Sven Eberhardt
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bce903ee04
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Merge branch 'master' into qteditor
Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
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2016-08-13 23:42:59 -04:00 |
Clonkonaut
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07ea0fe438
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Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in).
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2016-08-09 23:44:14 +02:00 |
Lukas Werling
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e6c483953a
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Dynamite: Make FuseTime a local to make changes possible
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2016-08-08 01:43:19 +02:00 |
Maikel de Vries
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2a731b2545
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
Maikel de Vries
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1df322b7ff
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adapt objects and scenarios to new component implementation
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2016-05-21 13:34:34 +02:00 |
Maikel de Vries
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f46f38511a
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add function to determine if ironbomb and dynamite are fusing
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2016-04-22 23:27:33 +02:00 |
Maikel de Vries
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a390f8f248
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fuse and activate iron bomb on cannon shot, fuse dynamite as well
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2016-02-01 00:10:23 +01:00 |
Maikel de Vries
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84218d1cbc
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merge UsageHelp into Description
This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
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2016-01-23 16:28:02 +01:00 |
Maikel de Vries
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7aaa5a6e32
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killtracing: pass controller of igniter when fusing dynamite
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2016-01-03 20:18:06 +01:00 |
Maikel de Vries
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509bdac5bc
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remove unused Rebuy property from objects
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2015-12-28 10:21:49 +01:00 |
David Dormagen
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dcfb986e34
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moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
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2015-12-13 22:14:55 +01:00 |
Sven Eberhardt
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8073fb3c07
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Drop some fused and connected items on death when respawning with inventory.
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2015-09-26 17:56:36 -04:00 |
Maikel de Vries
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42a7f03788
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kill tracing for incinerated dynamite (box) and iron bomb
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2015-05-17 14:01:26 +02:00 |
Maikel de Vries
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f9e4b0568b
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improve dynamite box explosion in lava (delay) and igniter handling
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2015-03-12 22:21:51 +01:00 |
Maikel de Vries
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0ecd30ad9e
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dynamite after fusing not collectible, but can be put into containers
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2015-01-07 20:05:25 +01:00 |
Tobias Zwick
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f6e98d61e2
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replace sulphur material with firestone material
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2014-01-11 22:29:19 +07:00 |
David Dormagen
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a10c9316ef
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renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
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2013-12-17 22:32:01 +01:00 |
David Dormagen
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8461fb9822
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changed dynamite/dynamite box/powder keg fuse effect to use the new particle system
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2013-11-28 23:29:25 +01:00 |
Clonkonaut
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75cb0f2030
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Added grenade launcher
!!!!!!!!!!
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2013-05-24 21:21:07 +02:00 |
Charles Spurrill
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f4c9bdabf2
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Remove needless HasFuse() funcs. Shrapnel now has hitcheck
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2012-08-07 12:00:18 -07:00 |
Felix Wagner
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732bee449c
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Chemical Lab: Added Chemical Lab
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
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2012-07-16 13:57:42 +01:00 |
Maikel de Vries
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4a56f8d7c1
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Replaced defcore values related to fire with properties
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2012-04-28 16:17:38 +02:00 |
Tobias Zwick
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4a6c53a700
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descriptions for produceables: tools
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2012-03-19 01:03:05 +01:00 |
Felix Wagner
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38af458e05
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Fixed/inserted various hit sounds.
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2012-04-03 18:20:41 +01:00 |
Maikel de Vries
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0d1260331b
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Explosives can be produced in the workshop until an alternative is available
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2011-12-28 19:48:33 +01:00 |
Charles Spurrill
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a611d019ba
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HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
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2011-10-17 03:29:15 -07:00 |
Charles Spurrill
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dab09d89d6
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Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!)
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2011-10-15 02:25:44 -07:00 |
Julius Michaelis
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0f12b3485e
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Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
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2011-10-12 23:09:22 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |