.. |
AimManager.ocd
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fixed possible zero pointer error
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2012-11-12 18:58:39 +01:00 |
AlignVehicleRotation.ocd
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Remove debug log from airship
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2012-11-04 15:14:03 +01:00 |
Animal.ocd
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deleted descriptions for libraries
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2012-04-15 13:13:41 +02:00 |
BarrelFiller.ocd
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Liquid Pipe System Update
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2011-10-12 00:32:46 +02:00 |
Bars.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Base.ocd
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Removed TimerCall in favour of AddTimer script implementation
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2012-05-05 12:09:44 +02:00 |
CarryHeavy.ocd
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Fixed carry-heavy library from inserting items into ground on drop
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2012-08-07 12:30:35 -07:00 |
ClonkControl.ocd
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clean up files, make non-transparent textures high-quality JPEGs
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2013-05-26 16:48:12 +02:00 |
Constructor.ocd
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Added new construction site sign graphics.
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2013-11-11 02:24:20 +07:00 |
DoorControl.ocd
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descriptions for structures
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2012-04-15 13:13:14 +02:00 |
ElevatorControl.ocd
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rewritten elevator case to be less hacky and adjusted its power-consumption-behavior
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2012-11-03 16:17:30 +01:00 |
Flag.ocd
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Fix double-add of flags to linked flags list if flags make up a circle with an even number of elements >2. This would cause an error message somewhere in the power system.
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2013-10-06 11:47:32 +02:00 |
Goal.ocd
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rename script callback UpdateTransferZone to OnSynchronized (#220)
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2013-12-17 23:16:11 +07:00 |
GoldSeller.ocd
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adapted Flash particle and usages to new particle system
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2013-11-26 21:24:57 +01:00 |
HUDAdapter.ocd
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when loading (f.e. bow and musket) the inventory slot displays a small loading bar
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2012-07-05 20:09:32 +02:00 |
HasExtraSlot.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
LadderClimb.ocd
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Make Eclipse happy by changing some zeros to nils and stuff
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2013-05-26 00:01:08 +02:00 |
LadderControl.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Map.ocd
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Added some helper functions to Library_Map
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2013-03-26 00:46:50 +01:00 |
MeleeWeapons.ocd
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removed some commented-out particle creations
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2013-11-26 21:25:05 +01:00 |
Ownable.ocd
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Fix flag ownership change to allies when original owner dies.
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2013-03-02 23:38:29 +01:00 |
Plants.ocd
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split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
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2013-12-05 11:23:22 +07:00 |
Power.ocd
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tried to refactor pump
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2013-05-27 21:51:26 +02:00 |
PowerConsumer.ocd
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removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior (#828)
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2012-11-10 14:19:59 +01:00 |
PowerProducer.ocd
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Implemented IsPowerConsumer/Producer callback in corresponding libraries
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2012-03-01 20:56:44 +01:00 |
Producer.ocd
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Auto-unstick produced vehicles from landscape by moving them upwards a bit.
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2013-10-05 16:11:03 +02:00 |
RopePhysics.ocd
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Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
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2012-07-15 22:42:17 +02:00 |
Scoreboard.ocd
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#374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished
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2012-11-11 16:08:48 -08:00 |
Stackable.ocd
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LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc.
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2013-02-09 13:35:17 +01:00 |
Structure.ocd
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added Rule_EnergyBarsAboveStructures and adjusted Krakatoa to use that
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2013-01-22 18:44:29 +01:00 |
Tank.ocd
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Liquid Pipe System Update
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2011-10-12 00:32:46 +02:00 |