Commit Graph

579 Commits (a0a03a62c90b1dd6a67d05d04feec5724d014f58)
 

Author SHA1 Message Date
Tobias Zwick a0a03a62c9 extra slot object (forgot to commit) 2010-01-14 23:49:09 +01:00
Tobias Zwick 149e03682d Merge 2010-01-13 20:19:49 +01:00
Tobias Zwick 421365c913 a few movement tests 2010-01-13 20:18:24 +01:00
Tobias Zwick b381b54523 http://forum.openclonk.org/topic_show.pl?tid=324 2010-01-13 00:29:17 +01:00
Luchs ae8a62d8df Added a full text search to the documentation 2010-01-12 23:23:43 +01:00
Tobias Zwick 30841b2068 more selection/deselection calls 2010-01-12 23:30:25 +01:00
Armin Burgmeier 8d87871a0a Fix CMake build on Linux 2010-01-12 22:09:16 +01:00
Tobias Zwick 22fe64c09c . 2010-01-12 22:09:08 +01:00
Tobias Zwick e2edec7fd7 Selection and Deselection gets called on D&D 2010-01-12 22:06:20 +01:00
Armin Burgmeier 17635ae44c Error out correctly in case glew cannot be initialized 2010-01-12 21:53:47 +01:00
Armin Burgmeier e077b92b36 Added depth_write material script option 2010-01-12 21:30:36 +01:00
Nicolas Hake 7e99bb5b6a Font rendering: Avoid relocking textures at preload 2010-01-12 19:54:51 +01:00
Tobias Zwick 77520a4635 function search directly redirects to script function if it matches the input 2010-01-12 17:57:01 +01:00
Richard Gerum 1eaa0d9b45 hmm lineendings again... 2010-01-12 09:39:40 +01:00
Richard Gerum 78596d7e75 added wolf mesh 2010-01-12 09:30:36 +01:00
Armin Burgmeier 7556bc36eb Support multiple submeshes 2010-01-12 00:54:36 +01:00
Richard Gerum 1b58885145 added WalkGround animation for test purpose with bone "Ground" 2010-01-10 23:37:46 +01:00
Armin Burgmeier d844fd8e63 Added possibility to attach meshes to each other 2010-01-10 22:02:40 +01:00
Richard Gerum 085f22a169 added turning animation for run and stand 2010-01-09 20:43:43 +01:00
Julius Michaelis 0106aab557 category documentation german 2010-01-08 23:53:52 +01:00
Armin Burgmeier c56dcffb2a Fix change of basis for keyframe transformations 2010-01-08 20:21:01 +01:00
Richard Gerum 87f38733aa added swim and dive behavoir for clonk 2010-01-08 00:04:23 +01:00
Armin Burgmeier 8f2bb99c06 Show mesh overlays 2010-01-07 23:22:20 +01:00
Sven Eberhardt afc0fcfc78 chunk of gold renamed 2010-01-06 18:47:46 +01:00
Sven Eberhardt f08425ddc8 fix GOLD name 2010-01-06 18:46:54 +01:00
Armin Burgmeier 1bfb6b56ba Merge mesh into default 2010-01-06 02:36:49 +01:00
Armin Burgmeier 6adc3a5c3e Only sort faces if an object is drawn transparent 2010-01-06 02:28:49 +01:00
Armin Burgmeier 8abe97a6b4 Update bone transformation matrices and vertex data at most once per frame 2010-01-06 02:11:56 +01:00
Armin Burgmeier b3e958f144 Renormalize rotational part of transformation 2010-01-05 22:35:30 +01:00
Sven Eberhardt 6cf5e09158 skyrace: hangling, loam and dynamite sections added 2010-01-05 18:38:34 +01:00
Armin Burgmeier 975235b977 Apply bone transformation in Clonk's coordinate system to keyframe translation 2010-01-05 17:40:45 +01:00
Armin Burgmeier b12966d8da Removed superfluous comment 2010-01-05 17:20:55 +01:00
Armin Burgmeier 4f030f3a4b Added more math functions, some cleanup 2010-01-05 17:20:46 +01:00
Tobias Zwick 10356742f7 tiny update for the hud and tool control 2010-01-05 17:05:02 +01:00
Armin Burgmeier e2fb07a14b Add AM_SILENT_RULES 2010-01-05 14:27:44 +01:00
Richard Gerum 7ba35136c8 windmill and lorry fixed 2010-01-05 11:23:56 +01:00
Sven Eberhardt 2c75c30622 reset scroll view on keyboard command 2010-01-04 13:59:47 +01:00
Nicolas Hake d6c50df936 Revive ssize_t definition for non-GNU targets 2010-01-04 03:18:28 +01:00
Sven Eberhardt a0daa20466 add C4Include.h to StdMeshMaterial.cpp 2010-01-04 03:24:40 +01:00
Sven Eberhardt 652481f6a1 MSVC: exclude precompiled headers from tinyxml sources 2010-01-04 03:15:50 +01:00
Armin Burgmeier f2bd73da47 Merge Randrian's hangle animation into default 2010-01-04 03:08:00 +01:00
Armin Burgmeier f2f5df66fa Merge default into mesh 2010-01-04 03:02:26 +01:00
Armin Burgmeier b7aa7ea5e3 Fix a few minor things which were broken by the merge 2010-01-04 02:42:10 +01:00
Armin Burgmeier 9326b94adb Implement simple color operations in terms of the extended ones
The special implementation was wrong, and we need GL_COMBINE at least for
colour_op alpha_blend anyway. This fixes the tool workshop being rendered in
the player's color.
2010-01-04 02:33:45 +01:00
Armin Burgmeier 5bdba8ef84 merge 2010-01-04 01:12:18 +01:00
Armin Burgmeier fb95c3af2e Merge mesh into default 2010-01-04 01:10:31 +01:00
Richard Gerum 2a158b54dd added hangle animation and behavoir 2010-01-04 00:58:33 +01:00
Sven Eberhardt f388f27422 wtf? 2010-01-04 00:39:21 +01:00
Sven Eberhardt a00b741611 allow throw during jump/dive; add container speed for throw 2010-01-04 00:36:55 +01:00
Armin Burgmeier d84b3c9038 Support texture blending operations, add player color to clonk material 2010-01-03 23:58:26 +01:00