openclonk/src/landscape
Günther Brammer d0fb24adda Merge epoxy preparation branch
Various changes to make the commit switching to epoxy smaller.
2016-02-02 03:35:13 +01:00
..
fow Fix drawing of the FoW debug mode (#1659) 2016-01-30 11:49:20 -08:00
C4Landscape.cpp set controller of dig2material objects when the digger exists 2016-02-01 20:20:26 +01:00
C4Landscape.h block construction sites based on Exclusive and not on planes (#1534) 2016-01-30 14:46:14 +01:00
C4LandscapeRender.cpp Stop pretending we support 16 bit color 2016-02-02 00:00:23 +01:00
C4LandscapeRender.h For each VBO, use a VAO to render it 2016-01-17 11:37:17 -08:00
C4LandscapeRenderClassic.cpp Remove unused IsRenderTarget and MaxTextureSize C4Surface options 2016-01-17 11:37:17 -08:00
C4Map.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4Map.h Introduce background map 2015-08-04 21:21:23 -04:00
C4MapCreatorS2.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4MapCreatorS2.h Make the C4MapCreatorS2 create background maps 2015-08-04 21:21:23 -04:00
C4MapScript.cpp Use macros to reduce duplication in script engine definitions 2016-01-25 00:00:58 +01:00
C4MapScript.h C4MapScriptMatTexMask: Rename fg_mask and bg_mask to sky_mask and tunnel_mask. 2015-10-16 00:24:15 -04:00
C4MapScriptAlgo.cpp Aul: Throw exceptions by value, not by pointer 2015-12-08 13:17:40 +01:00
C4MassMover.cpp Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe. 2015-05-01 18:13:41 +02:00
C4MassMover.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Material.cpp Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
C4Material.h Don't ZeroMem non-POD types 2015-11-14 16:43:19 +01:00
C4MaterialList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4MaterialList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4PXS.cpp Drop Min, Max, Swap for std::min, std::max, std::swap 2015-11-15 13:53:01 +01:00
C4PXS.h New script function: GetPXSCount. 2014-12-07 19:52:05 +01:00
C4Particles.cpp Merge epoxy preparation branch 2016-02-02 03:35:13 +01:00
C4Particles.h Use an IBO for the particle system 2016-01-17 11:37:17 -08:00
C4PathFinder.cpp Move C4PathFinderRay from header into implementation 2015-03-31 17:57:56 +02:00
C4PathFinder.h Move C4PathFinderRay from header into implementation 2015-03-31 17:57:56 +02:00
C4Scenario.cpp Fix automatic engine detection of melee-like scenarios to allow team selection. 2016-01-24 22:13:21 -05:00
C4Scenario.h Add scenario core field "Mode" (in [Game]) to allow setting game mode independent of goal objects. 2016-01-23 21:19:22 -05:00
C4ScenarioSection.cpp Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
C4Sky.cpp Create mipmaps only for static textures that are expected to be zoomed 2015-09-18 21:10:39 -04:00
C4Sky.h Fix rendering of colorfade (non-bitmap) sky 2015-09-13 16:46:27 -04:00
C4SolidMask.cpp Fix SolidMask DensityProvider to return C4M_Vehicle, not C4M_Solid. 2016-01-28 22:00:41 -05:00
C4SolidMask.h Fix clonks and objects falling off airships on vertical movement (#1391). 2015-09-08 20:20:29 -04:00
C4Texture.cpp Fix loading of shape textures from packed groups (#1421). 2015-10-15 20:29:56 -04:00
C4Texture.h Texture shape coverage fix and mape build fix. 2015-10-09 14:49:31 -04:00
C4TextureShape.cpp Fix two typos in comments. 2015-12-02 20:27:39 -05:00
C4TextureShape.h Texture shape coverage fix and mape build fix. 2015-10-09 14:49:31 -04:00
C4Weather.cpp Remove WindLoop sound from engine. 2015-12-13 01:22:00 -05:00
C4Weather.h Remove GBackIFT in favor of a lookup in the background surface 2015-08-04 21:21:23 -04:00