->SetR(-131);
CreateObjectAbove(SproutBerryBush, 1823, 493);
CreateObjectAbove(Trunk, 401, 1147);
CreateObjectAbove(Tree_Coconut, 51, 1142);
CreateObjectAbove(Tree_Coconut, 333, 1150);
CreateObjectAbove(Tree_Coniferous, 1864, 464);
CreateObjectAbove(Tree_Coniferous, 2788, 680);
var Lichen001 = CreateObjectAbove(Lichen, 2694, 706);
Lichen001->SetAction("Grown");
CreateObjectAbove(BigRock, 1301, 500);
CreateObjectAbove(BigRock, 1207, 282);
CreateObject(BigRock, 1291, 260);
var Amethyst001 = CreateObjectAbove(Amethyst, 803, 583);
Amethyst001.Plane = 190;
var Chest002 = CreateObjectAbove(Chest, 515, 967);
Chest002.tool_spawn = TeleGlove;
var Chest003 = CreateObjectAbove(Chest, 227, 760);
Chest003.tool_spawn = Pickaxe;
var Chest004 = CreateObjectAbove(Chest, 624, 943);
Chest004.tool_spawn = GrappleBow;
var Chest005 = CreateObjectAbove(Chest, 603, 942);
Chest005.tool_spawn = GrappleBow;
var Chest021 = CreateObjectAbove(Chest, 472, 455);
var Chest010 = CreateObjectAbove(Chest, 546, 383);
var Chest006 = CreateObjectAbove(Chest, 840, 47);
Chest006.tool_spawn = WindBag;
var Chest013 = CreateObjectAbove(Chest, 853, 1574);
var Chest012 = CreateObjectAbove(Chest, 1428, 1542);
var Chest011 = CreateObjectAbove(Chest, 1765, 1191);
var Chest007 = CreateObjectAbove(Chest, 1878, 719);
Chest007.tool_spawn = Axe;
var Chest014 = CreateObjectAbove(Chest, 1943, 714);
var Chest015 = CreateObjectAbove(Chest, 2103, 1119);
var Chest016 = CreateObjectAbove(Chest, 397, 583);
var Chest008 = CreateObjectAbove(Chest, 871, 583);
Chest008->SetMeshMaterial("GoldenChest", 0);
var Chest018 = CreateObjectAbove(Chest, 12, 39);
var Chest017 = CreateObjectAbove(Chest, 2786, 55);
var Chest009 = CreateObjectAbove(Chest, 1830, 486);
Chest009.tool_spawn = Hammer;
var Chest019 = CreateObjectAbove(Chest, 730, 135);
var Chest020 = CreateObjectAbove(Chest, 1626, 1591);
var StoneDoor001 = CreateObject(StoneDoor, 940, 1132);
StoneDoor001->SetComDir(COMD_Down);
StoneDoor001->MakeInvincible();
var StoneDoor002 = CreateObject(StoneDoor, 1084, 1132);
StoneDoor002->SetComDir(COMD_Down);
StoneDoor002->MakeInvincible();
var StoneDoor003 = CreateObject(StoneDoor, 564, 436);
StoneDoor003->SetComDir(COMD_Down);
StoneDoor003->MakeInvincible();
var StoneDoor004 = CreateObject(StoneDoor, 843, 716);
StoneDoor004->SetComDir(COMD_Down);
StoneDoor004->MakeInvincible();
var StoneDoor005 = CreateObject(StoneDoor, 1058, 700);
StoneDoor005->SetComDir(COMD_Down);
StoneDoor005->MakeInvincible();
var StoneDoor006 = CreateObject(StoneDoor, 1092, 1028);
StoneDoor006->SetComDir(COMD_Down);
StoneDoor006->MakeInvincible();
var StoneDoor007 = CreateObject(StoneDoor, 1892, 932);
StoneDoor007->SetComDir(COMD_Down);
StoneDoor007->MakeInvincible();
var StoneDoor008 = CreateObject(StoneDoor, 813, 716);
StoneDoor008->SetComDir(COMD_Down);
StoneDoor008->MakeInvincible();
var StoneDoor009 = CreateObject(StoneDoor, 781, 716);
StoneDoor009->SetComDir(COMD_Down);
StoneDoor009->SetClrModulation(0xffa0a0a0);
var StoneDoor010 = CreateObject(StoneDoor, 692, 748);
StoneDoor010->SetComDir(COMD_Down);
StoneDoor010->MakeInvincible();
var StoneDoor011 = CreateObject(StoneDoor, 684, 332);
StoneDoor011->SetComDir(COMD_Down);
StoneDoor011->MakeInvincible();
var SpinWheel001 = CreateObjectAbove(SpinWheel, 589, 457);
SpinWheel001->SetMeshMaterial("SpinWheelGearRed", 0);
SpinWheel001->SetStoneDoor(StoneDoor001);
var SpinWheel002 = CreateObjectAbove(SpinWheel, 611, 456);
SpinWheel002->SetMeshMaterial("SpinWheelGearBlue", 0);
SpinWheel002->SetStoneDoor(StoneDoor002);
var SpinWheel003 = CreateObjectAbove(SpinWheel, 619, 410);
SpinWheel003->SetMeshMaterial("SpinWheelBaseAlt", 1);
SpinWheel003->SetStoneDoor(StoneDoor003);
var SpinWheel004 = CreateObjectAbove(SpinWheel, 1223, 1553);
SpinWheel004->SetStoneDoor(StoneDoor005);
var SpinWheel005 = CreateObjectAbove(SpinWheel, 1117, 1048);
SpinWheel005->SetStoneDoor(StoneDoor006);
var SpinWheel006 = CreateObjectAbove(SpinWheel, 2761, 690);
SpinWheel006->SetMeshMaterial("SpinWheelBaseAlt", 1);
SpinWheel006->SetStoneDoor(StoneDoor008);
var SpinWheel007 = CreateObjectAbove(SpinWheel, 1850, 1463);
SpinWheel007->SetMeshMaterial("SpinWheelGearRed", 0);
SpinWheel007->SetMeshMaterial("SpinWheelBaseAlt", 1);
SpinWheel007->SetStoneDoor(StoneDoor004);
var SpinWheel008 = CreateObjectAbove(SpinWheel, 2793, 1521);
SpinWheel008->SetMeshMaterial("SpinWheelGearRed", 0);
SpinWheel008->SetMeshMaterial("SpinWheelBaseAlt", 1);
SpinWheel008->SetStoneDoor(StoneDoor007);
var SpinWheel009 = CreateObjectAbove(SpinWheel, 830, 735);
SpinWheel009->SetStoneDoor(StoneDoor010);
var SpinWheel010 = CreateObjectAbove(SpinWheel, 703, 352);
SpinWheel010->SetMeshMaterial("SpinWheelBaseAlt", 1);
SpinWheel010->SetStoneDoor(StoneDoor011);
CreateObjectAbove(Pump, 1027, 1152);
CreateObjectAbove(Sawmill, 1259, 1047);
var ToolsWorkshop001 = CreateObjectAbove(ToolsWorkshop, 1169, 903);
var Column002 = CreateObject(Column, 779, 488);
Column002->SetR(180);
Column002->SetClrModulation(0xffffd0d0);
Column002->SetMeshMaterial("AncientColumn", 0);
var Column003 = CreateObject(Column, 1419, 217);
Column003->SetMeshMaterial("AncientColumn", 0);
CreateObject(Column, 1386, 616);
CreateObjectAbove(Ruin_Windmill, 1678, 375);
CreateObjectAbove(Ruin_WoodenCabin, 1199, 1046);
var Idol001 = CreateObjectAbove(Idol, 1045, 721);
Idol001->SetMeshMaterial("IdolGrayColor", 0);
g_flagpole = CreateObjectAbove(Flagpole, 210, 1185);
g_flagpole.StaticSaveVar = "g_flagpole";
g_flagpole->SetNeutral(true);
var LotsOfCoins001 = CreateObject(LotsOfCoins, 805, 583);
LotsOfCoins001.Plane = 200;
var Idol002 = CreateObject(Idol, 824, 568);
Idol002->SetR(-4);
Idol002.Plane = 220;
var Lorry002 = CreateObjectAbove(Lorry, 200, 1183);
var Lorry001 = CreateObjectAbove(Lorry, 708, 1407);
Lorry001->SetMeshMaterial("RuinedLorry", 0);
var Catapult001 = CreateObjectAbove(Catapult, 1714, 951);
Catapult001->SetRDir(-7);
CreateObjectAbove(StrawMan, 1924, 439);
CreateObjectAbove(StrawMan, 2642, 705);
var Clonk001 = CreateObjectAbove(Clonk, 316, 431);
S2AI->AddAI(Clonk001);
S2AI->SetHome(Clonk001, 315, 422, DIR_Left);
S2AI->SetGuardRange(Clonk001, 296, 322, 350, 140);
S2AI->SetEncounterCB(Clonk001, "EncounterCastle");
Clonk001->SetDir(DIR_Left);
var Clonk002 = CreateObjectAbove(Clonk, 501, 454);
Clonk002->SetDir(DIR_Right);
S2AI->AddAI(Clonk002);
S2AI->SetHome(Clonk002, 502, 445, DIR_Right);
S2AI->SetGuardRange(Clonk002, 460, 300, 200, 160);
S2AI->SetMaxAggroDistance(Clonk002, 60);
var Clonk003 = CreateObjectAbove(Clonk, 534, 455);
Clonk003->SetDir(DIR_Right);
S2AI->AddAI(Clonk003);
S2AI->SetGuardRange(Clonk003, 460, 300, 200, 160);
S2AI->SetMaxAggroDistance(Clonk003, 60);
var Clonk004 = CreateObjectAbove(Clonk, 671, 638);
Clonk004->SetDir(DIR_Right);
Clonk004->SetCon(150);
Clonk004->SetColor(0xffffa000);
S2AI->AddAI(Clonk004);
S2AI->SetHome(Clonk004, 671, 629, DIR_Right);
S2AI->SetGuardRange(Clonk004, 580, 480, 320, 175);
S2AI->SetEncounterCB(Clonk004, "EncounterFinal");
npc_dagobert = CreateObjectAbove(Clonk, 369, 1142);
npc_dagobert->SetColor(0xffa000);
npc_dagobert->SetName("Scrooge");
npc_dagobert.StaticSaveVar = "npc_dagobert";
npc_dagobert->MakeInvincible();
npc_dagobert->SetDir(DIR_Left);
var Clonk005 = CreateObjectAbove(Clonk, 1720, 375);
Clonk005->SetDir(DIR_Right);
Clonk005->SetColor(0x808080);
Clonk005->SetName("Otto");
Clonk005->SetSkin(2);
var Clonk006 = CreateObjectAbove(Clonk, 1868, 951);
Clonk006->SetColor(0xff0000);
Clonk006->SetName("Donald");
Clonk006->SetDir(DIR_Left);
var Clonk007 = CreateObjectAbove(Clonk, 676, 943);
Clonk007->SetDir(DIR_Right);
Clonk007->SetColor(0x802000);
Clonk007->SetName("Jane");
Clonk007->SetSkin(1);
npc_tarzan = CreateObjectAbove(Clonk, 754, 879);
npc_tarzan->SetXDir(3);
npc_tarzan->SetYDir(27);
npc_tarzan->SetColor(0x402000);
npc_tarzan->SetName("Tarzan");
npc_tarzan.StaticSaveVar = "npc_tarzan";
npc_tarzan->SetDir(DIR_Left);
var Clonk008 = CreateObjectAbove(Clonk, 498, 966);
Clonk008->SetColor(0x20ffff);
Clonk008->SetName("Sophie");
Clonk008->SetSkin(3);
Clonk008->SetDir(DIR_Left);
var Clonk009 = CreateObjectAbove(Clonk, 853, 734);
Clonk009->SetDir(DIR_Right);
Clonk009->SetColor(0x6000);
Clonk009->SetName("Riku");
Clonk009->SetSkin(2);
var Clonk010 = CreateObjectAbove(Clonk, 1098, 1151);
Clonk010->SetDir(DIR_Right);
Clonk010->SetColor(0x800000);
Clonk010->SetName("Ann");
Clonk010->SetSkin(3);
var Pickaxe001 = Clonk010->CreateContents(Pickaxe);
Clonk010->SetDialogue("Ann",true);
Clonk009->SetDialogue("Riku",true);
var TeleGlove001 = Clonk008->CreateContents(TeleGlove);
Clonk008->SetDialogue("Sophie",true);
Clonk006->SetDialogue("Donald",true);
Clonk007->SetDialogue("Jane",true);
var GrappleBow001 = npc_tarzan->CreateContents(GrappleBow);
var GrappleBow002 = npc_tarzan->CreateContents(GrappleBow);
npc_tarzan->SetDialogue("Tarzan",false);
Clonk005->SetDialogue("Otto",true);
npc_dagobert->SetDialogue("Dagobert",true);
CreateObjectAbove(Skull, 53, 1138);
var Bone001 = CreateObject(Bone, 25, 1139);
Bone001->SetR(-65);
var Bone002 = CreateObject(Bone, 48, 1135);
Bone002->SetR(-51);
var Bone003 = CreateObject(Bone, 472, 966);
Bone003->SetR(-41);
Bone003->SetRDir(11);
var Bone004 = CreateObject(Bone, 488, 964);
Bone004->SetR(-51);
Bone004->SetYDir(8);
var Bone005 = CreateObject(Bone, 479, 964);
Bone005->SetR(-51);
Bone005->SetYDir(8);
var Bone006 = CreateObject(Bone, 464, 965);
Bone006->SetR(-51);
Bone006->SetYDir(8);
Lorry002->CreateContents(Loam, 4);
CreateObject(Loam, 153, 1232);
CreateObject(Loam, 357, 1317);
CreateObject(Loam, 265, 1451);
CreateObject(Loam, 528, 1450);
CreateObject(Loam, 554, 1453);
CreateObject(Loam, 988, 1284);
CreateObject(Loam, 1030, 1272);
CreateObject(Loam, 1065, 1267);
CreateObject(Loam, 1051, 1258);
CreateObject(Loam, 1049, 1279);
CreateObject(Loam, 1081, 1266);
CreateObject(Loam, 1334, 1049);
CreateObject(Loam, 1532, 858);
CreateObject(Loam, 1619, 804);
CreateObject(Loam, 1642, 439);
CreateObject(Loam, 1694, 399);
CreateObject(Loam, 1578, 524);
CreateObject(Loam, 1746, 456);
var Metal001 = CreateObject(Metal, 1922, 976);
Metal001->SetR(20);
var Nugget001 = CreateObject(Nugget, 812, 589);
Nugget001->SetClrModulation(0xffffd0a0);
CreateObject(Nugget, 869, 582);
var Nugget002 = CreateObject(Nugget, 853, 583);
Nugget002->SetClrModulation(0xffffd0a0);
var Nugget003 = CreateObject(Nugget, 823, 583);
Nugget003->SetClrModulation(0xffffd0a0);
Chest010->CreateContents(GoldBar);
Chest011->CreateContents(GoldBar);
Chest012->CreateContents(GoldBar);
Chest013->CreateContents(GoldBar);
Lorry001->CreateContents(GoldBar);
Chest006->CreateContents(GoldBar);
Chest014->CreateContents(GoldBar);
Chest015->CreateContents(GoldBar);
Chest016->CreateContents(GoldBar);
Chest001->CreateContents(GoldBar);
Chest017->CreateContents(GoldBar);
Chest018->CreateContents(GoldBar);
var GoldBar001 = Chest019->CreateContents(GoldBar);
GoldBar001->SetClrModulation(0xffffd0a0);
var GoldBar002 = CreateObject(GoldBar, 880, 540);
GoldBar002->SetR(-29);
GoldBar002->SetClrModulation(0xffffd0a0);
ToolsWorkshop001->CreateContents(GoldBar);
CreateObject(GoldBar, 72, 1463);
CreateObject(GoldBar, 2746, 736);
CreateObject(GoldBar, 2507, 1262);
Chest020->CreateContents(GoldBar);
var GoldBar003 = CreateObject(GoldBar, 972, 1277);
GoldBar003->SetR(55);
CreateObject(Ruby, 864, 581);
CreateObject(Ruby, 806, 583);
CreateObjectAbove(Ruby, 849, 582);
CreateObject(Ruby, 856, 584);
var Amethyst002 = CreateObject(Amethyst, 793, 584);
Amethyst002->SetR(22);
CreateObject(Amethyst, 885, 557);
CreateObject(Amethyst, 828, 581);
Lorry002->CreateContents(Dynamite, 2);
Chest006->CreateContents(Dynamite, 3);
CreateObjectAbove(Dynamite, 1046, 722);
Chest005->CreateContents(Dynamite, 2);
Chest004->CreateContents(Dynamite, 2);
Chest002->CreateContents(Dynamite);
Chest012->CreateContents(Dynamite, 3);
Chest014->CreateContents(Dynamite, 3);
var Bow001 = Clonk001->CreateContents(Bow);
Bow001->CreateContents(Arrow);
Clonk001->CreateContents(Arrow);
var Arrow003 = CreateObject(Arrow, 313, 431);
Arrow003->SetR(90);
var Arrow004 = CreateObject(Arrow, 313, 431);
Arrow004->SetR(90);
var Arrow005 = CreateObject(Arrow, 313, 431);
Arrow005->SetR(90);
var Arrow006 = CreateObject(Arrow, 313, 431);
Arrow006->SetR(90);
var Arrow007 = CreateObject(Arrow, 313, 431);
Arrow007->SetR(90);
var Arrow008 = CreateObject(Arrow, 313, 431);
Arrow008->SetR(90);
var Arrow009 = CreateObject(Arrow, 313, 431);
Arrow009->SetR(90);
var Arrow010 = CreateObject(Arrow, 313, 431);
Arrow010->SetR(90);
var Arrow011 = CreateObject(Arrow, 313, 431);
Arrow011->SetR(90);
Chest021->CreateContents(Bread, 2);
Lorry001->CreateContents(Bread, 3);
Chest021->CreateContents(DynamiteBox, 2);
Chest018->CreateContents(DynamiteBox, 2);
Chest017->CreateContents(DynamiteBox, 2);
Chest020->CreateContents(DynamiteBox);
Chest015->CreateContents(DynamiteBox);
Chest019->CreateContents(DynamiteBox);
Clonk003->CreateContents(Sword);
Clonk002->CreateContents(Sword);
Chest006->CreateContents(Sword);
Clonk004->CreateContents(Sword, 2);
Lorry001->CreateContents(Sword);
CreateObjectAbove(Seaweed, 2494, 1263);
CreateObjectAbove(Seaweed, 2508, 1263);
CreateObjectAbove(Seaweed, 2520, 1263);
CreateObjectAbove(Seaweed, 2508, 1263);
CreateObjectAbove(Seaweed, 2503, 1263);
CreateObjectAbove(Seaweed, 2526, 1262);
CreateObjectAbove(Seaweed, 2516, 1263);
CreateObjectAbove(Seaweed, 2499, 1263);
CreateObjectAbove(Seaweed, 2663, 1278);
CreateObjectAbove(Seaweed, 2769, 1272);
CreateObjectAbove(Seaweed, 2751, 1279);
CreateObjectAbove(Seaweed, 2762, 1271);
CreateObjectAbove(Seaweed, 2775, 1279);
CreateObjectAbove(Seaweed, 2762, 1271);
CreateObjectAbove(Seaweed, 2659, 1279);
CreateObjectAbove(Seaweed, 2416, 1245);
CreateObjectAbove(Seaweed, 2395, 1239);
CreateObjectAbove(Seaweed, 2396, 1239);
CreateObjectAbove(Seaweed, 2332, 1145);
CreateObjectAbove(Seaweed, 2407, 1246);
CreateObjectAbove(Mushroom, 1580, 759);
CreateObjectAbove(Mushroom, 1613, 775);
CreateObjectAbove(Mushroom, 1525, 846);
CreateObjectAbove(Mushroom, 1612, 862);
CreateObjectAbove(Mushroom, 1321, 895);
CreateObjectAbove(Mushroom, 1315, 894);
CreateObjectAbove(Mushroom, 1343, 903);
CreateObjectAbove(Mushroom, 1347, 901);
CreateObjectAbove(Balloon, 491, 383);
var Barrel001 = CreateObjectAbove(Barrel, 623, 456);
Barrel001->SetColor(0xff000000);
CreateObjectAbove(Sproutberry, 1823, 488);
CreateObjectAbove(Sproutberry, 1823, 488);
CreateObjectAbove(Sproutberry, 1823, 488);
CreateObjectAbove(Boompack, 543, 383);
CreateObjectAbove(Boompack, 548, 384);
CreateObjectAbove(Boompack, 1948, 713);
var Boompack001 = CreateObject(Boompack, 1944, 483);
Boompack001->SetR(135);
g_golden_shovel = CreateObjectAbove(Shovel, 1841, 1011);
g_golden_shovel->SetMeshMaterial("GoldenShovel", 0);
g_golden_shovel.StaticSaveVar = "g_golden_shovel";
CreateObject(Pipe, 1838, 1013);
var LotsOfCoins002 = CreateObject(LotsOfCoins, 838, 583);
LotsOfCoins002.Plane = 500;
var GemOfPower001 = CreateObjectAbove(GemOfPower, 825, 572);
GemOfPower001->SetCategory(C4D_StaticBack);
CreateObjectAbove(Firestone, 564, 1136);
CreateObjectAbove(Firestone, 552, 1136);
CreateObjectAbove(Firestone, 562, 1136);
CreateObjectAbove(Firestone, 571, 1136);
CreateObjectAbove(Firestone, 567, 1136);
CreateObject(Firestone, 558, 1135);
CreateObject(Firestone, 546, 1135);
CreateObjectAbove(Firestone, 560, 1136);
CreateObject(Firestone, 546, 1135);
CreateObject(Firestone, 546, 1135);
CreateObject(Firestone, 555, 1135);
CreateObjectAbove(Firestone, 562, 1136);
CreateObject(Firestone, 550, 1135);
CreateObjectAbove(Firestone, 552, 1136);
CreateObject(Firestone, 342, 1224);
CreateObject(Firestone, 166, 1260);
CreateObject(Firestone, 234, 1423);
CreateObjectAbove(Firestone, 315, 431);
CreateObject(Firestone, 1359, 1060);
CreateObject(Firestone, 1348, 1041);
CreateObject(Firestone, 1384, 1054);
CreateObject(Firestone, 1417, 1106);
CreateObject(Firestone, 1432, 1112);
CreateObject(Firestone, 1436, 1103);
CreateObject(Firestone, 1340, 919);
CreateObject(Firestone, 1476, 875);
CreateObject(Firestone, 1549, 865);
CreateObject(Firestone, 1607, 791);
CreateObject(Firestone, 2053, 851);
CreateObject(Firestone, 2161, 942);
CreateObject(Firestone, 2073, 861);
CreateObject(Firestone, 2064, 851);
return true;
}