Commit Graph

29 Commits (bce903ee0434ffae24bf02c898ab456adee9ffdf)

Author SHA1 Message Date
Sven Eberhardt bce903ee04 Merge branch 'master' into qteditor
Conflicts:
	planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Clonkonaut 07ea0fe438 Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in). 2016-08-09 23:44:14 +02:00
Lukas Werling e6c483953a Dynamite: Make FuseTime a local to make changes possible 2016-08-08 01:43:19 +02:00
Maikel de Vries 2a731b2545 implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Maikel de Vries 1df322b7ff adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Maikel de Vries f46f38511a add function to determine if ironbomb and dynamite are fusing 2016-04-22 23:27:33 +02:00
Maikel de Vries a390f8f248 fuse and activate iron bomb on cannon shot, fuse dynamite as well 2016-02-01 00:10:23 +01:00
Maikel de Vries 84218d1cbc merge UsageHelp into Description
This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Maikel de Vries 7aaa5a6e32 killtracing: pass controller of igniter when fusing dynamite 2016-01-03 20:18:06 +01:00
Maikel de Vries 509bdac5bc remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt 8073fb3c07 Drop some fused and connected items on death when respawning with inventory. 2015-09-26 17:56:36 -04:00
Maikel de Vries 42a7f03788 kill tracing for incinerated dynamite (box) and iron bomb 2015-05-17 14:01:26 +02:00
Maikel de Vries f9e4b0568b improve dynamite box explosion in lava (delay) and igniter handling 2015-03-12 22:21:51 +01:00
Maikel de Vries 0ecd30ad9e dynamite after fusing not collectible, but can be put into containers 2015-01-07 20:05:25 +01:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 8461fb9822 changed dynamite/dynamite box/powder keg fuse effect to use the new particle system 2013-11-28 23:29:25 +01:00
Clonkonaut 75cb0f2030 Added grenade launcher
!!!!!!!!!!
2013-05-24 21:21:07 +02:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Felix Wagner 732bee449c Chemical Lab: Added Chemical Lab
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Tobias Zwick 4a6c53a700 descriptions for produceables: tools 2012-03-19 01:03:05 +01:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Maikel de Vries 0d1260331b Explosives can be produced in the workshop until an alternative is available 2011-12-28 19:48:33 +01:00
Charles Spurrill a611d019ba HaseFuse() for objects that are lit to detonate. Only used by cannon for now. 2011-10-17 03:29:15 -07:00
Charles Spurrill dab09d89d6 Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!) 2011-10-15 02:25:44 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00