Günther Brammer
893cd20109
Merge branch 'proplist'
2009-07-21 16:46:39 +02:00
Nicolas Hake
aa744e69d8
Explosion: Use nil instead of 0 where appropriate
2009-07-20 22:41:22 +02:00
Tobias Zwick
10e6174b1f
FadeDelay for longer-lasting particles
2009-07-15 15:41:03 +02:00
Tobias Zwick
379bb5b882
Syntax fix & Dynamite fix
2009-07-15 14:50:46 +02:00
Tobias Zwick
ba971abc22
Cleaning up: removing obsolete functions and its documentation (part 2)
2009-07-15 14:42:48 +02:00
Tobias Zwick
e74c484aa9
Cleaning up: removing obsolete functions and its documentation
2009-07-15 14:41:34 +02:00
Tobias Zwick
4b3357dfd7
The explosion is even a little bit more beautiful (with sparks) ;-)
2009-07-15 12:05:03 +02:00
Tobias Zwick
7375aa4f2e
Dynamite from szen.c4s (completely rescripted though) and spark from Hazard
2009-07-15 02:00:26 +02:00
Tobias Zwick
fe1fa8e729
renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic
2009-07-14 18:50:05 +02:00
Armin Burgmeier
bbc8fa98db
Added animations for mesh objects
2009-07-12 16:27:04 +02:00
Armin Burgmeier
3760771ee5
Read material alpha components in the way clonk needs them
2009-07-11 12:36:53 +02:00
Armin Burgmeier
41f5a3d069
Added Monster as a test object
2009-07-11 01:11:29 +02:00
Nicolas Hake
643eb5ee8c
Fixed invalid UTF-8 sequence in LangDE
2009-07-03 02:31:06 +02:00
Sven Eberhardt
f34c2d79bc
Moving controls to script: Dig + Throw
2009-06-15 22:48:53 -04:00
Sven Eberhardt
943b47ebd5
Moving controls to script: Clonk movement
2009-06-15 20:38:39 -04:00
Sven Eberhardt
f6fadb300d
Moving controls to script...
2009-06-09 19:29:16 -04:00
Günther Brammer
535bdc92e0
convert game data
2009-05-17 03:50:12 +02:00
Nicolas Hake
979a5362a7
Removed Logo due to trademark concerns
2009-05-10 16:54:46 +02:00
Günther Brammer
a973682315
snow and ice textures
...
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer
67bab6723d
Initial set of game data
...
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer
abe1bad6bd
Add a global variable holding a prototype for actions
...
Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer
c420a3bf3b
C4Value does not store C4IDs anymore
...
Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.
Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer
b9f398b111
Replace C4ActionDef with C4PropList
...
C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00