Commit Graph

9 Commits (d59b1e5e5ba48c08a442d7ee0b4e4886cefd5089)

Author SHA1 Message Date
Tobias Zwick d59b1e5e5b reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
Sven Eberhardt 57463b61c4 Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics. 2014-01-08 01:55:33 +01:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Tobias Zwick 666a51b3d9 update documentation around DefCore, remove some obsolete fields 2013-11-30 14:14:18 +07:00
Günther Brammer c439c81362 Remove unused C4D_None 2012-11-12 02:41:20 +01:00
Armin Burgmeier b4aafdd874 Remove build number aka C4XVER4 2012-10-18 23:54:50 +02:00
Günther Brammer 3a3ed01c89 Savegames: Save readonly proplists by their name
For example, the proplist in Clonk.ActMap.Walk is saved as DClonk.ActMap.Walk.
Should the script defining the proplist change while the savegame is stored,
the proplist will have the new contents instead of the old ones after savegame
load.

Also, save functions as DFlint.Hit instead of fDFlint.Hit. Loading uses the same
code as static proplist loading.

Curiously, this makes g++ 4.4 use the C4RefCntPointer move constructor,
which was broken until now. Fix it to take a mutable rvalue reference.
2012-06-01 17:27:59 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Günther Brammer 1a29f8625d Reorder engine source file organization a bit
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00