Sven Eberhardt
e8aaa703fc
implement DefaultDisabled for PlayerControls ( #206 )
2010-03-26 14:48:28 +01:00
Maikel de Vries
a776d99f68
line-endings, removed teams.txt
2010-03-26 13:15:59 +01:00
Maikel de Vries
5bbfde46c3
Melee rule + test scenario.
2010-03-26 12:42:05 +01:00
Sven Eberhardt
c2b32bc309
docs remark: Sort_Rando()m doesn't work with FindObject()
2010-03-26 12:34:54 +01:00
Tobias Zwick
2b01c9e8c7
backpack controls (Q)
2010-03-26 00:56:55 +01:00
Tobias Zwick
8af0b45bb2
#178 : Objects with Extraslot are collected
2010-03-25 21:53:41 +01:00
Sven Eberhardt
f32a4547e3
fix edit cursor highlight on zoomed object ( #176 )
...
MSVC assertion fix
2010-03-25 20:57:08 +01:00
Maikel de Vries
657735316b
Parkour fixes
2010-03-25 15:39:08 +01:00
Armin Burgmeier
80dd059338
Fix graphics skips of sprite picture overlays when zooming or moving viewport
2010-03-25 15:39:15 +01:00
David Dormagen
500368f98f
* dynamite changed: first click: fuse; second: put in wall (throwing allowed via shift+click)
2010-03-25 14:57:19 +01:00
Tobias Zwick
ce534dcb67
forced throw on shift+mb again...
2010-03-25 14:55:31 +01:00
Tobias Zwick
1324390752
eliminated throw-only control. LMB is now Use / Throw
2010-03-25 14:04:36 +01:00
Tobias Zwick
acc47b662b
ControlThrow from ClonkControl to Clonk script
2010-03-25 14:01:23 +01:00
Tobias Zwick
2645bfe783
fixed Targets.c4s
2010-03-25 13:57:15 +01:00
Sven Eberhardt
6fcf569c42
fix ghost player menu on close by CDA_Menu player control ( #202 ), fix key to work as toggle as intended
2010-03-25 13:55:12 +01:00
Armin Burgmeier
3fd0be11cb
Fix a memleak in the mesh loader
2010-03-25 13:38:52 +01:00
Sven Eberhardt
ce5bff74e6
fix menu close button usability glitch
2010-03-25 13:38:14 +01:00
Sven Eberhardt
ade580dbd1
docs (InitializePlayerControl, strict link)
2010-03-25 13:09:41 +01:00
Sven Eberhardt
7d10ddee68
fix a memleak
2010-03-25 12:49:56 +01:00
Sven Eberhardt
123cc82550
fix modifier key check on non-playercontrol keys ( #201 )
2010-03-25 12:34:23 +01:00
Armin Burgmeier
21fa993d10
Fix meshes as overlay graphics ( #203 )
2010-03-25 12:27:35 +01:00
Sven Eberhardt
de11744d45
menu OK to space, so enter is free for chat ( #161 )
2010-03-25 12:22:45 +01:00
Benjamin Herr
6cb483bc4b
C4Value::DenumeratePointer(): Print int with %d
...
not intptr_t
2010-03-22 22:27:00 +01:00
Benjamin Herr
78af421ad2
Avoid deprecation warnings for static C4ID:: vars
...
Wrapped the initialisation parameters for the static C4ID member
variables of the C4ID class in std::string( ) temporaries so that the
deprecated const char (&)[] overload of the constructor is not selected.
Since refering to these variables already emits warnings, the warnings
for their definitions are a bit superfluous.
2010-03-23 14:57:52 +01:00
Benjamin Herr
5aec29c8a1
Remove spurious , at the end of enum list
2010-03-22 15:38:43 +01:00
Benjamin Herr
b600fab6b8
Change C4ID constructors so string literals warn
2010-03-22 15:27:39 +01:00
Benjamin Herr
bc58aae0ff
Change DEPRECATED macro to non-function form
...
This is because the previous definition would put the gcc deprecated
attribute after whatever was being declared deprecated, which a) does
not work for template member functions and b) is apparently not
actually necessary[1]. Like this we can just put DEPRECATED somewhere
before the thing being defined and it will probably work.
[1] http://gcc.gnu.org/bugzilla/show_bug.cgi?id=33911
2010-03-23 14:18:13 +01:00
Nicolas Hake
2c72377479
Use header file to embed source code revision id
2010-03-22 23:28:54 +01:00
Günther Brammer
32ec6abace
Script: Add a new reference type to C4Value storing proplist and key
...
This way, a mere reference does not need to add an entry to a proplist. This
can be deferred to the point when the reference is used to change the value.
2010-03-23 23:56:59 +01:00
Günther Brammer
99040a3dd1
Script: Remove ne, eq and S=
2010-03-22 22:26:41 +01:00
Günther Brammer
1446f585d7
Rename C4V_pC4Value to C4V_Ref
2010-03-22 22:16:46 +01:00
Günther Brammer
79e78e3a10
Script: Prepare for C4Value::GetRefVal to create a new entry in a proplist
2010-03-22 19:32:10 +01:00
Günther Brammer
608fadce6b
Script: ++ and -- throw when applied to nonintegers
2010-03-22 19:00:29 +01:00
Günther Brammer
164ce843cd
Consolidate computername and network nick into one
...
The distinction was arbitrary and useless.
2010-03-22 16:18:03 +01:00
Tobias Zwick
85c8632c06
tiny menu control bugfix
2010-03-23 22:18:43 +01:00
Tobias Zwick
5a4b0f43c8
removed log
2010-03-23 22:01:49 +01:00
Tobias Zwick
949d706751
fully working ringmenu controls, with gamepad too
2010-03-23 21:57:30 +01:00
Benjamin Herr
f553e3f4d4
Use same file filter for Open/Open with players
...
Previously, the gtk /console window would not let me open scenarios
using the Open with players dialog.
2010-03-22 18:00:47 +01:00
Benjamin Herr
6f92eca719
remove redundant shovels on Clonk construction
2010-03-23 00:03:14 +01:00
Benjamin Herr
f83bbb5884
fix newlines in boomrace.c4s's Clonk's Script.c
2010-03-23 00:02:29 +01:00
Sven Eberhardt
2b39de9600
hgrevision mismatch message localization
2010-03-22 22:49:53 +01:00
Sven Eberhardt
6c9247db3f
hgrevision fix for MSVC again
2010-03-22 22:44:22 +01:00
Tobias Zwick
b5ed465986
control fix for attached objects #1
2010-03-22 19:33:24 +01:00
Armin Burgmeier
211138c3ec
Let the hg command only print the revision ID
2010-03-22 18:51:37 +01:00
Armin Burgmeier
8ff6a0949b
Make hgrevision lookup work with MinGW
2010-03-22 18:46:02 +01:00
Sven Eberhardt
d5f947b912
InitializePlayerControl callback
2010-03-22 16:49:51 +01:00
Tobias Zwick
9cd0ff49c4
controls implementation for a ringmenu
2010-03-22 16:40:54 +01:00
David Dormagen
1ebde0dbb0
* weapon changes
2010-03-22 16:14:23 +01:00
Sven Eberhardt
60d4ac9042
hgrevision works without BUILD_TO_PLANET enabled
2010-03-22 14:42:51 +01:00
Sven Eberhardt
5e48fd1a15
hg revision stored in engine and checked in network (MSVC only) message fix
2010-03-22 13:42:18 +01:00