/* Automatically created objects file */ static g_flagpole, npc_dagobert, npc_tarzan, g_golden_shovel; func InitializeObjects() { CreateObjectAbove(Grass, 1627, 396); CreateObjectAbove(Grass, 1636, 385); CreateObjectAbove(Grass, 1786, 469); CreateObjectAbove(Grass, 1574, 493); CreateObjectAbove(Grass, 1564, 493); CreateObjectAbove(Grass, 1537, 525); CreateObjectAbove(Grass, 1585, 486); CreateObject(Grass, 1739, 429); var Chest001 = CreateObjectAbove(Chest, 1002, 313); Chest001.Plane = 50; var Column001 = CreateObjectAbove(Column, 779, 591); Column001->SetClrModulation(0xffffd0d0); Column001->SetMeshMaterial("AncientColumn", 0); Column001.Plane = 50; var Rule_BaseRespawn001 = CreateObject(Rule_BaseRespawn); Rule_BaseRespawn001->SetInventoryTransfer(true); Rule_BaseRespawn001->SetFreeCrew(true); CreateObject(Rule_TeamAccount); CreateObject(Rule_NoPowerNeed); var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 1308, 1038); LargeCaveMushroom001->SetClrModulation(0xffe4effc); var LargeCaveMushroom002 = CreateObjectAbove(LargeCaveMushroom, 1345, 1028); LargeCaveMushroom002->SetClrModulation(0xffe1e3ee); LargeCaveMushroom002->SetMeshMaterial("FlyAmanitaMushroom", 0); var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 1399, 1025); LargeCaveMushroom003->SetClrModulation(0xfff3e3e7); LargeCaveMushroom003->SetMeshMaterial("FlyAmanitaMushroom", 0); var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 1464, 999); LargeCaveMushroom004->SetClrModulation(0xffe0e6dd); var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 1450, 1012); LargeCaveMushroom005->SetClrModulation(0xffe4eae2); var LargeCaveMushroom006 = CreateObjectAbove(LargeCaveMushroom, 1523, 993); LargeCaveMushroom006->SetClrModulation(0xffe2deee); LargeCaveMushroom006->SetMeshMaterial("FlyAmanitaMushroom", 0); CreateObjectAbove(Trunk, 1000, 313); CreateObjectAbove(Trunk, 1006, 313); CreateObjectAbove(EnvPack_Painting, 606, 434); CreateObjectAbove(EnvPack_Guidepost, 81, 743); CreateObjectAbove(EnvPack_BridgeRustic, 591, 356); CreateObjectAbove(EnvPack_Bag, 506, 968); CreateObjectAbove(EnvPack_Lantern, 356, 458); CreateObject(EnvPack_TreeTrunks, 601, 408); CreateObjectAbove(EnvPack_Rail, 564, 354); CreateObjectAbove(EnvPack_Rail, 616, 356); CreateObjectAbove(EnvPack_Rail, 633, 354); CreateObjectAbove(EnvPack_Rail, 554, 353); CreateObjectAbove(EnvPack_WineBarrel, 627, 455); CreateObjectAbove(EnvPack_Crate, 494, 385); CreateObjectAbove(Fern, 1793, 474); CreateObjectAbove(Fern, 1645, 384); CreateObjectAbove(Fern, 1525, 535); var Branch001 = CreateObject(Branch, 1320, 329); Branch001->SetR(148); var Branch002 = CreateObject(Branch, 1327, 291); Branch002->SetR(165); var Branch003 = CreateObject(Branch, 1424, 260); Branch003->SetR(108); var Branch004 = CreateObject(Branch, 1430, 240); Branch004->SetR(39); var Branch005 = CreateObject(Branch, 1413, 265); Branch005->SetR(128); var Branch006 = CreateObject(Branch, 1396, 266); Branch006->SetR(-131); CreateObjectAbove(SproutBerryBush, 1823, 493); CreateObjectAbove(Trunk, 401, 1147); CreateObjectAbove(Tree_Coconut, 51, 1142); CreateObjectAbove(Tree_Coconut, 333, 1150); CreateObjectAbove(Tree_Coniferous, 1864, 464); CreateObjectAbove(Tree_Coniferous, 2788, 680); var Lichen001 = CreateObjectAbove(Lichen, 2694, 706); Lichen001->SetAction("Grown"); CreateObjectAbove(BigRock, 1301, 500); CreateObjectAbove(BigRock, 1207, 282); CreateObject(BigRock, 1291, 260); var Amethyst001 = CreateObjectAbove(Amethyst, 803, 583); Amethyst001.Plane = 190; var Chest002 = CreateObjectAbove(Chest, 515, 967); Chest002.tool_spawn = TeleGlove; var Chest003 = CreateObjectAbove(Chest, 227, 760); Chest003.tool_spawn = Pickaxe; var Chest004 = CreateObjectAbove(Chest, 624, 943); Chest004.tool_spawn = GrappleBow; var Chest005 = CreateObjectAbove(Chest, 603, 942); Chest005.tool_spawn = GrappleBow; var Chest021 = CreateObjectAbove(Chest, 472, 455); var Chest010 = CreateObjectAbove(Chest, 546, 383); var Chest006 = CreateObjectAbove(Chest, 840, 47); Chest006.tool_spawn = WindBag; var Chest013 = CreateObjectAbove(Chest, 853, 1574); var Chest012 = CreateObjectAbove(Chest, 1428, 1542); var Chest011 = CreateObjectAbove(Chest, 1765, 1191); var Chest007 = CreateObjectAbove(Chest, 1878, 719); Chest007.tool_spawn = Axe; var Chest014 = CreateObjectAbove(Chest, 1943, 714); var Chest015 = CreateObjectAbove(Chest, 2103, 1119); var Chest016 = CreateObjectAbove(Chest, 397, 583); var Chest008 = CreateObjectAbove(Chest, 871, 583); Chest008->SetMeshMaterial("GoldenChest", 0); var Chest018 = CreateObjectAbove(Chest, 12, 39); var Chest017 = CreateObjectAbove(Chest, 2786, 55); var Chest009 = CreateObjectAbove(Chest, 1830, 486); Chest009.tool_spawn = Hammer; var Chest019 = CreateObjectAbove(Chest, 730, 135); var Chest020 = CreateObjectAbove(Chest, 1626, 1591); var StoneDoor001 = CreateObject(StoneDoor, 940, 1132); StoneDoor001->SetComDir(COMD_Down); StoneDoor001->MakeInvincible(); var StoneDoor002 = CreateObject(StoneDoor, 1084, 1132); StoneDoor002->SetComDir(COMD_Down); StoneDoor002->MakeInvincible(); var StoneDoor003 = CreateObject(StoneDoor, 564, 436); StoneDoor003->SetComDir(COMD_Down); StoneDoor003->MakeInvincible(); var StoneDoor004 = CreateObject(StoneDoor, 843, 716); StoneDoor004->SetComDir(COMD_Down); StoneDoor004->MakeInvincible(); var StoneDoor005 = CreateObject(StoneDoor, 1058, 700); StoneDoor005->SetComDir(COMD_Down); StoneDoor005->MakeInvincible(); var StoneDoor006 = CreateObject(StoneDoor, 1092, 1028); StoneDoor006->SetComDir(COMD_Down); StoneDoor006->MakeInvincible(); var StoneDoor007 = CreateObject(StoneDoor, 1892, 932); StoneDoor007->SetComDir(COMD_Down); StoneDoor007->MakeInvincible(); var StoneDoor008 = CreateObject(StoneDoor, 813, 716); StoneDoor008->SetComDir(COMD_Down); StoneDoor008->MakeInvincible(); var StoneDoor009 = CreateObject(StoneDoor, 781, 716); StoneDoor009->SetComDir(COMD_Down); StoneDoor009->SetClrModulation(0xffa0a0a0); var StoneDoor010 = CreateObject(StoneDoor, 692, 748); StoneDoor010->SetComDir(COMD_Down); StoneDoor010->MakeInvincible(); var StoneDoor011 = CreateObject(StoneDoor, 684, 332); StoneDoor011->SetComDir(COMD_Down); StoneDoor011->MakeInvincible(); var SpinWheel001 = CreateObjectAbove(SpinWheel, 589, 457); SpinWheel001->SetMeshMaterial("SpinWheelGearRed", 0); SpinWheel001->SetStoneDoor(StoneDoor001); var SpinWheel002 = CreateObjectAbove(SpinWheel, 611, 456); SpinWheel002->SetMeshMaterial("SpinWheelGearBlue", 0); SpinWheel002->SetStoneDoor(StoneDoor002); var SpinWheel003 = CreateObjectAbove(SpinWheel, 619, 410); SpinWheel003->SetMeshMaterial("SpinWheelBaseAlt", 1); SpinWheel003->SetStoneDoor(StoneDoor003); var SpinWheel004 = CreateObjectAbove(SpinWheel, 1223, 1553); SpinWheel004->SetStoneDoor(StoneDoor005); var SpinWheel005 = CreateObjectAbove(SpinWheel, 1117, 1048); SpinWheel005->SetStoneDoor(StoneDoor006); var SpinWheel006 = CreateObjectAbove(SpinWheel, 2761, 690); SpinWheel006->SetMeshMaterial("SpinWheelBaseAlt", 1); SpinWheel006->SetStoneDoor(StoneDoor008); var SpinWheel007 = CreateObjectAbove(SpinWheel, 1850, 1463); SpinWheel007->SetMeshMaterial("SpinWheelGearRed", 0); SpinWheel007->SetMeshMaterial("SpinWheelBaseAlt", 1); SpinWheel007->SetStoneDoor(StoneDoor004); var SpinWheel008 = CreateObjectAbove(SpinWheel, 2793, 1521); SpinWheel008->SetMeshMaterial("SpinWheelGearRed", 0); SpinWheel008->SetMeshMaterial("SpinWheelBaseAlt", 1); SpinWheel008->SetStoneDoor(StoneDoor007); var SpinWheel009 = CreateObjectAbove(SpinWheel, 830, 735); SpinWheel009->SetStoneDoor(StoneDoor010); var SpinWheel010 = CreateObjectAbove(SpinWheel, 703, 352); SpinWheel010->SetMeshMaterial("SpinWheelBaseAlt", 1); SpinWheel010->SetStoneDoor(StoneDoor011); CreateObjectAbove(Pump, 1027, 1152); CreateObjectAbove(Sawmill, 1259, 1047); var ToolsWorkshop001 = CreateObjectAbove(ToolsWorkshop, 1169, 903); var Column002 = CreateObject(Column, 779, 488); Column002->SetR(180); Column002->SetClrModulation(0xffffd0d0); Column002->SetMeshMaterial("AncientColumn", 0); var Column003 = CreateObject(Column, 1419, 217); Column003->SetMeshMaterial("AncientColumn", 0); CreateObject(Column, 1386, 616); CreateObjectAbove(Ruin_Windmill, 1678, 375); CreateObjectAbove(Ruin_WoodenCabin, 1199, 1046); var Idol001 = CreateObjectAbove(Idol, 1045, 721); Idol001->SetMeshMaterial("IdolGrayColor", 0); g_flagpole = CreateObjectAbove(Flagpole, 210, 1185); g_flagpole.StaticSaveVar = "g_flagpole"; g_flagpole->SetNeutral(true); var LotsOfCoins001 = CreateObject(LotsOfCoins, 805, 583); LotsOfCoins001.Plane = 200; var Idol002 = CreateObject(Idol, 824, 568); Idol002->SetR(-4); Idol002.Plane = 220; var Lorry002 = CreateObjectAbove(Lorry, 200, 1183); var Lorry001 = CreateObjectAbove(Lorry, 708, 1407); Lorry001->SetMeshMaterial("RuinedLorry", 0); var Catapult001 = CreateObjectAbove(Catapult, 1714, 951); Catapult001->SetRDir(-7); CreateObjectAbove(StrawMan, 1924, 439); CreateObjectAbove(StrawMan, 2642, 705); var Clonk001 = CreateObjectAbove(Clonk, 316, 431); S2AI->AddAI(Clonk001); S2AI->SetHome(Clonk001, 315, 422, DIR_Left); S2AI->SetGuardRange(Clonk001, 296, 322, 350, 140); S2AI->SetEncounterCB(Clonk001, "EncounterCastle"); Clonk001->SetDir(DIR_Left); var Clonk002 = CreateObjectAbove(Clonk, 501, 454); Clonk002->SetDir(DIR_Right); S2AI->AddAI(Clonk002); S2AI->SetHome(Clonk002, 502, 445, DIR_Right); S2AI->SetGuardRange(Clonk002, 460, 300, 200, 160); S2AI->SetMaxAggroDistance(Clonk002, 60); var Clonk003 = CreateObjectAbove(Clonk, 534, 455); Clonk003->SetDir(DIR_Right); S2AI->AddAI(Clonk003); S2AI->SetGuardRange(Clonk003, 460, 300, 200, 160); S2AI->SetMaxAggroDistance(Clonk003, 60); var Clonk004 = CreateObjectAbove(Clonk, 671, 638); Clonk004->SetDir(DIR_Right); Clonk004->SetCon(150); Clonk004->SetColor(0xffffa000); S2AI->AddAI(Clonk004); S2AI->SetHome(Clonk004, 671, 629, DIR_Right); S2AI->SetGuardRange(Clonk004, 580, 480, 320, 175); S2AI->SetEncounterCB(Clonk004, "EncounterFinal"); npc_dagobert = CreateObjectAbove(Clonk, 369, 1142); npc_dagobert->SetColor(0xffa000); npc_dagobert->SetName("Scrooge"); npc_dagobert.StaticSaveVar = "npc_dagobert"; npc_dagobert->MakeInvincible(); npc_dagobert->SetDir(DIR_Left); var Clonk005 = CreateObjectAbove(Clonk, 1720, 375); Clonk005->SetDir(DIR_Right); Clonk005->SetColor(0x808080); Clonk005->SetName("Otto"); Clonk005->SetSkin(2); var Clonk006 = CreateObjectAbove(Clonk, 1868, 951); Clonk006->SetColor(0xff0000); Clonk006->SetName("Donald"); Clonk006->SetDir(DIR_Left); var Clonk007 = CreateObjectAbove(Clonk, 676, 943); Clonk007->SetDir(DIR_Right); Clonk007->SetColor(0x802000); Clonk007->SetName("Jane"); Clonk007->SetSkin(1); npc_tarzan = CreateObjectAbove(Clonk, 754, 879); npc_tarzan->SetXDir(3); npc_tarzan->SetYDir(27); npc_tarzan->SetColor(0x402000); npc_tarzan->SetName("Tarzan"); npc_tarzan.StaticSaveVar = "npc_tarzan"; npc_tarzan->SetDir(DIR_Left); var Clonk008 = CreateObjectAbove(Clonk, 498, 966); Clonk008->SetColor(0x20ffff); Clonk008->SetName("Sophie"); Clonk008->SetSkin(3); Clonk008->SetDir(DIR_Left); var Clonk009 = CreateObjectAbove(Clonk, 853, 734); Clonk009->SetDir(DIR_Right); Clonk009->SetColor(0x6000); Clonk009->SetName("Riku"); Clonk009->SetSkin(2); var Clonk010 = CreateObjectAbove(Clonk, 1098, 1151); Clonk010->SetDir(DIR_Right); Clonk010->SetColor(0x800000); Clonk010->SetName("Ann"); Clonk010->SetSkin(3); var Pickaxe001 = Clonk010->CreateContents(Pickaxe); Clonk010->SetDialogue("Ann",true); Clonk009->SetDialogue("Riku",true); var TeleGlove001 = Clonk008->CreateContents(TeleGlove); Clonk008->SetDialogue("Sophie",true); Clonk006->SetDialogue("Donald",true); Clonk007->SetDialogue("Jane",true); var GrappleBow001 = npc_tarzan->CreateContents(GrappleBow); var GrappleBow002 = npc_tarzan->CreateContents(GrappleBow); npc_tarzan->SetDialogue("Tarzan",false); Clonk005->SetDialogue("Otto",true); npc_dagobert->SetDialogue("Dagobert",true); CreateObjectAbove(Skull, 53, 1138); var Bone001 = CreateObject(Bone, 25, 1139); Bone001->SetR(-65); var Bone002 = CreateObject(Bone, 48, 1135); Bone002->SetR(-51); var Bone003 = CreateObject(Bone, 472, 966); Bone003->SetR(-41); Bone003->SetRDir(11); var Bone004 = CreateObject(Bone, 488, 964); Bone004->SetR(-51); Bone004->SetYDir(8); var Bone005 = CreateObject(Bone, 479, 964); Bone005->SetR(-51); Bone005->SetYDir(8); var Bone006 = CreateObject(Bone, 464, 965); Bone006->SetR(-51); Bone006->SetYDir(8); Lorry002->CreateContents(Loam, 4); CreateObject(Loam, 153, 1232); CreateObject(Loam, 357, 1317); CreateObject(Loam, 265, 1451); CreateObject(Loam, 528, 1450); CreateObject(Loam, 554, 1453); CreateObject(Loam, 988, 1284); CreateObject(Loam, 1030, 1272); CreateObject(Loam, 1065, 1267); CreateObject(Loam, 1051, 1258); CreateObject(Loam, 1049, 1279); CreateObject(Loam, 1081, 1266); CreateObject(Loam, 1334, 1049); CreateObject(Loam, 1532, 858); CreateObject(Loam, 1619, 804); CreateObject(Loam, 1642, 439); CreateObject(Loam, 1694, 399); CreateObject(Loam, 1578, 524); CreateObject(Loam, 1746, 456); var Metal001 = CreateObject(Metal, 1922, 976); Metal001->SetR(20); var Nugget001 = CreateObject(Nugget, 812, 589); Nugget001->SetClrModulation(0xffffd0a0); CreateObject(Nugget, 869, 582); var Nugget002 = CreateObject(Nugget, 853, 583); Nugget002->SetClrModulation(0xffffd0a0); var Nugget003 = CreateObject(Nugget, 823, 583); Nugget003->SetClrModulation(0xffffd0a0); Chest010->CreateContents(GoldBar); Chest011->CreateContents(GoldBar); Chest012->CreateContents(GoldBar); Chest013->CreateContents(GoldBar); Lorry001->CreateContents(GoldBar); Chest006->CreateContents(GoldBar); Chest014->CreateContents(GoldBar); Chest015->CreateContents(GoldBar); Chest016->CreateContents(GoldBar); Chest001->CreateContents(GoldBar); Chest017->CreateContents(GoldBar); Chest018->CreateContents(GoldBar); var GoldBar001 = Chest019->CreateContents(GoldBar); GoldBar001->SetClrModulation(0xffffd0a0); var GoldBar002 = CreateObject(GoldBar, 880, 540); GoldBar002->SetR(-29); GoldBar002->SetClrModulation(0xffffd0a0); ToolsWorkshop001->CreateContents(GoldBar); CreateObject(GoldBar, 72, 1463); CreateObject(GoldBar, 2746, 736); CreateObject(GoldBar, 2507, 1262); Chest020->CreateContents(GoldBar); var GoldBar003 = CreateObject(GoldBar, 972, 1277); GoldBar003->SetR(55); CreateObject(Ruby, 864, 581); CreateObject(Ruby, 806, 583); CreateObjectAbove(Ruby, 849, 582); CreateObject(Ruby, 856, 584); var Amethyst002 = CreateObject(Amethyst, 793, 584); Amethyst002->SetR(22); CreateObject(Amethyst, 885, 557); CreateObject(Amethyst, 828, 581); Lorry002->CreateContents(Dynamite, 2); Chest006->CreateContents(Dynamite, 3); CreateObjectAbove(Dynamite, 1046, 722); Chest005->CreateContents(Dynamite, 2); Chest004->CreateContents(Dynamite, 2); Chest002->CreateContents(Dynamite); Chest012->CreateContents(Dynamite, 3); Chest014->CreateContents(Dynamite, 3); var Bow001 = Clonk001->CreateContents(Bow); Bow001->CreateContents(Arrow); Clonk001->CreateContents(Arrow); var Arrow003 = CreateObject(Arrow, 313, 431); Arrow003->SetR(90); var Arrow004 = CreateObject(Arrow, 313, 431); Arrow004->SetR(90); var Arrow005 = CreateObject(Arrow, 313, 431); Arrow005->SetR(90); var Arrow006 = CreateObject(Arrow, 313, 431); Arrow006->SetR(90); var Arrow007 = CreateObject(Arrow, 313, 431); Arrow007->SetR(90); var Arrow008 = CreateObject(Arrow, 313, 431); Arrow008->SetR(90); var Arrow009 = CreateObject(Arrow, 313, 431); Arrow009->SetR(90); var Arrow010 = CreateObject(Arrow, 313, 431); Arrow010->SetR(90); var Arrow011 = CreateObject(Arrow, 313, 431); Arrow011->SetR(90); Chest021->CreateContents(Bread, 2); Lorry001->CreateContents(Bread, 3); Chest021->CreateContents(DynamiteBox, 2); Chest018->CreateContents(DynamiteBox, 2); Chest017->CreateContents(DynamiteBox, 2); Chest020->CreateContents(DynamiteBox); Chest015->CreateContents(DynamiteBox); Chest019->CreateContents(DynamiteBox); Clonk003->CreateContents(Sword); Clonk002->CreateContents(Sword); Chest006->CreateContents(Sword); Clonk004->CreateContents(Sword, 2); Lorry001->CreateContents(Sword); CreateObjectAbove(Seaweed, 2494, 1263); CreateObjectAbove(Seaweed, 2508, 1263); CreateObjectAbove(Seaweed, 2520, 1263); CreateObjectAbove(Seaweed, 2508, 1263); CreateObjectAbove(Seaweed, 2503, 1263); CreateObjectAbove(Seaweed, 2526, 1262); CreateObjectAbove(Seaweed, 2516, 1263); CreateObjectAbove(Seaweed, 2499, 1263); CreateObjectAbove(Seaweed, 2663, 1278); CreateObjectAbove(Seaweed, 2769, 1272); CreateObjectAbove(Seaweed, 2751, 1279); CreateObjectAbove(Seaweed, 2762, 1271); CreateObjectAbove(Seaweed, 2775, 1279); CreateObjectAbove(Seaweed, 2762, 1271); CreateObjectAbove(Seaweed, 2659, 1279); CreateObjectAbove(Seaweed, 2416, 1245); CreateObjectAbove(Seaweed, 2395, 1239); CreateObjectAbove(Seaweed, 2396, 1239); CreateObjectAbove(Seaweed, 2332, 1145); CreateObjectAbove(Seaweed, 2407, 1246); CreateObjectAbove(Mushroom, 1580, 759); CreateObjectAbove(Mushroom, 1613, 775); CreateObjectAbove(Mushroom, 1525, 846); CreateObjectAbove(Mushroom, 1612, 862); CreateObjectAbove(Mushroom, 1321, 895); CreateObjectAbove(Mushroom, 1315, 894); CreateObjectAbove(Mushroom, 1343, 903); CreateObjectAbove(Mushroom, 1347, 901); CreateObjectAbove(Balloon, 491, 383); var Barrel001 = CreateObjectAbove(Barrel, 623, 456); Barrel001->SetColor(0xff000000); CreateObjectAbove(Sproutberry, 1823, 488); CreateObjectAbove(Sproutberry, 1823, 488); CreateObjectAbove(Sproutberry, 1823, 488); CreateObjectAbove(Boompack, 543, 383); CreateObjectAbove(Boompack, 548, 384); CreateObjectAbove(Boompack, 1948, 713); var Boompack001 = CreateObject(Boompack, 1944, 483); Boompack001->SetR(135); g_golden_shovel = CreateObjectAbove(Shovel, 1841, 1011); g_golden_shovel->SetMeshMaterial("GoldenShovel", 0); g_golden_shovel.StaticSaveVar = "g_golden_shovel"; CreateObject(Pipe, 1838, 1013); var LotsOfCoins002 = CreateObject(LotsOfCoins, 838, 583); LotsOfCoins002.Plane = 500; var GemOfPower001 = CreateObjectAbove(GemOfPower, 825, 572); GemOfPower001->SetCategory(C4D_StaticBack); CreateObjectAbove(Firestone, 564, 1136); CreateObjectAbove(Firestone, 552, 1136); CreateObjectAbove(Firestone, 562, 1136); CreateObjectAbove(Firestone, 571, 1136); CreateObjectAbove(Firestone, 567, 1136); CreateObject(Firestone, 558, 1135); CreateObject(Firestone, 546, 1135); CreateObjectAbove(Firestone, 560, 1136); CreateObject(Firestone, 546, 1135); CreateObject(Firestone, 546, 1135); CreateObject(Firestone, 555, 1135); CreateObjectAbove(Firestone, 562, 1136); CreateObject(Firestone, 550, 1135); CreateObjectAbove(Firestone, 552, 1136); CreateObject(Firestone, 342, 1224); CreateObject(Firestone, 166, 1260); CreateObject(Firestone, 234, 1423); CreateObjectAbove(Firestone, 315, 431); CreateObject(Firestone, 1359, 1060); CreateObject(Firestone, 1348, 1041); CreateObject(Firestone, 1384, 1054); CreateObject(Firestone, 1417, 1106); CreateObject(Firestone, 1432, 1112); CreateObject(Firestone, 1436, 1103); CreateObject(Firestone, 1340, 919); CreateObject(Firestone, 1476, 875); CreateObject(Firestone, 1549, 865); CreateObject(Firestone, 1607, 791); CreateObject(Firestone, 2053, 851); CreateObject(Firestone, 2161, 942); CreateObject(Firestone, 2073, 861); CreateObject(Firestone, 2064, 851); return true; }