Sven Eberhardt
e5c6ca990b
Send mouse coordinates directly with control if SendCursorPos is true
2016-08-07 10:48:54 -04:00
Sven Eberhardt
08d2e3f521
Qt editor: Fix material selection sorting and remove duplicates
2016-08-07 10:33:21 -04:00
Maikel de Vries
809172e74c
new world: rapid refining
2016-08-07 14:24:28 +02:00
Lukas Werling
00ee209eca
Hot Ice: Handicap teams with more players
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In every team, the same number of players will now load their grenade
launcher before the round starts. If there's a team with more players,
some players won't be able to shoot immediately.
2016-08-07 13:56:04 +02:00
Sven Eberhardt
39cfd4a0fe
Fix non-editor build (this time for real!)
2016-08-07 02:18:01 -04:00
Sven Eberhardt
be58ef5ae1
Goal_Parkour: Also reset last respawn checkpoint on "reset all" editor action
2016-08-07 02:07:27 -04:00
Sven Eberhardt
17409ab4c1
Add user action evaluator: If
2016-08-07 02:06:15 -04:00
Sven Eberhardt
5babeba4d8
Add user action evaluators: X/Y component of position
2016-08-07 01:50:29 -04:00
Sven Eberhardt
0b5e8723c2
Fix non-editor build
2016-08-07 01:42:29 -04:00
Sven Eberhardt
b1460398fb
UserActions: Prioritize some action main arguments
2016-08-07 01:16:27 -04:00
Sven Eberhardt
009dc4221f
Parkour checkpoint US string fix
2016-08-07 01:14:23 -04:00
Sven Eberhardt
3a6a7aceaa
Qt editor: Fix object selection on EditorAction in network
2016-08-07 01:13:24 -04:00
Sven Eberhardt
f6d1e6ed2b
Fix dialogue creation through EditorAction
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Silence a warning and make sure the name is valid.
2016-08-07 01:06:26 -04:00
Sven Eberhardt
7a9ff289f5
Make parkour checkpoint and respawn management more robust to runtime editor development
2016-08-07 01:02:23 -04:00
Sven Eberhardt
596d2a5e68
Add "Reset all cleared" editor command to parkour goal
2016-08-07 00:28:53 -04:00
Sven Eberhardt
e471a98fe3
ItemSpawn: Add spawn_id EditorProp name and help.
2016-08-07 00:18:28 -04:00
Sven Eberhardt
84190e6685
Reset item spawn points on clonk death
2016-08-07 00:16:50 -04:00
Sven Eberhardt
b7e0b9ba3f
Add ItemSpawn name and description.
2016-08-07 00:11:09 -04:00
Sven Eberhardt
f59b6c837f
UserAction: Fix some US string table entry names
2016-08-06 23:59:22 -04:00
Sven Eberhardt
62fb460180
Qt editor: Make completer in script input box case sensitive
2016-08-06 23:54:47 -04:00
Sven Eberhardt
c70a2e94f2
Auto re-number and re-assign start and finish checkpoints when points get deleted
2016-08-06 23:41:50 -04:00
Sven Eberhardt
5c70c2aa42
Qt editor: Fix viewport titles and decorations
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The custom title bar caused a lot of problems. Particularly turning it on and off between docked and undocked modes caused some internal trouble with the rendering going off. It also didn't have a close button.
Fortunately, the desired font and highlight effect of selected viewports can also be achieved with style sheets on the dock.
2016-08-06 23:39:44 -04:00
Sven Eberhardt
a993b6e1ec
Add distinct graphics for parkour start
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It used to be the same as the end (flag), which was a bit confusing
2016-08-06 22:24:59 -04:00
Sven Eberhardt
769fa0fbdc
Do not auto-deactivate clients without players in editor
2016-08-06 22:05:25 -04:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Sven Eberhardt
90d813fc5a
Fix OnMouseOver / OnMouseOut parameter warnings
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The callbacks from PlayerControl aren't used anywhere right now and there's only two unrelated internal functions in the GUI list menu with the same name. So the parameter checker emits a warning here.
Solve it by renaming the internal functions.
2016-08-06 21:42:21 -04:00
Sven Eberhardt
1cdf22ae81
Fix restart rule creation in parkour goal
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Was created at a large offset and multiple copies could be created.
2016-08-06 21:34:01 -04:00
Sven Eberhardt
40abe71a8c
Qt editor: Better placement of PlayerStart object in new scenario
2016-08-06 21:29:26 -04:00
Sven Eberhardt
3553cd54b5
Qt editor: Allow creation of larger map in new scenario
2016-08-06 21:29:09 -04:00
Sven Eberhardt
a7fffcfd77
Qt editor: Clear definition list on game close
2016-08-06 21:19:24 -04:00
Sven Eberhardt
b6e45daa24
Qt editor: Enable play button to start game in lobby
2016-08-06 21:16:28 -04:00
Sven Eberhardt
5bb204d69b
Qt editor: Fix net menu
...
It didn't work, had the wrong labels and crashed.
2016-08-06 21:12:04 -04:00
Clonkonaut
cb8086cff7
Try to space out two items on the back better.
...
Mainly concerns scaling / hangling and it isn't perfect but better than before.
2016-08-07 03:04:04 +02:00
Sven Eberhardt
c0f95d97f7
Fix net menu popping up out of nowhere all the time
2016-08-06 20:29:15 -04:00
Sven Eberhardt
6dc4cb7f1d
Remove some outdated todo comments in C4ConsoleQt
2016-08-06 20:28:50 -04:00
Sven Eberhardt
20eaaa97b3
Fix chatting in editor lobby
2016-08-06 20:22:33 -04:00
Sven Eberhardt
1c90f9b2da
Do not abort network round due to insufficient player count in editor mode
2016-08-06 15:45:56 -04:00
Sven Eberhardt
5cbbd0d05b
Add respawn material setting to player spawn
2016-08-06 15:24:25 -04:00
Sven Eberhardt
714ff028c8
Update GetConditionalIDList to new array delegate syntax
2016-08-06 15:24:03 -04:00
Sven Eberhardt
c78a98d4b3
Fix crash on uninitialized pointer in Qt GL window initialization
2016-08-06 15:22:58 -04:00
Sven Eberhardt
8ec12d8490
Add cleared and respawn user callback actions to parkour goal and checkpoints
2016-08-06 14:50:43 -04:00
Sven Eberhardt
e39b314239
Add property to auto-save EditorProps in scenarios
2016-08-06 14:49:48 -04:00
Sven Eberhardt
db1e9abbe3
Unify rule picture size display in the editor to 32x32
2016-08-06 10:32:21 -04:00
Sven Eberhardt
7825931c95
Limit rule placement in editor to one per rule type
2016-08-06 10:27:56 -04:00
Sven Eberhardt
7aaa581908
Auto-update checkpoint assignment to parkour goal in editor
2016-08-06 02:38:01 -04:00
Sven Eberhardt
a21a1a8051
Limit goal placement in editor to one per goal type
2016-08-06 02:37:25 -04:00
Sven Eberhardt
fc24969899
Add EditorPlacementLimit property
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Limits the number of object instances that can be placed of a given def.
2016-08-06 02:36:53 -04:00
Sven Eberhardt
c15a821a51
Name parkour checkpoints by index
2016-08-06 01:13:35 -04:00
Clonkonaut
8d6d57089b
Inventory slot selection is back on key down.
...
This makes the selection of the Q slot slightly more awkward because you select the target slot in between. Or to say otherwise: it is kind of like it was before.
2016-08-05 19:36:26 +02:00
Clonkonaut
f4ca4466f1
Basements combine in all four directions when constructing!
2016-08-05 18:21:34 +02:00