Commit Graph

70 Commits (b6327fdf930f896f4c74d23b15b3e0183e932153)

Author SHA1 Message Date
Sven Eberhardt 923abe9333 Add simple (~CR-like) corrode sound. 2015-12-13 01:37:26 -05:00
Sven Eberhardt 40f46403ba Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Sven Eberhardt 9f6c45b832 Fix some simple missing sounds. 2015-12-13 00:47:00 -05:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Clonkonaut 070236a6de Make the elevator better at catching vehicles with ElevatorControl. 2015-10-10 23:18:23 +02:00
Sven Eberhardt bffc08c314 Diamonds: More bling when dug out and placement in arbitrary areas.
It was a bit weird when they just "appeared" so now there's also a sound.

Also added a forward for placement directly on Diamond, since sockets are their "natural" placement method.
2015-10-01 22:45:13 -04:00
David Dormagen 30bb5c15a7 moved Bubble sounds to global Sound.ocg folder and also made their names match our naming convention 2015-09-11 20:21:26 +02:00
Clonkonaut 247c2d3fb4 Added to organic hit sounds by ala. 2015-08-28 16:20:16 +02:00
David Dormagen 06df6885ce stalactite: added sound for dropping water and sound/particles for hit 2015-08-27 21:12:27 +02:00
Clonkonaut 6bcdfa3525 Added Zaps + hive.
Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00
Clonkonaut b2cc853887 New hit sound for the lantern. Also, general glass break sound. 2015-08-22 10:45:44 +02:00
Clonkonaut 1021c51fe8 Lantern: Simple light source and fire bomb!
Also added a second click sound.
2015-06-28 18:59:02 +02:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Sven Eberhardt b730a045f7 Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit. 2014-09-22 13:50:47 +02:00
Sven Eberhardt d1b4e7ceac Added Ding sound 2014-07-13 14:36:59 +02:00
Sven Eberhardt c267ae39e0 Added IceHit sounds, which is slightly less plingy than the gem hit sound.
I didn't like using the GlassHit sounds because having the same sound for ice and gems makes the latter feel less unique and valuable.
2014-05-10 18:41:09 +02:00
Julius Michaelis c1a430c561 Replace sizzle sound for foundry, use foundry's sizzle for lava/water reactions 2014-03-23 15:59:13 +01:00
Tobias Zwick e10f7abe1b add a fadeout sound for the earthquake (#884) 2013-11-29 21:48:09 +07:00
Clonkonaut 57eb53e298 Sound added to the pump. 2013-11-27 22:23:21 +01:00
Clonkonaut e07b4cab19 Hard hit sound added to lorry. 2013-11-27 22:23:19 +01:00
Clonkonaut e36fd68d6a Turning wheels sound added to lorry. 2013-11-27 22:23:14 +01:00
Clonkonaut 9a706eddcc Sound effect for the working steam engine. 2013-11-27 22:23:12 +01:00
Clonkonaut 91cb3c9aa4 Sound effects for the working ChemLab
Boiling is loopable and will play during production. Blowout is supposed to be a harsh stopping effect that's played when power is cut off.
2013-11-27 22:23:10 +01:00
Clonkonaut 98a054a478 Wind generator / Wind mill occasionally make creaking sounds.
Sounds added: WoodCreak?, HingeCreak?

Supposed to be very gentle creaking noises. Wood creak 1-3 is wood turning in wood. Hinge creak 1-3 is a metal hinge.
2013-11-27 22:22:49 +01:00
Tobias Zwick 064166d09e make most sound effects mono 2013-05-26 17:42:37 +02:00
Koronis c57f05a44f improved tree falling animation and sound 2012-07-22 21:15:49 +02:00
Felix Wagner bae56ecb81 Female hurt sounds. 2012-05-12 01:45:36 +01:00
Felix Wagner 8af9bee707 Female death sound. 2012-05-12 01:38:42 +01:00
Felix Wagner 63be80a1f8 + Fire sound 2012-05-11 18:32:21 +01:00
Felix Wagner 3ddc793eaa Removed FireLoop (Sampling+) 2012-05-11 17:55:12 +01:00
Felix Wagner 2d346333b1 + Inflame sound 2012-05-11 17:54:56 +01:00
Felix Wagner 57c0dec3f5 Earthquake sound 2012-04-12 21:49:41 +01:00
Felix Wagner 4a40d7782c Converted WoodHit? to mono 2012-04-03 18:19:59 +01:00
Felix Wagner 4343f85eaf Authors for the added sounds 2012-04-03 18:19:37 +01:00
Felix Wagner 1fdb899897 + GlassHit? 2012-04-03 18:19:20 +01:00
Felix Wagner 84d3bf76ca + GeneralHit? 2012-04-03 18:19:08 +01:00
Felix Wagner 7f4360c88c + DullWoodHit? 2012-04-03 18:18:57 +01:00
Felix Wagner 6e3debbf16 + LightMetalHit? 2012-04-03 18:17:12 +01:00
Felix Wagner 2b8660cbdc + DullMetalHit? 2012-04-03 18:16:56 +01:00
Felix Wagner 378c4f491b Replaced the noncommercial sound effects with free ones 2012-02-02 01:45:05 +00:00
Felix Wagner 95c06714e1 Replaced BlastLiquid sounds, removed Munch1 for wrong license, renamed Munch2
to Munch1
2012-02-01 16:31:21 +00:00
Felix Wagner 1c40fa5928 Licensing change 2012-02-01 01:18:09 +00:00
Felix Wagner 48dd87ef6b License change for FanLoop and Munch2 2012-01-19 19:19:56 +00:00
Felix Wagner 1116e4a752 Replaced cash sound, now CC BY 3.0 2012-01-19 17:55:53 +00:00
Tobias Zwick 955a321885 another license update 2012-01-11 19:46:29 +01:00
Tobias Zwick da36f29023 license updates 2012-01-10 19:13:24 +01:00
David Dormagen 2c2cc44b15 GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
2011-12-29 16:06:12 +01:00
Tobias Zwick e8a5a3645e updated licenses 2011-10-16 18:30:57 +02:00
Charles Spurrill b585d25295 Gender-neutral munching sounds 2011-10-14 01:44:54 -07:00
Felix Wagner 610940ceb8 Version corrected 2011-10-13 00:43:16 +01:00