Commit Graph

25 Commits (9fb0cdbdef25d3b0eada88bb0223831f322d55d0)

Author SHA1 Message Date
Sven Eberhardt 2d07ca1891 Add achievements for finishing tutorials. 2014-10-03 14:37:31 +02:00
Maikel de Vries 6ba0164c5b removed unnecessary defcore Value entries
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Tobias Zwick 24307e0713 fix possible block in tutorial 2 (#1036)
(cherry picked from commit c772ff8df6)
2014-02-16 13:31:36 +07:00
Tobias Zwick a423a62bb2 Proofreading and adding missing (German) descriptions of scenarios 2014-01-25 22:05:11 +07:00
Tobias Zwick 0b0fda2732 fix invalid material in tutorial 3 2014-01-24 22:32:50 +07:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 4126fa7021 moved Straw particle to Effects.ocd 2013-11-28 23:24:34 +01:00
David Dormagen 7f5a2fc891 changed Tutorial03 to use new particle system 2013-11-26 22:51:42 +01:00
David Dormagen 6dc707b203 moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
Martin Plicht dd44c32e14 Remove some duplicate functions from scripts 2013-10-14 07:21:12 +02:00
Maikel de Vries 018589efd3 Fixed a c4script runtime error in tutorial 3 2012-11-04 14:03:36 +01:00
Felix Wagner a31f4733af Tutorial 3: Weapons come back when destructed (#553) 2012-10-15 01:14:58 +02:00
Charles Spurrill a66f39f729 Title.pngs for Arena, Parkour, and Settlement scenario folders 2012-10-11 19:39:48 -07:00
Charles Spurrill 140e5b9b76 New title images for tutorials 2012-10-11 04:11:40 -07:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
Maikel de Vries a0f8f6bc51 Fixed interchange of weapons in tutorial 3 and 4 on death (#665) 2012-04-01 16:49:03 +02:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Charles Spurrill 5f3c881f19 Target ballon in tut 3 makes popping noise when shot 2011-10-01 09:27:24 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries fe8e2cdfe2 Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick ca3b42d83b adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Armin Burgmeier eaf62f71f9 Change .c4f extension to .ocf 2011-03-13 16:38:33 +01:00