Commit Graph

9 Commits (ebda8193ef6855e6df19332b75380d8061e889e7)

Author SHA1 Message Date
Sven Eberhardt ebda8193ef Replace NULL by nullptr in C++ sources
We don't support pre-C++0x any more, so nullptr should be fine everywhere (except in the plain C source files)
2016-11-02 19:58:02 -04:00
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 735f9cc06b C4Landscape: Pull everything private out of the header
Since LTCG is enabled now, we don't have to define every function inside
the headers for ~xXx super speed xXx~, which means we can strip the
headers down to their bare minimum and reduce interdependencies and
therefore recompilation times by a lot.
2016-04-03 13:24:24 +02:00
Armin Burgmeier eb98e73b76 Introduce background map
The background landscape is generated from the background map.
2015-08-04 21:21:23 -04:00
Günther Brammer 5bcedb5bbf Remove some redundant #includes 2015-01-25 18:53:48 +01:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Sven Eberhardt 57e63a5275 Added support for scripted maps (Map.c) and documentation. 2013-03-19 00:36:06 +01:00
Günther Brammer a5b83665af Store all channels of a color together in CStdPalette
This mostly simplifies things, since most other places use an 32 bit
integer to store colors, but might even improve performance through better
cache locality.
2012-08-16 00:45:27 +02:00
Günther Brammer 1a29f8625d Reorder engine source file organization a bit
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00