Tobias Zwick
a0a03a62c9
extra slot object (forgot to commit)
2010-01-14 23:49:09 +01:00
Tobias Zwick
149e03682d
Merge
2010-01-13 20:19:49 +01:00
Tobias Zwick
421365c913
a few movement tests
2010-01-13 20:18:24 +01:00
Tobias Zwick
b381b54523
http://forum.openclonk.org/topic_show.pl?tid=324
2010-01-13 00:29:17 +01:00
Luchs
ae8a62d8df
Added a full text search to the documentation
2010-01-12 23:23:43 +01:00
Tobias Zwick
30841b2068
more selection/deselection calls
2010-01-12 23:30:25 +01:00
Armin Burgmeier
8d87871a0a
Fix CMake build on Linux
2010-01-12 22:09:16 +01:00
Tobias Zwick
22fe64c09c
.
2010-01-12 22:09:08 +01:00
Tobias Zwick
e2edec7fd7
Selection and Deselection gets called on D&D
2010-01-12 22:06:20 +01:00
Armin Burgmeier
17635ae44c
Error out correctly in case glew cannot be initialized
2010-01-12 21:53:47 +01:00
Armin Burgmeier
e077b92b36
Added depth_write material script option
2010-01-12 21:30:36 +01:00
Nicolas Hake
7e99bb5b6a
Font rendering: Avoid relocking textures at preload
2010-01-12 19:54:51 +01:00
Tobias Zwick
77520a4635
function search directly redirects to script function if it matches the input
2010-01-12 17:57:01 +01:00
Richard Gerum
1eaa0d9b45
hmm lineendings again...
2010-01-12 09:39:40 +01:00
Richard Gerum
78596d7e75
added wolf mesh
2010-01-12 09:30:36 +01:00
Armin Burgmeier
7556bc36eb
Support multiple submeshes
2010-01-12 00:54:36 +01:00
Richard Gerum
1b58885145
added WalkGround animation for test purpose with bone "Ground"
2010-01-10 23:37:46 +01:00
Armin Burgmeier
d844fd8e63
Added possibility to attach meshes to each other
2010-01-10 22:02:40 +01:00
Richard Gerum
085f22a169
added turning animation for run and stand
2010-01-09 20:43:43 +01:00
Julius Michaelis
0106aab557
category documentation german
2010-01-08 23:53:52 +01:00
Armin Burgmeier
c56dcffb2a
Fix change of basis for keyframe transformations
2010-01-08 20:21:01 +01:00
Richard Gerum
87f38733aa
added swim and dive behavoir for clonk
2010-01-08 00:04:23 +01:00
Armin Burgmeier
8f2bb99c06
Show mesh overlays
2010-01-07 23:22:20 +01:00
Sven Eberhardt
afc0fcfc78
chunk of gold renamed
2010-01-06 18:47:46 +01:00
Sven Eberhardt
f08425ddc8
fix GOLD name
2010-01-06 18:46:54 +01:00
Armin Burgmeier
1bfb6b56ba
Merge mesh into default
2010-01-06 02:36:49 +01:00
Armin Burgmeier
6adc3a5c3e
Only sort faces if an object is drawn transparent
2010-01-06 02:28:49 +01:00
Armin Burgmeier
8abe97a6b4
Update bone transformation matrices and vertex data at most once per frame
2010-01-06 02:11:56 +01:00
Armin Burgmeier
b3e958f144
Renormalize rotational part of transformation
2010-01-05 22:35:30 +01:00
Sven Eberhardt
6cf5e09158
skyrace: hangling, loam and dynamite sections added
2010-01-05 18:38:34 +01:00
Armin Burgmeier
975235b977
Apply bone transformation in Clonk's coordinate system to keyframe translation
2010-01-05 17:40:45 +01:00
Armin Burgmeier
b12966d8da
Removed superfluous comment
2010-01-05 17:20:55 +01:00
Armin Burgmeier
4f030f3a4b
Added more math functions, some cleanup
2010-01-05 17:20:46 +01:00
Tobias Zwick
10356742f7
tiny update for the hud and tool control
2010-01-05 17:05:02 +01:00
Armin Burgmeier
e2fb07a14b
Add AM_SILENT_RULES
2010-01-05 14:27:44 +01:00
Richard Gerum
7ba35136c8
windmill and lorry fixed
2010-01-05 11:23:56 +01:00
Sven Eberhardt
2c75c30622
reset scroll view on keyboard command
2010-01-04 13:59:47 +01:00
Nicolas Hake
d6c50df936
Revive ssize_t definition for non-GNU targets
2010-01-04 03:18:28 +01:00
Sven Eberhardt
a0daa20466
add C4Include.h to StdMeshMaterial.cpp
2010-01-04 03:24:40 +01:00
Sven Eberhardt
652481f6a1
MSVC: exclude precompiled headers from tinyxml sources
2010-01-04 03:15:50 +01:00
Armin Burgmeier
f2bd73da47
Merge Randrian's hangle animation into default
2010-01-04 03:08:00 +01:00
Armin Burgmeier
f2f5df66fa
Merge default into mesh
2010-01-04 03:02:26 +01:00
Armin Burgmeier
b7aa7ea5e3
Fix a few minor things which were broken by the merge
2010-01-04 02:42:10 +01:00
Armin Burgmeier
9326b94adb
Implement simple color operations in terms of the extended ones
...
The special implementation was wrong, and we need GL_COMBINE at least for
colour_op alpha_blend anyway. This fixes the tool workshop being rendered in
the player's color.
2010-01-04 02:33:45 +01:00
Armin Burgmeier
5bdba8ef84
merge
2010-01-04 01:12:18 +01:00
Armin Burgmeier
fb95c3af2e
Merge mesh into default
2010-01-04 01:10:31 +01:00
Richard Gerum
2a158b54dd
added hangle animation and behavoir
2010-01-04 00:58:33 +01:00
Sven Eberhardt
f388f27422
wtf?
2010-01-04 00:39:21 +01:00
Sven Eberhardt
a00b741611
allow throw during jump/dive; add container speed for throw
2010-01-04 00:36:55 +01:00
Armin Burgmeier
d84b3c9038
Support texture blending operations, add player color to clonk material
2010-01-03 23:58:26 +01:00