Commit Graph

55 Commits (c7550bd43cb878f7517cf362d5b54c816c99a49c)

Author SHA1 Message Date
Nicolas Hake 3edc6d9ead Fix misleading indentation on several controlled statements
The C++ standard doesn't require us to stuff multiple statements
onto the same line, so we should avoid this for readability reasons.
This is especially true if one of the statements is controlled and
others aren't.
2018-12-31 14:27:14 +01:00
Tushar Maheshwari 3a4f49ad90 Revisit #includes
Consolidate the include statements scattered across the code in accordance
with the comment in C4Include.h. The advantages are listed in the same
comment.
Furthermore, it follows llvm-include-order which is the logical
extrapolation of the project's style guideline wherever possible
(C4Include.h being the most-frequent exception).
2017-05-15 13:24:59 +02:00
Tushar Maheshwari e58a7884e4 Automatic fixes using clang-tidy
See http://forum.openclonk.org/topic_show.pl?tid=3376 for discussion.

Close GH-41
2017-05-03 20:30:45 +02:00
Nicolas Hake c41bd063bd Stop disabling debugrec code by preprocessor
The optimizer is going to remove dead code anyway, and has the
additional advantage of doing syntax checking, so the code won't
silently break when someone changes something.
2017-04-19 09:47:21 +02:00
Nicolas Hake fc1a7a59c8 Use C4Real instead of C4Fixed where representation is irrelevant
While C4Real is just a typedef for C4Fixed, it signifies more clearly
that we don't care about the memory representation at the point of use.
2017-04-19 09:14:39 +02:00
Nicolas Hake 41f4779d74 StdCompiler: Use terms "Serializer" and "Deserializer"
Instead of "Compiler" and "Decompiler", which make me look up what's
even going on each time I see them, use the standard terms "serializer"
and "deserializer".
2017-03-11 15:05:41 +01:00
Sven Eberhardt a7bbda4ca1 Fix order of InitializePlayer(s) callbacks in non-network games with teams enabled [Luchs] 2017-02-18 18:26:21 -05:00
Maikel de Vries ba731123a2 allow for script players to enter full teams
This should not break anything because script players are created by scripts and one may expect sane behaviour. This is useful to block entry for normal players into a team.
2017-01-16 18:57:00 +01:00
Lukas Werling 088fc450d9 Distribute players based on team instead of PrefPosition 2017-01-01 22:52:48 +01:00
Sven Eberhardt ebda8193ef Replace NULL by nullptr in C++ sources
We don't support pre-C++0x any more, so nullptr should be fine everywhere (except in the plain C source files)
2016-11-02 19:58:02 -04:00
Sven Eberhardt a882a6e64b Fix black editor screen due to GL object creation and removal in wrong context 2016-09-06 02:45:17 -04:00
Sven Eberhardt 769fa0fbdc Do not auto-deactivate clients without players in editor 2016-08-06 22:05:25 -04:00
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 493c276126 Rewrite header inclusions to #include "path/to/file.h" style 2016-04-03 20:24:42 +02:00
Nicolas Hake 0537df5f23 C4Object: Move C4Def.h dep out of header
C4Def is only ever used as a pointer inside C4Object.h, so we don't need
to include C4Def.h from it.
2016-04-03 13:24:26 +02:00
Nicolas Hake 735f9cc06b C4Landscape: Pull everything private out of the header
Since LTCG is enabled now, we don't have to define every function inside
the headers for ~xXx super speed xXx~, which means we can strip the
headers down to their bare minimum and reduce interdependencies and
therefore recompilation times by a lot.
2016-04-03 13:24:24 +02:00
Lukas Werling 8811356141 Make C4GamePadControl manage all controllers
The available gamepads are distributed automatically among players.

This also implements controller hot-plugging: It is possible to start a
game without a controller and plug it in later, and to reconnect a
controller after plugging it out.
2016-02-23 17:06:59 +01:00
Günther Brammer e5f75c5a44 Remove a bunch of dead code, mostly player control related 2016-02-03 03:17:23 +01:00
Günther Brammer 03d11cd596 Merge script branch 2016-01-31 21:51:58 +01:00
Günther Brammer 23acdc6060 Use the same team id in view update as in team join 2016-01-30 16:02:31 +01:00
Maikel de Vries 4bcdfc451e block construction sites based on Exclusive and not on planes (#1534)
This makes more sense, exclusive object block all other construction sites, irrespective of their planes.
2016-01-30 14:46:14 +01:00
Günther Brammer 68c436576e Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
Günther Brammer ce2b8f45b8 Make FnSetPlrKnowledge(C4Player*) a C4Player member function
The overload with FnSetPlrKnowledge(C4PropList*) will get problematic.
2016-01-25 00:00:57 +01:00
Günther Brammer 6b6dd96719 Move GameScript.GRBroadCast to Game.GRBroadCast
This avoids a dependency on ::Objects from C4ScriptHost.
2016-01-24 02:09:14 +01:00
Nicolas Hake 63ab46e293 C4Player: Merge ctor/Default, dtor/Clear 2015-12-29 02:59:00 +01:00
Nicolas Hake 7475b89bd2 C4MessageBoard: Merge Default/Clear into ctor/dtor 2015-12-28 11:43:40 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt 42a0c5d188 Increase wealth cap to ONE BILLION!!!
It makes sense to have a cap because of integer overflow, but it was set very low. Increase it to the largest round number below MAX_INT.
2015-12-12 15:52:22 -05:00
Sven Eberhardt cc12230d56 Add "immediate" parameter to SetPlrView and ResetCursorView script functions to force viewport scroll position to the target. 2015-12-02 22:11:28 -05:00
Nicolas Hake 812e40f0d0 Denumerate sound modifier values after player reload (#1462)
Deserializing players neglected to turn an enumerated proplist back into
a live one. This would explode later during player initialization when
someone didn't check that the deserialized value was a real, live
proplist.
2015-12-02 16:55:04 +01:00
Nicolas Hake 24b54211c5 Drop Min, Max, Swap for std::min, std::max, std::swap
The C++ standard library comes with perfectly fine implementations of
these functions, so there's no point in reimplementing them just for the
hell of it.
2015-11-15 13:53:01 +01:00
Armin Burgmeier fd285f6656 Create mipmaps only for static textures that are expected to be zoomed
Hopefully fixes #1403.
2015-09-18 21:10:39 -04:00
Sven Eberhardt 6ab6a1ac3c Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
Nicolas Hake 4b1b06388e Replace inverted condition with something more obvious
Instead of checking the inverse of the category against a bit mask, just
check whether none of the mask bits are set in the category.
2015-05-25 16:17:58 +02:00
Nicolas Hake e21a5bdd44 Rename BoundBy to Clamp
"BoundBy" sounds like a predicate. "Clamp" is a common function name for
the operation in graphics processing, so it should be familiar to users.
2015-02-12 23:05:55 +01:00
Sven Eberhardt e1a09298d4 Fix a few harmless warnings. 2015-01-25 16:16:06 +01:00
Tobias Zwick f5ecd4776d new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
Armin Burgmeier 61b05f92c3 Remove unused FoW tracking in C4Player
The FoW decay mechanism is not needed anymore, either, because the light
system itself is already slowly fading out when the light changes.
2014-12-29 23:09:31 +01:00
Armin Burgmeier aed907e30d Remove old fog of war 2014-11-07 11:53:10 -05:00
Martin Plicht f1808212db C4Player: Remove CursorLeft/Right (unused) 2014-10-25 21:26:06 +02:00
Martin Plicht 03f43f462b C4ObjectList: Replace trivial cases of manual list traversal with iterator usage 2014-10-25 21:25:52 +02:00
Sven Eberhardt abab7be591 Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
They can be used e.g. to show that you have finished a scenario on different difficulty levels.
2014-09-24 23:08:40 +02:00
Sven Eberhardt cd4b3610da Add script function SetPlayerZoom to set zoom factors directly instead of by view range (#1065) 2014-04-21 19:38:05 +02:00
Maikel de Vries 9b96ab2305 Cleaned up base material in library and engine
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Nicolas Hake e8384901e6 Remove UB (++x %= y)
A construct like ++x %= y assigns to x twice between sequence points.
Introduce a sequence point here to make the behavior well-defined.
2014-04-15 14:58:54 +02:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Nicolas Hake 059dd0e45a Use control packet for player control initialization
This removes some more pre-assembled C4Script code going across the
network unchecked.

Part of #936.
2013-09-04 15:45:00 +02:00
Nicolas Hake 9604753e93 Player self-management: Use dedicated control packets
Instead of sending pre-composed C4Script code across the network, make
player self-management (surrendering, team changes etc.) send a
dedicated control packet. This means less network traffic, and also a
smaller attack vector for malicions C4Script injection.

Part of #936.
2013-09-02 22:22:29 +02:00
Tobias Zwick c4511bb892 fix ViewLock default in compile func 2013-05-24 01:03:29 +02:00
Tobias Zwick fbcd419af2 adapt zoom defaults, set default view lock to true 2013-05-23 18:35:23 +02:00