Commit Graph

1046 Commits (e8aaa703fc15fa6d899a41016cdefdc14b272a50)
 

Author SHA1 Message Date
Sven Eberhardt e8aaa703fc implement DefaultDisabled for PlayerControls (#206) 2010-03-26 14:48:28 +01:00
Maikel de Vries a776d99f68 line-endings, removed teams.txt 2010-03-26 13:15:59 +01:00
Maikel de Vries 5bbfde46c3 Melee rule + test scenario. 2010-03-26 12:42:05 +01:00
Sven Eberhardt c2b32bc309 docs remark: Sort_Rando()m doesn't work with FindObject() 2010-03-26 12:34:54 +01:00
Tobias Zwick 2b01c9e8c7 backpack controls (Q) 2010-03-26 00:56:55 +01:00
Tobias Zwick 8af0b45bb2 #178: Objects with Extraslot are collected 2010-03-25 21:53:41 +01:00
Sven Eberhardt f32a4547e3 fix edit cursor highlight on zoomed object (#176)
MSVC assertion fix
2010-03-25 20:57:08 +01:00
Maikel de Vries 657735316b Parkour fixes 2010-03-25 15:39:08 +01:00
Armin Burgmeier 80dd059338 Fix graphics skips of sprite picture overlays when zooming or moving viewport 2010-03-25 15:39:15 +01:00
David Dormagen 500368f98f * dynamite changed: first click: fuse; second: put in wall (throwing allowed via shift+click) 2010-03-25 14:57:19 +01:00
Tobias Zwick ce534dcb67 forced throw on shift+mb again... 2010-03-25 14:55:31 +01:00
Tobias Zwick 1324390752 eliminated throw-only control. LMB is now Use / Throw 2010-03-25 14:04:36 +01:00
Tobias Zwick acc47b662b ControlThrow from ClonkControl to Clonk script 2010-03-25 14:01:23 +01:00
Tobias Zwick 2645bfe783 fixed Targets.c4s 2010-03-25 13:57:15 +01:00
Sven Eberhardt 6fcf569c42 fix ghost player menu on close by CDA_Menu player control (#202), fix key to work as toggle as intended 2010-03-25 13:55:12 +01:00
Armin Burgmeier 3fd0be11cb Fix a memleak in the mesh loader 2010-03-25 13:38:52 +01:00
Sven Eberhardt ce5bff74e6 fix menu close button usability glitch 2010-03-25 13:38:14 +01:00
Sven Eberhardt ade580dbd1 docs (InitializePlayerControl, strict link) 2010-03-25 13:09:41 +01:00
Sven Eberhardt 7d10ddee68 fix a memleak 2010-03-25 12:49:56 +01:00
Sven Eberhardt 123cc82550 fix modifier key check on non-playercontrol keys (#201) 2010-03-25 12:34:23 +01:00
Armin Burgmeier 21fa993d10 Fix meshes as overlay graphics (#203) 2010-03-25 12:27:35 +01:00
Sven Eberhardt de11744d45 menu OK to space, so enter is free for chat (#161) 2010-03-25 12:22:45 +01:00
Benjamin Herr 6cb483bc4b C4Value::DenumeratePointer(): Print int with %d
not intptr_t
2010-03-22 22:27:00 +01:00
Benjamin Herr 78af421ad2 Avoid deprecation warnings for static C4ID:: vars
Wrapped the initialisation parameters for the static C4ID member
variables of the C4ID class in std::string( ) temporaries so that the
deprecated const char (&)[] overload of the constructor is not selected.
Since refering to these variables already emits warnings, the warnings
for their definitions are a bit superfluous.
2010-03-23 14:57:52 +01:00
Benjamin Herr 5aec29c8a1 Remove spurious , at the end of enum list 2010-03-22 15:38:43 +01:00
Benjamin Herr b600fab6b8 Change C4ID constructors so string literals warn 2010-03-22 15:27:39 +01:00
Benjamin Herr bc58aae0ff Change DEPRECATED macro to non-function form
This is because the previous definition would put the gcc deprecated
attribute after whatever was being declared deprecated, which a) does
not work for template member functions and b) is apparently not
actually necessary[1]. Like this we can just put DEPRECATED somewhere
before the thing being defined and it will probably work.

[1] http://gcc.gnu.org/bugzilla/show_bug.cgi?id=33911
2010-03-23 14:18:13 +01:00
Nicolas Hake 2c72377479 Use header file to embed source code revision id 2010-03-22 23:28:54 +01:00
Günther Brammer 32ec6abace Script: Add a new reference type to C4Value storing proplist and key
This way, a mere reference does not need to add an entry to a proplist. This
can be deferred to the point when the reference is used to change the value.
2010-03-23 23:56:59 +01:00
Günther Brammer 99040a3dd1 Script: Remove ne, eq and S= 2010-03-22 22:26:41 +01:00
Günther Brammer 1446f585d7 Rename C4V_pC4Value to C4V_Ref 2010-03-22 22:16:46 +01:00
Günther Brammer 79e78e3a10 Script: Prepare for C4Value::GetRefVal to create a new entry in a proplist 2010-03-22 19:32:10 +01:00
Günther Brammer 608fadce6b Script: ++ and -- throw when applied to nonintegers 2010-03-22 19:00:29 +01:00
Günther Brammer 164ce843cd Consolidate computername and network nick into one
The distinction was arbitrary and useless.
2010-03-22 16:18:03 +01:00
Tobias Zwick 85c8632c06 tiny menu control bugfix 2010-03-23 22:18:43 +01:00
Tobias Zwick 5a4b0f43c8 removed log 2010-03-23 22:01:49 +01:00
Tobias Zwick 949d706751 fully working ringmenu controls, with gamepad too 2010-03-23 21:57:30 +01:00
Benjamin Herr f553e3f4d4 Use same file filter for Open/Open with players
Previously, the gtk /console window would not let me open scenarios
using the Open with players dialog.
2010-03-22 18:00:47 +01:00
Benjamin Herr 6f92eca719 remove redundant shovels on Clonk construction 2010-03-23 00:03:14 +01:00
Benjamin Herr f83bbb5884 fix newlines in boomrace.c4s's Clonk's Script.c 2010-03-23 00:02:29 +01:00
Sven Eberhardt 2b39de9600 hgrevision mismatch message localization 2010-03-22 22:49:53 +01:00
Sven Eberhardt 6c9247db3f hgrevision fix for MSVC again 2010-03-22 22:44:22 +01:00
Tobias Zwick b5ed465986 control fix for attached objects #1 2010-03-22 19:33:24 +01:00
Armin Burgmeier 211138c3ec Let the hg command only print the revision ID 2010-03-22 18:51:37 +01:00
Armin Burgmeier 8ff6a0949b Make hgrevision lookup work with MinGW 2010-03-22 18:46:02 +01:00
Sven Eberhardt d5f947b912 InitializePlayerControl callback 2010-03-22 16:49:51 +01:00
Tobias Zwick 9cd0ff49c4 controls implementation for a ringmenu 2010-03-22 16:40:54 +01:00
David Dormagen 1ebde0dbb0 * weapon changes 2010-03-22 16:14:23 +01:00
Sven Eberhardt 60d4ac9042 hgrevision works without BUILD_TO_PLANET enabled 2010-03-22 14:42:51 +01:00
Sven Eberhardt 5e48fd1a15 hg revision stored in engine and checked in network (MSVC only) message fix 2010-03-22 13:42:18 +01:00