Sven Eberhardt
923abe9333
Add simple (~CR-like) corrode sound.
2015-12-13 01:37:26 -05:00
Sven Eberhardt
40f46403ba
Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside).
2015-12-13 01:09:48 -05:00
Sven Eberhardt
9f6c45b832
Fix some simple missing sounds.
2015-12-13 00:47:00 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
...
Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Clonkonaut
070236a6de
Make the elevator better at catching vehicles with ElevatorControl.
2015-10-10 23:18:23 +02:00
Sven Eberhardt
bffc08c314
Diamonds: More bling when dug out and placement in arbitrary areas.
...
It was a bit weird when they just "appeared" so now there's also a sound.
Also added a forward for placement directly on Diamond, since sockets are their "natural" placement method.
2015-10-01 22:45:13 -04:00
David Dormagen
30bb5c15a7
moved Bubble sounds to global Sound.ocg folder and also made their names match our naming convention
2015-09-11 20:21:26 +02:00
Clonkonaut
247c2d3fb4
Added to organic hit sounds by ala.
2015-08-28 16:20:16 +02:00
David Dormagen
06df6885ce
stalactite: added sound for dropping water and sound/particles for hit
2015-08-27 21:12:27 +02:00
Clonkonaut
6bcdfa3525
Added Zaps + hive.
...
Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00
Clonkonaut
b2cc853887
New hit sound for the lantern. Also, general glass break sound.
2015-08-22 10:45:44 +02:00
Clonkonaut
1021c51fe8
Lantern: Simple light source and fire bomb!
...
Also added a second click sound.
2015-06-28 18:59:02 +02:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
b730a045f7
Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit.
2014-09-22 13:50:47 +02:00
Sven Eberhardt
d1b4e7ceac
Added Ding sound
2014-07-13 14:36:59 +02:00
Sven Eberhardt
c267ae39e0
Added IceHit sounds, which is slightly less plingy than the gem hit sound.
...
I didn't like using the GlassHit sounds because having the same sound for ice and gems makes the latter feel less unique and valuable.
2014-05-10 18:41:09 +02:00
Julius Michaelis
c1a430c561
Replace sizzle sound for foundry, use foundry's sizzle for lava/water reactions
2014-03-23 15:59:13 +01:00
Tobias Zwick
e10f7abe1b
add a fadeout sound for the earthquake ( #884 )
2013-11-29 21:48:09 +07:00
Clonkonaut
57eb53e298
Sound added to the pump.
2013-11-27 22:23:21 +01:00
Clonkonaut
e07b4cab19
Hard hit sound added to lorry.
2013-11-27 22:23:19 +01:00
Clonkonaut
e36fd68d6a
Turning wheels sound added to lorry.
2013-11-27 22:23:14 +01:00
Clonkonaut
9a706eddcc
Sound effect for the working steam engine.
2013-11-27 22:23:12 +01:00
Clonkonaut
91cb3c9aa4
Sound effects for the working ChemLab
...
Boiling is loopable and will play during production. Blowout is supposed to be a harsh stopping effect that's played when power is cut off.
2013-11-27 22:23:10 +01:00
Clonkonaut
98a054a478
Wind generator / Wind mill occasionally make creaking sounds.
...
Sounds added: WoodCreak?, HingeCreak?
Supposed to be very gentle creaking noises. Wood creak 1-3 is wood turning in wood. Hinge creak 1-3 is a metal hinge.
2013-11-27 22:22:49 +01:00
Tobias Zwick
064166d09e
make most sound effects mono
2013-05-26 17:42:37 +02:00
Koronis
c57f05a44f
improved tree falling animation and sound
2012-07-22 21:15:49 +02:00
Felix Wagner
bae56ecb81
Female hurt sounds.
2012-05-12 01:45:36 +01:00
Felix Wagner
8af9bee707
Female death sound.
2012-05-12 01:38:42 +01:00
Felix Wagner
63be80a1f8
+ Fire sound
2012-05-11 18:32:21 +01:00
Felix Wagner
3ddc793eaa
Removed FireLoop (Sampling+)
2012-05-11 17:55:12 +01:00
Felix Wagner
2d346333b1
+ Inflame sound
2012-05-11 17:54:56 +01:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Felix Wagner
4a40d7782c
Converted WoodHit? to mono
2012-04-03 18:19:59 +01:00
Felix Wagner
4343f85eaf
Authors for the added sounds
2012-04-03 18:19:37 +01:00
Felix Wagner
1fdb899897
+ GlassHit?
2012-04-03 18:19:20 +01:00
Felix Wagner
84d3bf76ca
+ GeneralHit?
2012-04-03 18:19:08 +01:00
Felix Wagner
7f4360c88c
+ DullWoodHit?
2012-04-03 18:18:57 +01:00
Felix Wagner
6e3debbf16
+ LightMetalHit?
2012-04-03 18:17:12 +01:00
Felix Wagner
2b8660cbdc
+ DullMetalHit?
2012-04-03 18:16:56 +01:00
Felix Wagner
378c4f491b
Replaced the noncommercial sound effects with free ones
2012-02-02 01:45:05 +00:00
Felix Wagner
95c06714e1
Replaced BlastLiquid sounds, removed Munch1 for wrong license, renamed Munch2
...
to Munch1
2012-02-01 16:31:21 +00:00
Felix Wagner
1c40fa5928
Licensing change
2012-02-01 01:18:09 +00:00
Felix Wagner
48dd87ef6b
License change for FanLoop and Munch2
2012-01-19 19:19:56 +00:00
Felix Wagner
1116e4a752
Replaced cash sound, now CC BY 3.0
2012-01-19 17:55:53 +00:00
Tobias Zwick
955a321885
another license update
2012-01-11 19:46:29 +01:00
Tobias Zwick
da36f29023
license updates
2012-01-10 19:13:24 +01:00
David Dormagen
2c2cc44b15
GoldSeller library added (used by flag to autosell gold/valuables)
...
Cash sound added
2011-12-29 16:06:12 +01:00
Tobias Zwick
e8a5a3645e
updated licenses
2011-10-16 18:30:57 +02:00
Charles Spurrill
b585d25295
Gender-neutral munching sounds
2011-10-14 01:44:54 -07:00
Felix Wagner
610940ceb8
Version corrected
2011-10-13 00:43:16 +01:00