Commit Graph

289 Commits (af2a74b6ec00a5b04e3ffcafd6ea974b6f245ad8)

Author SHA1 Message Date
Sven Eberhardt af2a74b6ec Qt Editor: Array editing 2016-05-28 09:30:54 -04:00
Sven Eberhardt d304b17028 Qt Editor: Editing of child proplists 2016-05-24 23:06:00 -04:00
Sven Eberhardt 8a5dbdc73f Qt Editor: More shape prop storage options 2016-05-23 19:22:49 -04:00
Sven Eberhardt 747077b71b Qt Editor: Fix effect properties 2016-05-23 19:22:05 -04:00
Sven Eberhardt 881534bee0 Qt Editor: Shape properties 2016-04-25 16:17:10 -04:00
Sven Eberhardt c0228be4e7 Qt Editor: More editor property types and functionality 2016-04-16 22:05:35 -04:00
Armin Burgmeier 0580132d81 Fix the build on Linux
With NULL, the function call was ambiguous. Use nullptr to choose the overload
taking a pointer and not the one taking an integer.
2016-04-10 13:27:16 -07:00
Sven Eberhardt 2a2fc68e3f Qt Editor: Add user properties 2016-04-09 14:29:02 -04:00
Sven Eberhardt 879d501592 Merge remote-tracking branch 'remotes/origin/qteditor' into qteditor
Conflicts:
	src/editor/C4ConsoleQtPropListViewer.cpp
	src/editor/C4ConsoleQtPropListViewer.h
	src/script/C4ValueArray.cpp
2016-04-04 19:34:02 -04:00
Sven Eberhardt 98c36e5955 Qt Editor: Implement setting of properties 2016-04-03 23:46:58 -04:00
Sven Eberhardt e8f48fd53e Qt Editor: Win32 build fixes 2016-04-03 23:46:20 -04:00
Nicolas Hake 9dddf289db Merge branch 'master' into qteditor 2016-04-03 21:06:32 +02:00
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 493c276126 Rewrite header inclusions to #include "path/to/file.h" style 2016-04-03 20:24:42 +02:00
Nicolas Hake 735f9cc06b C4Landscape: Pull everything private out of the header
Since LTCG is enabled now, we don't have to define every function inside
the headers for ~xXx super speed xXx~, which means we can strip the
headers down to their bare minimum and reduce interdependencies and
therefore recompilation times by a lot.
2016-04-03 13:24:24 +02:00
Sven Eberhardt 370b9cf898 Qt Editor: Disable vsync to avoid laggy viewports 2016-03-28 23:10:10 -04:00
Lukas Werling a12e485458 Qt Editor: Add scroll bars to the viewports 2016-03-28 22:07:43 +02:00
Sven Eberhardt 9294d8b9dc Qt Editor: Fix title and icon
Using the .ico needs a plugin that is not always loaded.
2016-03-26 23:55:28 -04:00
Lukas Werling ca88a0a52a Implement new Linux editor todos 2016-03-26 21:43:37 +01:00
Lukas Werling 6d9aef33c2 Merge branch 'qteditor-sdl' into qteditor 2016-03-26 20:57:10 +01:00
Lukas Werling f8dc58e0ed Remove Windows editor rendering hacks (untested) 2016-03-26 20:54:26 +01:00
Lukas Werling 61e97ee87e Fix zooming not working in the editor 2016-03-26 20:40:09 +01:00
Lukas Werling f9190cd1ea Fix keyboard input for Qt editor/SDL
The SDL port used to define a separate set of key codes differing from
the usual ones. The SDL codes are now translated to make the Qt input
easy.

This also fixes a broken keycode for the '0' key.
2016-03-26 20:29:07 +01:00
Lukas Werling 30dd360a57 Update the Qt rendering widget periodically 2016-03-26 19:03:16 +01:00
Sven Eberhardt dc7259bb1e Qt Editor: Allow opening of user path from welcome page 2016-03-26 14:02:40 -04:00
Sven Eberhardt f2daa51fa7 Qt Editor: Add "Welcome" dock widget 2016-03-26 01:36:40 -04:00
Armin Burgmeier 56545dc5f3 Fix crash when constructing C4ConsoleQtDefinitionListViewer 2016-03-25 14:16:43 -07:00
Sven Eberhardt 1613885f47 Qt Editor: Use qt resource to set icon 2016-03-23 22:56:17 -04:00
Sven Eberhardt 9690174007 Qt Editor: Fix windows includes 2016-03-23 18:20:23 -04:00
Sven Eberhardt b1ac208249 Qt Editor: Add "File->New" menu entry 2016-03-22 23:08:05 -04:00
Lukas Werling 4290038909 Move all viewport drawing to QOpenGLWidget::paintGL
Unfortunately, this still doesn't fix rendering. Note that the paintGL()
isn't called periodically yet, only when resizing the window.
2016-03-22 16:50:38 +01:00
Lukas Werling e1eb62a552 Fix warnings about overridden functions 2016-03-20 21:16:52 +01:00
Lukas Werling 75f62e52f2 Make Qt editor work with the SDL engine
Viewport rendering doesn't quite work yet, though.
2016-03-20 21:16:52 +01:00
Lukas Werling 08d7c9dcea Implement GetShiftWParam() with Qt 2016-03-20 21:16:52 +01:00
Sven Eberhardt a3cdfa3221 Qt Editor: Add shadow to landscape brush circle
To be more visible e.g. when drawing snow or in front of a white sky
2016-03-20 11:35:20 -04:00
Sven Eberhardt 3f7d68ff2c Qt Editor: Sort objects in object creator by name 2016-03-19 14:40:23 -04:00
Sven Eberhardt ed0647866e Qt Editor: Add preview for new object placement 2016-03-19 14:40:22 -04:00
Lukas Werling b64b4e8574 Compilation fixes for Linux 2016-03-18 21:34:21 +01:00
Sven Eberhardt 4f70fdbfc8 Qt Editor landscape drawing fixes and improvements. Add brush size preview. 2016-03-18 00:26:14 -04:00
Sven Eberhardt 645520c7af Qt Editor: Fix viewport focus and keyboard handling. 2016-03-15 22:58:41 -04:00
Sven Eberhardt f6ce50e9e7 Qt Editor: Use qt widgets for viewports 2016-03-10 00:07:17 -05:00
Sven Eberhardt 63bbba06bb Qt Editor: Add missing creator files 2016-03-06 13:17:14 -05:00
Sven Eberhardt 80549ca2cc Qt Editor: Add object creator 2016-03-06 13:06:29 -05:00
Sven Eberhardt 74b3983f7f Fix some Qt editor crashes
Fix use-after-delete on proplists by item view and crash on recursive execution of message processing.
2016-03-03 00:13:39 -05:00
Sven Eberhardt 771a333e21 Qt Editor: Add effects to object list view + fixes
Also remove cache of C4Values and use callbacks on object and effect deletion instead.
2016-02-21 22:23:42 -05:00
Sven Eberhardt a4d28c383b Qt Editor: Implement object list view 2016-02-18 00:11:35 -05:00
Sven Eberhardt e0e09133d6 Qt Editor: Add some string translations. 2016-02-18 00:10:30 -05:00
Sven Eberhardt 2af22ee824 New editor (Qt-based)
Work in progress. So far only for Windows.
2016-02-15 08:38:06 -05:00
Nicolas Hake 4fdafbc78a Move StdColors.h ref from C4Surface.h to files that actually need it
C4Surface.h doesn't require anything from StdColors.h, so there's no
reason to reference the latter there.
2016-02-08 02:13:18 +01:00
Günther Brammer 934b519bb4 Update the SDL port to SDL2
SDL2 is a much closer match to the other platform code, and
allows the creation of OpenGL 3 core contexts, which is
now required.
2016-02-06 16:48:21 +01:00