Commit Graph

8913 Commits (b70882d7fa715ee1ba7a8895d483afeacaf94833)
 

Author SHA1 Message Date
Nicolas Hake ebfacb928d GLSL: Improve line information in error messages
Instead of making the user count lines from the shader log, we'll now
emit #line directives and a file number->name mapping to make it easier
to figure out which file and line the error message comes from.
2016-04-03 16:17:39 +02:00
Nicolas Hake 3641509462 Mesh rotation: Keep rendered mesh inside shape 2016-04-03 13:37:04 +02:00
Nicolas Hake de1d00eb68 Meshes: Enable reload for custom material shaders 2016-04-03 13:37:03 +02:00
Nicolas Hake ccadd2bec3 C4Object: Remove some unimplemented func declarations 2016-04-03 13:24:28 +02:00
Nicolas Hake 0537df5f23 C4Object: Move C4Def.h dep out of header
C4Def is only ever used as a pointer inside C4Object.h, so we don't need
to include C4Def.h from it.
2016-04-03 13:24:26 +02:00
Nicolas Hake 735f9cc06b C4Landscape: Pull everything private out of the header
Since LTCG is enabled now, we don't have to define every function inside
the headers for ~xXx super speed xXx~, which means we can strip the
headers down to their bare minimum and reduce interdependencies and
therefore recompilation times by a lot.
2016-04-03 13:24:24 +02:00
Nicolas Hake 9e9c5d0c06 CMake/MSVC: Interpolate the right variable into CMAKE_CXX_FLAGS_DEBUG
Instead of discarding all previous debug CXXFLAGS and replacing them
with generic ones, actually interpolate CMAKE_CXX_FLAGS_DEBUG into a
value to assign to CMAKE_CXX_FLAGS_DEBUG.
2016-04-02 02:41:50 +02:00
Nicolas Hake 893d4e295b C4Landscape: Set dynamic mode when map was successfully generated
...instead of when it failed to generate.
2016-04-01 14:38:47 +02:00
Nicolas Hake 0c6fee1442 CMake: Enable LTCG/LTO 2016-03-31 23:05:00 +02:00
Nicolas Hake d3d41721f0 CMake: Disable plain "Release" builds
Having a build type that's called "Release" makes people thing they
should use it when they want optimized builds. They shouldn't. They
should be using RelWithDebInfo instead, so at least trying to debug
errors isn't entirely futile.
2016-03-31 23:01:37 +02:00
Nicolas Hake 3922e7c5ee CMake: Stop the OC_*_FLAGS song and dance
CMake handles adding un-cached flags properly, so we don't have to force
flags into the cache.
2016-03-31 23:01:36 +02:00
Nicolas Hake 0abef8dac5 Remove "High-res landscape" option
We're requiring shaders for everything else we render, so there's no
point in having a shader-free landscape renderer around.
2016-03-31 19:22:17 +02:00
Nicolas Hake 33b8d404a5 GL: Add "frameCounter" uniform
Add the current frame counter as a uniform variable to the shaders, so
people can use it to do time-based animation.
2016-03-31 01:44:44 +02:00
Nicolas Hake cd0032ccf0 Do mesh rotation outside of DrawTransform
Mesh rotation needs to happen as part of the MeshTransform so lighting
is applied correctly. DrawTransform applies after lighting which made
rotated meshes look weird.
2016-03-31 01:19:58 +02:00
Clonkonaut fe4132309a Added a few more interaction menu buttons to the cable cars, animation to the station. 2016-03-30 00:55:49 +02:00
Mark 7e74baac55 Refactoring: Construction site takes materials, not the constructor
The functionality of taking construction materials from a clonk and lorries was extracted to a separate function and moved from the constructor to the construction site. This is a little bit of an esthetic decision, but it is also useful for my project that has a spacebar-interaction which takes construction materials from the clonk without the need to open the inventory menu.
2016-03-29 18:56:10 +02:00
Clonkonaut fb761fbd58 Removed parentheses after 'this'. 2016-03-29 18:17:05 +02:00
Sven Eberhardt 370b9cf898 Qt Editor: Disable vsync to avoid laggy viewports 2016-03-28 23:10:10 -04:00
Mark 7110882813 Vendor: Extracted functions for ejection of contents
In certain overloads of the object I want to be able to not eject contents, or eject only certain objects. The default behaviour of ejecting ALL contents whenever someone buys something is annoying in certain structures, such as a marketplace.
2016-03-28 22:33:58 +02:00
Mark 44b643d1e3 Fix error when opening resource goal description 2016-03-28 22:33:48 +02:00
Lukas Werling 6eecf34e18 Build with SDL/Qt instead of GTK per default
This is necessary to make the autobuild server build the relevant Qt
editor code on Linux while we're on the qteditor branch.
2016-03-28 22:14:00 +02:00
Lukas Werling a12e485458 Qt Editor: Add scroll bars to the viewports 2016-03-28 22:07:43 +02:00
Clonkonaut e6093ee2fc Fixed possible access of a removed zap (#1665). 2016-03-28 19:21:29 +02:00
Maikel de Vries 6bdbc5b5c7 add InsertVertex script function to insert a vertex at arbitrary position 2016-03-28 17:36:00 +02:00
Maikel de Vries 12ae155015 GetVertex: return nil for invalid vertex index and improve documentation 2016-03-28 17:36:00 +02:00
Sven Eberhardt 9294d8b9dc Qt Editor: Fix title and icon
Using the .ico needs a plugin that is not always loaded.
2016-03-26 23:55:28 -04:00
Lukas Werling a79d5d1802 Fix openclonk-server build on Windows 2016-03-26 23:26:52 +01:00
Lukas Werling f2b6897065 Qt Editor: Fix broken icons 2016-03-26 23:22:51 +01:00
Lukas Werling baf54a88b9 Fix assertion when comparing strings of different lengths 2016-03-26 21:59:46 +01:00
Lukas Werling ca88a0a52a Implement new Linux editor todos 2016-03-26 21:43:37 +01:00
Lukas Werling ea36b4f4a0 CMake: Add a QT_EDITOR_SOURCES list 2016-03-26 21:42:24 +01:00
Lukas Werling 6d9aef33c2 Merge branch 'qteditor-sdl' into qteditor 2016-03-26 20:57:10 +01:00
Lukas Werling f8dc58e0ed Remove Windows editor rendering hacks (untested) 2016-03-26 20:54:26 +01:00
Lukas Werling 61e97ee87e Fix zooming not working in the editor 2016-03-26 20:40:09 +01:00
Lukas Werling f9190cd1ea Fix keyboard input for Qt editor/SDL
The SDL port used to define a separate set of key codes differing from
the usual ones. The SDL codes are now translated to make the Qt input
easy.

This also fixes a broken keycode for the '0' key.
2016-03-26 20:29:07 +01:00
Lukas Werling 30dd360a57 Update the Qt rendering widget periodically 2016-03-26 19:03:16 +01:00
Sven Eberhardt dc7259bb1e Qt Editor: Allow opening of user path from welcome page 2016-03-26 14:02:40 -04:00
Sven Eberhardt b3712ace97 qt editor: Add "Editor" button to startup main menu 2016-03-26 02:15:15 -04:00
Sven Eberhardt f2daa51fa7 Qt Editor: Add "Welcome" dock widget 2016-03-26 01:36:40 -04:00
Armin Burgmeier fca5106a33 FoW rendering: reset to previous framebuffer instead of default one
The QOpenGLWidget is set up to render into a custom framebuffer, and by
resetting to render into the default framebuffer, we don't draw anything in
the buffer that is actually going to be displayed by the widget.
2016-03-25 17:29:23 -07:00
Clonkonaut 2db254b948 Updates cable cars / lorries with new graphics by pluto. Made everything work again. Integrated control into the interaction menu.
Still needs a lot of work but I'm getting there.
2016-03-26 00:14:20 +01:00
Armin Burgmeier b6e573296a CStdGLCtxQt: share with Qt's global share context
This allows the OpenGL context that Qt creates for QOpenGLWidget to use the
GL objects that we created beforehand.
2016-03-25 14:17:16 -07:00
Armin Burgmeier 56545dc5f3 Fix crash when constructing C4ConsoleQtDefinitionListViewer 2016-03-25 14:16:43 -07:00
Sven Eberhardt 1613885f47 Qt Editor: Use qt resource to set icon 2016-03-23 22:56:17 -04:00
Sven Eberhardt 9690174007 Qt Editor: Fix windows includes 2016-03-23 18:20:23 -04:00
Lukas Werling 43177e8951 Fix rain failing to insert material 2016-03-23 16:02:36 +01:00
Maikel de Vries 26f030f18a remove airship solid mask in aerobatics after intro has finished 2016-03-23 15:24:38 +01:00
Lukas Werling 7d1109cef7 Merge branch 'weather' (close GH-12) 2016-03-23 13:35:07 +01:00
Lukas Werling 634ec69052 Fix invisible water splash particles 2016-03-23 13:32:44 +01:00
Lukas Werling c9c64a942e Improve rain drop performance 2016-03-23 13:32:43 +01:00