.. |
fow
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Fix drawing of the FoW debug mode (#1659)
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2016-01-30 11:49:20 -08:00 |
C4Landscape.cpp
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set controller of dig2material objects when the digger exists
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2016-02-01 20:20:26 +01:00 |
C4Landscape.h
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block construction sites based on Exclusive and not on planes (#1534)
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2016-01-30 14:46:14 +01:00 |
C4LandscapeRender.cpp
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Stop pretending we support 16 bit color
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2016-02-02 00:00:23 +01:00 |
C4LandscapeRender.h
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For each VBO, use a VAO to render it
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2016-01-17 11:37:17 -08:00 |
C4LandscapeRenderClassic.cpp
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Remove unused IsRenderTarget and MaxTextureSize C4Surface options
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2016-01-17 11:37:17 -08:00 |
C4Map.cpp
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Drop Min, Max, Swap for std::min, std::max, std::swap
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2015-11-15 13:53:01 +01:00 |
C4Map.h
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Introduce background map
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2015-08-04 21:21:23 -04:00 |
C4MapCreatorS2.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4MapCreatorS2.h
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Make the C4MapCreatorS2 create background maps
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2015-08-04 21:21:23 -04:00 |
C4MapScript.cpp
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Use macros to reduce duplication in script engine definitions
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2016-01-25 00:00:58 +01:00 |
C4MapScript.h
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C4MapScriptMatTexMask: Rename fg_mask and bg_mask to sky_mask and tunnel_mask.
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2015-10-16 00:24:15 -04:00 |
C4MapScriptAlgo.cpp
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Aul: Throw exceptions by value, not by pointer
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2015-12-08 13:17:40 +01:00 |
C4MassMover.cpp
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Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe.
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2015-05-01 18:13:41 +02:00 |
C4MassMover.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Material.cpp
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Simplify construction of C4AulParSets
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2016-01-25 00:00:57 +01:00 |
C4Material.h
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Don't ZeroMem non-POD types
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2015-11-14 16:43:19 +01:00 |
C4MaterialList.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4MaterialList.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4PXS.cpp
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Drop Min, Max, Swap for std::min, std::max, std::swap
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2015-11-15 13:53:01 +01:00 |
C4PXS.h
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New script function: GetPXSCount.
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2014-12-07 19:52:05 +01:00 |
C4Particles.cpp
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Merge epoxy preparation branch
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2016-02-02 03:35:13 +01:00 |
C4Particles.h
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Use an IBO for the particle system
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2016-01-17 11:37:17 -08:00 |
C4PathFinder.cpp
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Move C4PathFinderRay from header into implementation
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2015-03-31 17:57:56 +02:00 |
C4PathFinder.h
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Move C4PathFinderRay from header into implementation
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2015-03-31 17:57:56 +02:00 |
C4Scenario.cpp
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Fix automatic engine detection of melee-like scenarios to allow team selection.
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2016-01-24 22:13:21 -05:00 |
C4Scenario.h
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Add scenario core field "Mode" (in [Game]) to allow setting game mode independent of goal objects.
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2016-01-23 21:19:22 -05:00 |
C4ScenarioSection.cpp
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
C4Sky.cpp
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Create mipmaps only for static textures that are expected to be zoomed
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2015-09-18 21:10:39 -04:00 |
C4Sky.h
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Fix rendering of colorfade (non-bitmap) sky
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2015-09-13 16:46:27 -04:00 |
C4SolidMask.cpp
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Fix SolidMask DensityProvider to return C4M_Vehicle, not C4M_Solid.
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2016-01-28 22:00:41 -05:00 |
C4SolidMask.h
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Fix clonks and objects falling off airships on vertical movement (#1391).
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2015-09-08 20:20:29 -04:00 |
C4Texture.cpp
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Fix loading of shape textures from packed groups (#1421).
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2015-10-15 20:29:56 -04:00 |
C4Texture.h
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Texture shape coverage fix and mape build fix.
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2015-10-09 14:49:31 -04:00 |
C4TextureShape.cpp
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Fix two typos in comments.
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2015-12-02 20:27:39 -05:00 |
C4TextureShape.h
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Texture shape coverage fix and mape build fix.
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2015-10-09 14:49:31 -04:00 |
C4Weather.cpp
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Remove WindLoop sound from engine.
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2015-12-13 01:22:00 -05:00 |
C4Weather.h
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Remove GBackIFT in favor of a lookup in the background surface
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2015-08-04 21:21:23 -04:00 |