Nicolas Hake
c76e339ef6
cmake: Fix MSVC multicore/minimal build toggle
2010-09-29 23:08:08 +02:00
Maikel de Vries
69debd5e60
Replaced all global functions with the right alternatives in Environment_Time
2010-09-29 18:25:44 +02:00
Martin Plicht
37703d7ae6
Mac: Add FSEvents implementation of C4FileMonitor
2010-09-29 00:17:56 +02:00
Nicolas Hake
780873c25f
fmod: fix memleak in error path of soundloader
...
When the FMOD sound loader is unable to get the frequency of a loaded
sample, the sample was not freed, leading to a memory leak.
2010-09-28 23:50:31 +02:00
Nicolas Hake
d89857de86
Fix FMOD sound loader
2010-09-28 04:54:35 +02:00
Charles Spurrill
c0969fc037
Move 'CastleDoor' object to Structures.c4d, removed duplicates in individual scenarios
2010-09-27 17:52:47 -07:00
Charles Spurrill
94c7568b48
boomshire fixes and cleanup
2010-09-27 17:50:51 -07:00
Richard Gerum
af4a3e21f5
Fixed hand system ( #423 , #425 )
2010-09-27 17:41:08 +02:00
Martin Plicht
243e20bdf6
Add OpenAL implementation of C4SoundSystem
...
With an Ogg Vorbis loader using libvorbis and a .wav loader using a macosx
API.
Günther: Add autotools support
2010-09-26 02:36:35 +02:00
Maikel de Vries
f327022edd
Tutorial 4: Strawmen displayed correctly, Gatedoor movement changed
2010-09-26 16:27:41 +02:00
Benedict Etzel
39c06d80b0
Added C4Masterserver 1.1.5
2010-09-26 21:58:21 +02:00
MimmoO
31ef03d555
Line endings...
2010-09-26 21:44:52 +02:00
MimmoO
9aee0cee42
*Boomshire Desc.
2010-09-26 21:43:34 +02:00
MimmoO
9fda697cb8
*Line Endings Boomshire
2010-09-26 21:35:27 +02:00
MimmoO
94e28dad75
*Boomshire polished
2010-09-26 21:33:01 +02:00
Günther Brammer
8f6371f86f
Merge.
2010-09-26 20:52:36 +02:00
Charles Spurrill
4f0d715b82
removed debug scripts from cannon
2010-09-26 11:46:14 -07:00
Günther Brammer
90f3b394a8
Object Draw: Fix parallax object positions when zoomed
...
Previously, the object position was used as if it represented the position
in the landscape when viewed from 0/0 with the current Zoom, but it
actually represents the position when viewed from 0/0 with Zoom 1.
2010-09-26 20:46:13 +02:00
Tobias Zwick
aa5db73404
updated some German translations
2010-09-26 14:57:38 +02:00
Charles Spurrill
f78cf2cd51
sword target (straw man) 3d graphics
2010-09-25 20:12:42 -07:00
Günther Brammer
bdf65ae34e
Keep the view in the center of the viewport when changinge Zoom, again
2010-09-25 22:53:55 +02:00
Günther Brammer
b9345fbf96
Object Draw: Fix editcursor interaction with Zoom
2010-09-25 22:54:27 +02:00
Günther Brammer
e6ad5d3bd4
Object Draw: Really fix message display
2010-09-25 22:52:43 +02:00
Maikel de Vries
e40fbcad03
Some minor changes to tut 4 enemies
2010-09-25 15:34:35 +02:00
Armin Burgmeier
98301c0a48
Fix crash when playing animation with zero length ( #340 )
2010-09-25 13:51:45 +02:00
David Dormagen
83f16d8a68
block duration of shield longer (against melee weapons)
2010-09-25 11:55:32 +02:00
David Dormagen
83c14d1747
club does not hit objects that are stuck anymore
2010-09-25 11:39:43 +02:00
Maikel de Vries
2a5be38c99
Ruins.c4s: Some balancing, no high chests, ropeladders to get up, fade not for in-earth objects.
2010-09-25 11:20:54 +02:00
David Dormagen
cf756bcf72
JarOfWinds out of ruins, little shield change
2010-09-25 02:33:04 +02:00
David Dormagen
cff7d52a6e
shield distance testcommit
2010-09-25 02:03:19 +02:00
David Dormagen
b55fd1ccd0
shield protection radius lowered
2010-09-25 01:59:03 +02:00
David Dormagen
dc1bc78639
JarOfWinds removed from ruins
2010-09-25 01:58:48 +02:00
David Dormagen
f0d00932a8
melee weapon changes
2010-09-25 01:28:45 +02:00
David Dormagen
8e277b82e1
club fix
2010-09-25 01:09:43 +02:00
David Dormagen
870c8655b8
weapon changes
2010-09-25 00:11:35 +02:00
Günther Brammer
3f2c0da72d
docs: Fix function <title>s
2010-09-25 00:47:33 +02:00
Günther Brammer
0adf54073d
Object Draw: Also correctly position messages of parallax objects with zoom
2010-09-24 21:22:57 +02:00
Günther Brammer
17016a6695
Version: Reduce version number from five numbers to four
...
Removing C4XVER4 and renaming C4VERBUILD to C4XVER4. Also, make the
Makefile.am read the version from the Version.txt and generate C4Version.h.
2010-09-25 00:43:30 +02:00
Tobias Zwick
73c6717209
added timer for closing the itemcontainer menu if clonk is gone ( #363 )
2010-09-24 23:59:08 +02:00
Maikel de Vries
491e5e2cf3
Fixed #424 , weapon selection rightclick to right hand
2010-09-24 23:17:27 +02:00
Maikel de Vries
6b8992fa07
Some fixes in AirRace.c4s
2010-09-24 23:03:08 +02:00
Tobias Zwick
d11a4f92ec
fix msvc build
2010-09-24 20:23:27 +02:00
Nicolas Hake
d05a5ec9f5
msvc: Build fix
2010-09-24 20:38:02 +02:00
Maikel de Vries
6a628066b6
Tutorial 2: Color modulated decoration, TopOpen to prevent grappling from it
2010-09-24 20:31:24 +02:00
Nicolas Hake
d99f558d72
win32/gl: Disable devmode material preview ( #406 )
...
The preview was broken anyway, since it rendered to the main
window of dev mode instead of the preview widget inside the
tool dialog. It has been disabled to avoid graphics corruption
on the main window.
2010-09-24 20:23:42 +02:00
Tobias Zwick
e3620c51ec
fix: jump issues
2010-09-24 19:54:51 +02:00
Armin Burgmeier
e7eaada8e3
Fix scrolling borders for zoomed viewport ( #155 )
2010-09-24 19:52:20 +02:00
Maikel de Vries
a90121111d
Fixed #420
2010-09-24 19:41:10 +02:00
Maikel de Vries
236330d084
Allow team selection in network games for some rounds(hacky way #421 )
2010-09-24 19:33:12 +02:00
Günther Brammer
3dde77508a
Object Draw: Account for parallaxity when zooming
...
Also zoom a parallax sky correctly.
2010-09-24 19:51:34 +02:00