Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
5bf83b7d3f
IsProjectileTarget: make failsafe if projectile is nil and clean up
2017-11-22 17:18:41 +01:00
Maikel de Vries
cb1482d5a4
fix spamming balloons ( #1709 )
2017-08-19 16:11:04 +02:00
Maikel de Vries
81330d5b34
make lightning move to nearby lightning attractors
2017-07-23 10:47:16 +02:00
Maikel de Vries
12e8ee6636
fix lightning striking certain objects and loosing strength
2017-07-12 22:37:03 +02:00
Maikel de Vries
5d5cb709bc
add functio to make cargo balloon floating
2017-06-24 17:58:17 +02:00
Sven Eberhardt
d537617de4
Define general AI creature selection for vehicles in enemy spawn
2017-03-05 14:32:57 -05:00
Sven Eberhardt
fd5eb86e68
More detailed info icons for enemy spawns
2017-02-26 10:58:17 -05:00
Sven Eberhardt
f754210a99
Add balloon enemy spawn
2017-02-21 20:09:44 -05:00
Maikel de Vries
49fa224bcd
C4D_Vehicle to C4D_None for some non-vehicles
2016-08-26 22:11:18 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
1210cb7c67
invert balloon deflate controls to be more natural
2016-04-17 14:51:02 +02:00
Maikel de Vries
d6e19026be
fix balloon pushing by windbag ( #1709 )
2016-04-17 14:49:41 +02:00
Maikel de Vries
0d1b68dc39
balance item components and values
2016-04-08 19:17:53 +02:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
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This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt
8273dcdf45
Fix cargo attachment vertex in balloon
2016-02-07 14:49:05 -05:00
Sven Eberhardt
3d3e848aeb
Target balloon: Allow deployment of any items.
2016-02-07 14:27:51 -05:00
Maikel de Vries
ef1d7227f6
release rider from balloon earlier when deflating
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This allows for a smoother transition into walking and scaling and leads to less annoying and unexpected deaths.
2016-01-26 23:02:32 +01:00
Maikel de Vries
488201181b
improve collision detection of deployed balloon with the landscape
2016-01-24 20:36:17 +01:00
Maikel de Vries
d1d019ab09
improve the hitbox of the balloon for projectile targets
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This prevents the one hanging on the balloon from shooting himself down with e.g. a bow.
2016-01-24 20:36:17 +01:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Maikel de Vries
22d5036e9e
killtracing: set killer of balloon rider if balloon is shot
2016-01-03 20:18:06 +01:00
Günther Brammer
00a4c6c428
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Clonkonaut
1416887a22
Fix possible null pointer when shooting the balloon.
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I suspect that when the clonk gets send tumbling, OnUnmount might get called and nil rider.
2015-12-30 03:21:35 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Maikel de Vries
829837c881
fix loosing balloon on tumbling and reject dropping while hanging
2015-09-11 19:16:13 +02:00
Maikel de Vries
45feecb555
clonk drops balloon if it tumbles due to external events
2015-09-07 23:18:09 +02:00
Maikel de Vries
c115f25d8d
correctly adjust balloon speed
2015-09-07 22:33:45 +02:00
Maikel de Vries
d58d41e960
clean up balloon script
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Was trying to solve bugs, but they are located in other scripts
2015-09-05 23:21:35 +02:00
David Dormagen
77e8d77921
make sure all items use the RejectUse callback
2015-03-06 10:38:22 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
8f5b685016
Fix typo in comment in deployed balloon script.
2014-08-12 15:29:20 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
81924b1503
adapted Air particle and usages to new particle system
2013-11-26 21:25:02 +01:00
Maikel de Vries
746051b6e9
Balloon now producible in inventors lab
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Also added to Gem Grabbers, note that the balloon needs cloth and is still impossible to produce therefore.
2013-11-02 12:18:08 +01:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Charles Spurrill
bab481dbc9
Balloon: fixed "jump" when deploying
2012-11-11 18:49:06 -08:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
c6dfd21172
Fixed a few C4Script runtime errors
2012-10-22 20:24:57 +02:00
Charles Spurrill
ece7b463a4
Balloon: Undeployed Balloon item is treated as object, not vehicle
2012-08-07 12:03:02 -07:00
Maikel de Vries
2472e270c7
Fixed balloon hanging on the bottom of a map ( #780 )
2012-05-13 20:00:51 +02:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00