As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.
For the updated source files, the timeline has been split into three
parts:
1. Pre-RWD code (before 2001)
2. RWD code (2001 through 2009)
3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
Components and vertices of definitions are often changed for balancing reasons (e.g. trees giving more wood) or because of updated graphics. This saves us from having to update all Game.txt for such changes files in the future.
Conceptually, the landscape stretches infinitely on both left and right hand
borders of the map. So far, the "closed" part of the border only blocked objects
from passing through. (Additionally, there was a bug where you could scale the
border under certain circumstances.) This patch allows objects to properly
move around on the map borders, including scaling the fake terrain.
The precise rule is that only CNAT_Bottom vertices connect to the
landscape and connect at the bottom, too. It doesn't quite fit with
the other procedure-transitions because the movement code doesn't
consider the bottom vertex to touch the landscape in that situation,
but this is probably less weird than the old cornerscale teleportation.
Also don't transition from FLIGHT to Scale when the ComDir points
away from the wall. That tended to stop the Clonk in its tracks on
uneven ground.
This avoids some teleporting when there's some material behind the object
and in front of it. Especially useful for small bumps of material in front
of a wall with the new left/right attachment of the foot vertex of the
Clonk.