forked from Mirrors/openclonk
![]() e.g.: for (var a=0; a<360; a+=360/18) CreateObject(WindGenerator,Sin(a,450)+500,Cos(a,450)+500,player); The algorithm is still weird. Why are three lists needed to traverse the graph of connected flags? |
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ConstructionPreviewer.ocd | ||
Helpers.ocd/System.ocg | ||
Marker.ocd | ||
DefCore.txt | ||
Graphics.png | ||
Script.c |