Sven Eberhardt
61b1ab08ad
Editor: More shortcuts; show helper shortcuts in tools menu
2016-09-10 01:17:40 -04:00
Sven Eberhardt
53b365a6d2
Editor: Add shortcuts, menu items, tooltips
2016-09-08 01:56:01 -04:00
Sven Eberhardt
b95d1387a4
Editor: Add "reset to saved scenario" command
2016-09-07 01:53:54 -04:00
Sven Eberhardt
b763982f45
Fix scenario saving as network client to not delete saved scenario after game end ( #1814 )
2016-08-28 00:56:15 -04:00
Sven Eberhardt
4869eff787
Allow joining to editor games through startup network dialogue
2016-08-10 19:35:39 -04:00
Sven Eberhardt
5bb204d69b
Qt editor: Fix net menu
...
It didn't work, had the wrong labels and crashed.
2016-08-06 21:12:04 -04:00
Sven Eberhardt
fc24969899
Add EditorPlacementLimit property
...
Limits the number of object instances that can be placed of a given def.
2016-08-06 02:36:53 -04:00
Sven Eberhardt
11b317808f
Qt Editor: Add toggle help button to "?" menu
2016-07-25 21:39:35 -04:00
Sven Eberhardt
4245f60e83
Qt Editor: Add help/description label for current selection
2016-07-24 10:12:38 -04:00
Sven Eberhardt
63c9bd78e7
Qt Editor: Fix crash and prop list/array display problems when switching prop lists.
...
Storing the pointer in QModelIndex could sometimes keep invalid memory on the persistent model indices. Because re-organizing these memory locations would be a nightmare and we only go two levels deep anyway, just store the parent index in the internal pointer and look up the actual property on the fly.
2016-07-05 22:53:41 -04:00
Sven Eberhardt
a7aa89f168
Merge branch 'master' into qteditor
...
Conflicts:
planet/Objects.ocd/Structures.ocd/StoneDoor.ocd/SpinWheel.ocd/Script.c
src/platform/C4WindowSDL.cpp
src/script/C4AulParse.cpp
src/script/C4Effect.cpp
2016-06-20 22:27:03 -04:00
Sven Eberhardt
e7be7d6acd
Qt Editor: Add viewport context menu
2016-06-19 22:45:12 -04:00
Sven Eberhardt
25fa57cabf
Qt Editor: Add "Static Flat" landscape mode
2016-06-17 18:44:59 -04:00
Sven Eberhardt
2f22a3a8fe
Qt Editor: Add property delegate type "object"
2016-06-16 14:59:04 -04:00
Sven Eberhardt
16e31098b4
Qt Editor: Improve proplist and array display/editing
...
* Add/Remove element buttons
* Display customization of user delegates
2016-06-06 01:54:05 -04:00
Sven Eberhardt
b10da0629d
Qt Editor: More EditorProps types (string, array) and attributes (EditOnSelection, DefaultEditorProp)
2016-06-03 01:20:43 -04:00
Sven Eberhardt
af2a74b6ec
Qt Editor: Array editing
2016-05-28 09:30:54 -04:00
Sven Eberhardt
d304b17028
Qt Editor: Editing of child proplists
2016-05-24 23:06:00 -04:00
Maikel de Vries
183ab4c4a0
remove unused function ComposeContents
2016-05-21 13:34:33 +02:00
Maikel de Vries
5841b55f7e
remove unused function GetNeededMatStr
2016-05-21 13:34:33 +02:00
Lukas Werling
9fa16c5e14
SDL: Enable multisampling
...
Unfortunately, there doesn't seem to be an easy way to apply
multisampling changes in SDL. As a workaround, a message requesting the
player to restart the game is shown.
2016-05-07 12:25:11 +02:00
Sven Eberhardt
c0228be4e7
Qt Editor: More editor property types and functionality
2016-04-16 22:05:35 -04:00
Sven Eberhardt
dc7259bb1e
Qt Editor: Allow opening of user path from welcome page
2016-03-26 14:02:40 -04:00
Sven Eberhardt
b3712ace97
qt editor: Add "Editor" button to startup main menu
2016-03-26 02:15:15 -04:00
Sven Eberhardt
f2daa51fa7
Qt Editor: Add "Welcome" dock widget
2016-03-26 01:36:40 -04:00
Sven Eberhardt
b1ac208249
Qt Editor: Add "File->New" menu entry
2016-03-22 23:08:05 -04:00
Sven Eberhardt
80549ca2cc
Qt Editor: Add object creator
2016-03-06 13:06:29 -05:00
Sven Eberhardt
e0e09133d6
Qt Editor: Add some string translations.
2016-02-18 00:10:30 -05:00
Sven Eberhardt
d9b8de9ea2
Win32: Fix file deletion from scenario selection dialogue
2016-01-24 00:43:09 -05:00
Sven Eberhardt
28e794654c
Add network option to disable UPnP.
...
Also add some more UPnP failure messages to log.
2016-01-24 00:11:14 -05:00
Armin Burgmeier
190b4bbae3
Instruct to start a network game when starting a round with >=2 MinPlayers
...
Instead of asking the user to activate more players, which is no longer
possible as of #1529 .
2016-01-11 18:40:59 -08:00
Sven Eberhardt
dd25f85e6d
Warn when assigning duplicate keys #1170
2016-01-09 17:00:21 -04:00
Günther Brammer
7d0990baf9
editor: Don't try to insert manual newlines into error messages
2016-01-08 04:25:26 +01:00
Sven Eberhardt
019cc0d583
Enable immediate tooltips on mouse-over-event for unlabeled icons in lobby and scenario selection ( #1132 ).
2015-12-06 21:03:54 -05:00
dylanstrategie
d284f49b6b
Add "ready" button for clients in game lobby.
...
Signed-off-by: Sven Eberhardt <sven2@goldwipf.de>
2015-11-18 22:49:59 -05:00
Sven Eberhardt
cc5d43d0b0
Localize loading message for scenario local player control definitions.
2015-10-05 22:38:45 -04:00
Sven Eberhardt
737b1fd8fd
Save screenshots in background thread ( #998 , #1104 ).
...
Also ensure music keeps streaming while collecting data for full map screenshot.
2015-09-29 20:48:34 -04:00
Sven Eberhardt
410e570b94
Add localized strings for ToolsDlg foreground and background labels.
2015-09-17 22:30:22 -04:00
Sven Eberhardt
90cca08d63
Add /todo message board command.
...
Adds text to local TODO.txt file. Useful for taking notes quickly e.g. when testing new scenarios in a network game.
TODO filenames are configurable. Default file is TODO.txt in the scenario file (if it's unpacked) and TODO.txt on the current path if access to the first location failed.
2015-03-05 16:04:07 +01:00
Günther Brammer
a92c22a7b3
Merge various build system fixes and cleanups
2015-01-25 18:50:29 +01:00
Sven Eberhardt
98093961ec
Add packet logging option.
...
This should reduce log spam in network games.
2015-01-03 18:15:41 +01:00
Günther Brammer
3bb75fabf1
Remove unused language strings from Language*.txt
2015-01-01 22:13:56 +01:00
Armin Burgmeier
192dddec6f
Use the new shader system for rendering sprites
...
This now also avoids the use of conditionals in shaders by using different
shaders instead.
2014-11-24 14:51:08 -05:00
Sven Eberhardt
ca64fad8b5
Fix lobby team distribution settings hotkeys ( #1133 )
2014-10-09 20:40:01 +02:00
Maikel de Vries
03c88c34a3
removed WebCode from league string
2014-09-19 20:55:11 +02:00
Sven Eberhardt
91c2d49d2a
Remember league login name and password token.
...
Also removed some CUID/Webcode authentification code from engine.
2014-05-18 15:10:00 +02:00
Sven Eberhardt
45f69abb6e
Revert engine-side league localization
...
The engine cannot know about all future league strings. Instead, localize server-side using language id from http request.
2014-04-27 15:42:47 +02:00
Julius Michaelis
e5b7ef5b80
AutoFrameSkip: Graphics option to reduce lag by slow
...
Skips drawing every second frame if drawing the previous frame was too slow
Setting is controlled by game host
Default: on
Imported from Clonk Rage
From e6e680f49ac50a352e9a051ee21622e7f00648b6 Mon Sep 17 00:00:00 2001
From: sven2 <sven2@786b8e90-9c09-0410-89a9-bccc6ef1e79b>
Date: Sat, 21 Sep 2013 21:34:44 +0000
Subject: [PATCH] + AutoFrameSkip: Graphics option to reduce lag by slow
clients in network games
git-svn-id: https://www.clonk.de:83/svn/clonk/stable@14501 786b8e90-9c09-0410-89a9-bccc6ef1e79b
2014-04-03 14:53:12 +02:00
Julius Michaelis
c49bc99efe
Options/Graphics: tidy up
...
Remove Config.Graphics.ShowAllResolutions
2014-03-17 22:29:39 +01:00
Nicolas Hake
7a65ebade8
Warn on unsupported accelerator keys
...
Chars outside the basic latin alphabet don't actually work as
accelerator keys. Emit a warning when encountering them.
2014-03-11 00:26:13 +01:00