Commit Graph

4 Commits (9f0ba09c0439385d6f90ffbcab8c09ff5e3685da)

Author SHA1 Message Date
Günther Brammer 8d81513c40 OpenGL: Clean up the context handling
Instead of sprinkling calls to select the right context throughout the code,
store the context to use in the CSurface, and create a CSurface for every
window that's drawn to, and use that as the target parameter for the drawing
calls. D3D is probably even more broken now, but it should work just fine with
the right surface creation incantation.
2010-03-06 15:07:30 +01:00
Nicolas Hake b3a3a045b6 Remove StdMesh.h from StdDDraw2.h, use fwd declarations 2010-01-27 16:50:07 +01:00
Günther Brammer e592ca643c Move prototypes back to C4Prototypes.h 2010-01-02 01:19:42 +01:00
Günther Brammer 572d00c32e Move all source files
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00