Mark
b0a790c747
Volcano: Fix copy & paste error
2018-02-13 23:28:38 +01:00
Mark
c792833d98
Volcano: Additional script possibilities
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Added settings for minimal and maximal strength, reset to defaults if passing nil as a parameter, possibility to overload chunk effects on eruption
2018-02-13 23:23:00 +01:00
Mark
f62050cf5b
Docu: Volcano strength
2018-02-13 23:03:11 +01:00
Maikel de Vries
42310548d8
stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up
2018-02-05 16:53:07 +01:00
Maikel de Vries
81abbce77a
flammable library: burned object copies motion from inflamed object
2018-02-04 21:20:39 +01:00
Maikel de Vries
9e01a861ce
fix some more structure vertices, also for asymmetric ones when flipped ( #1979 )
2018-01-31 19:59:41 +01:00
Maikel de Vries
18bb8371d3
... and remove log used to find the problem
2018-01-30 21:29:45 +01:00
Maikel de Vries
041597971f
fix typo in ladder library that adds an infinite amount of effects to the clonk over time
2018-01-30 21:28:30 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Julius Michaelis
f39ce4f25c
Make arrows burn ( #1983 )
2018-01-28 12:51:14 +01:00
Maikel de Vries
41cecc6a6f
liquid tank: show to which object the pipe is connected in interaction menu
2018-01-25 13:44:57 +01:00
Maikel de Vries
ea72e2e542
clean up library vendor script
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Also set up buy all available on shift + click for testing
2018-01-24 17:44:42 +01:00
Maikel de Vries
a13b7c48ab
AI: put on wearables if in inventory
2018-01-24 17:41:07 +01:00
Maikel de Vries
73dbc72f34
make friendly fire rule also work for lightning strikes and punches
2018-01-24 11:42:19 +01:00
Maikel de Vries
65c279233e
improve enemy finding for defense AI
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The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Maikel de Vries
26fe0d089a
fix possible script error in destructible library
2018-01-23 11:34:13 +01:00
Maikel de Vries
29aedb36f2
fix scenario saving of hand items for golden statue
2018-01-22 21:00:13 +01:00
Maikel de Vries
d411f07fda
carry heavy: add option for scripters to skip pick up animation
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This is probably not the cleanest solution but I needed one and could not think of a better option.
2018-01-21 09:44:48 +01:00
Maikel de Vries
2b4e40e589
improve AI for defense rounds (boom attack path finding)
2018-01-21 09:44:48 +01:00
David Dormagen
fda3eecd84
made structures either flippable or prevent it completely ( #1980 )
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Foundry is now flippable. SteamEngine is not yet flippable due to collection zone (could use similar solution as foundry).
Pump is not yet flippable, because I don't want to test the bazillion combinations of states of the pump now - maybe after a release.
2018-01-19 17:16:10 +01:00
Maikel de Vries
e7354ac4b1
defense enemy: add bomber plane
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This is a first attempt at an AI flying an airplane and is still very basic.
2018-01-19 14:37:21 +01:00
Maikel de Vries
0bac4579ef
fix other script usages of SimFlight
2018-01-19 14:37:21 +01:00
Maikel de Vries
92aba45914
fix diving animation prediction for clonk
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And no! randomly multiplying by 2 is not a solution...
2018-01-19 14:37:21 +01:00
Maikel de Vries
0086f236c1
defense goal: improve scoreboard, description and enemies
2018-01-19 14:37:21 +01:00
Maikel de Vries
f3626469b2
ensure proper saving of pipe lines to prevent line breaks
2018-01-19 14:37:20 +01:00
Maikel de Vries
f815892b19
fix and unify message showing for goals and rules in F menu
2018-01-19 14:37:20 +01:00
Clonkonaut
9eef4e2a9f
Make various vertices more symmetrically laid out and more fitting to the shape ( #1979 ).
2018-01-18 02:32:54 +01:00
Maikel de Vries
601ca111c9
AI: pass effect to ExecuteJump() to prevent script error
2018-01-15 18:42:31 +01:00
Maikel de Vries
4aa0801762
speed up ladder search by clonks using Find_Property
2018-01-15 17:32:48 +01:00
Maikel de Vries
42dfc79359
ranged AI: aim at bottom of structures to trigger explosions on basements or solid ground
2018-01-14 15:27:11 +01:00
Maikel de Vries
3c9dc104b3
defense boom attack: fix destruction tracking
2018-01-14 15:26:27 +01:00
Clonkonaut
16adcfff73
Detach any visible objects upon Death ( #1974 ).
2018-01-14 14:48:03 +01:00
Maikel de Vries
07ea7f2791
( #1969 ): improve situation for structures that want to accept vehicles to be entered
2018-01-14 14:45:48 +01:00
Maikel de Vries
705ab86078
defense: improve goal info and script, king of the hill scenario
2018-01-14 14:42:16 +01:00
Maikel de Vries
b5152e1215
do not show trajectory for script players to prevent lag
2018-01-14 14:42:16 +01:00
Mark
7b13b3455c
Fix #1969 : Prevent pushing vehicles into buildings where they are irretrievable
2018-01-14 14:34:27 +01:00
David Dormagen
825ad64afd
AimManager: fixed incorrect use of PauseUse leading to aiming without holding CON_Use ( #1691 )
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PauseUse can be called between ControlUseStart and ControlUseStop/Cancel. In this case ControlUseStop set aim_stop=1 but didn't actually stop reloading (which is somewhat fine). However, this led to PauseUse being called when e.g. tumbling or climbing.
And this again would lead to CON_Use being reissued even though the mouse button was not held down, leading to the Clonk being in aim mode.
The functional change here is that you will not continue reloading after tumbling/climbing when you are not holding down CON_Use anymore, which is consistent with other stuff.
2018-01-13 16:05:46 +01:00
Maikel de Vries
c3dfdc5894
fix connecting multiple pipes to the refinery drain
2018-01-13 15:28:41 +01:00
David Dormagen
6b797e300e
inventory bar: stack count always falls back to contained object count
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Related to #1970 and 5fc07df757
This replaces the very hacky implementation just for the dynamite with a more general solution (and e.g. also works with the grenade launcher).
2018-01-13 15:24:08 +01:00
David Dormagen
12da14d603
structures: made very low damage repairable
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When the damage times the total component value was much lower compared to the total HitPoints (e.g. with basements), the damage could sometimes not be repaired.
This is fixed now.
2018-01-13 15:04:15 +01:00
Maikel de Vries
4a3173da36
move liquid tank to Experimental.ocd
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This should not appear anywhere in the release (also not editor), unless explicitly included.
2018-01-13 12:14:41 +01:00
Maikel de Vries
eb24079b2f
pump: add interaction menu entries for air pipes
2018-01-13 12:09:59 +01:00
Maikel de Vries
dc541620b5
add new liquid tank structure (graphics needed)
2018-01-13 11:06:35 +01:00
Maikel de Vries
3255b02728
pipes: fix attaching, cutting, swapping, messaging, and interface
2018-01-13 11:06:35 +01:00
Maikel de Vries
84ad52251f
liquid library: fixes and typos
2018-01-13 11:06:35 +01:00
Maikel de Vries
cb8eb3a4d5
fulfill defense goal if last active player is removed
2018-01-11 20:24:16 +01:00
Sven Eberhardt
5fc07df757
Fix dynamite stick display count within dynamite box in interaction menu.
2018-01-09 18:00:35 -08:00
Sven Eberhardt
ebd2eeae4b
Don't burn objects inside the Clonk when submerged in Lava
2018-01-09 18:00:35 -08:00
Julius Michaelis
2931886438
Limit the number of times Cloud->Place retries.
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Initialization did not terminate in planet/System.ocg/Template.ocg/DefaultWorld.ocs/.
2018-01-08 23:12:52 +01:00
Lukas Werling
6e52963828
Fix tools attached to Clonks after their deaths ( #1974 )
2018-01-08 19:42:59 +01:00